Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.

This commit is contained in:
2021-01-08 12:41:04 -06:00
parent 0d449b9375
commit a3c3939f50
45 changed files with 149 additions and 66 deletions

View File

@@ -2,7 +2,7 @@ class IMICRTS
class Director
attr_reader :current_tick, :map, :game, :players
def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10, local_game: true)
def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10, local_game: true, replay: false)
@game = game
@map = map
@players = players
@@ -10,6 +10,7 @@ class IMICRTS
@networking_mode = networking_mode
@tick_rate = tick_rate
@local_game = local_game
@replay = replay
@last_tick_at = Gosu.milliseconds
@tick_time = 1000.0 / @tick_rate
@@ -20,6 +21,10 @@ class IMICRTS
@local_game
end
def replay?
@replay
end
def add_player(player)
@players << player
end
@@ -40,22 +45,21 @@ class IMICRTS
player.tick(@current_tick)
# Records where player is looking at tick
# record_order(Order::CAMERA_MOVE, player.id, *player.camera.to_a)# if player.camera_moved?
schedule_order(Order::CAMERA_MOVE, player.id, *player.camera.to_a) if player.camera_moved?
player.orders.sort_by {|order| order.tick_id }.each do |order|
player.orders.sort_by(&:tick_id).each do |order|
raise DesyncError, "Have orders from an already processed tick! (#{order.tick_id} < #{current_tick})" if order.tick_id < @current_tick
next if order.tick_id > @current_tick
if _order = Order.get(Integer(order.serialized_order.unpack("C").first))
# Chop off Order ID
_order_data = order.serialized_order
_order_args = _order.deserialize(_order_data[1.._order_data.length - 1], self)
raise UndefinedOrderError unless (o = Order.get(Integer(order.serialized_order.unpack1("C"))))
execute_order(_order.id, *_order_args)
# Chop off Order ID
order_data = order.serialized_order
order_args = o.deserialize(order_data[1..order_data.length - 1], self)
player.orders.delete(order)
else
raise UndefinedOrderError
end
execute_order(o.id, *order_args)
player.orders.delete(order)
break if order.tick_id > @current_tick
end
@@ -77,38 +81,22 @@ class IMICRTS
klass.new(director: self, entity: entity, goal: goal, travels_along: travels_along, allow_diagonal: allow_diagonal)
end
def record_order(order_id, *args)
if order = Order.get(order_id)
struct = order.struct(args)
scheduled_order = Player::ScheduledOrder.new( order_id, @current_tick + 1, order.serialize(struct, self) )
@connection.add_order(scheduled_order)
player(struct.player_id).orders.push(scheduled_order)
else
raise "Undefined order: #{Order.order_name(order_id)}"
end
end
def schedule_order(order_id, *args)
if order = Order.get(order_id)
struct = order.struct(args)
raise UndefinedOrderError, "Undefined order: #{Order.order_name(order_id)}" unless (order = Order.get(order_id))
pp Order.order_name(order_id)
struct = order.struct(args)
scheduled_order = Player::ScheduledOrder.new( order_id, @current_tick + 2, order.serialize(struct, self) )
@connection.add_order(scheduled_order)
player(struct.player_id).orders.push(scheduled_order)
else
raise "Undefined order: #{Order.order_name(order_id)}"
end
puts "Issued order: #{Order.order_name(order_id).inspect} [tick: #{@current_tick}]" if Setting.enabled?(:debug_mode)
scheduled_order = Player::ScheduledOrder.new(order_id, @current_tick + 2, order.serialize(struct, self))
@connection.add_order(scheduled_order)
player(struct.player_id).orders.push(scheduled_order)
end
def execute_order(order_id, *args)
if order = Order.get(order_id)
order.execute(self, *args)
else
raise "Undefined order: #{Order.order_name(order_id)}"
end
raise UndefinedOrderError, "Undefined order: #{Order.order_name(order_id)}" unless (order = Order.get(order_id))
order.execute(self, *args)
end
def each_tile(vector, entity, &block)