Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.

This commit is contained in:
2021-01-08 12:41:04 -06:00
parent 0d449b9375
commit a3c3939f50
45 changed files with 149 additions and 66 deletions

View File

@@ -16,7 +16,7 @@ class IMICRTS
attr_reader :director, :player, :id, :name, :type, :data, :proto_entity
attr_accessor :position, :angle, :radius, :target, :state, :movement, :health, :max_health,
:speed, :turret, :center, :particle_emitters, :color
:speed, :turret, :center, :scale, :particle_emitters, :color
def initialize(name:, player:, id:, position:, angle:, director:, proto_entity: false)
@player = player
@@ -37,6 +37,8 @@ class IMICRTS
@target = nil
@state = :idle
@center = CyberarmEngine::Vector.new(0.5, 0.5)
@scale = CyberarmEngine::Vector.new(1, 1)
@scale *= 1 / 6.0
@particle_emitters = []
@components = {}
@@ -136,7 +138,7 @@ class IMICRTS
def draw
render unless @render
@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y, 1, 1, @color)
@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y, @scale.x, @scale.y, @color)
unless @proto_entity
@components.values.each(&:draw)