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https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-14 07:12:34 +00:00
Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array.
This commit is contained in:
16
lib/map.rb
16
lib/map.rb
@@ -1,11 +1,13 @@
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class IMICRTS
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class Map
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Tile = Struct.new(:position, :color, :size)
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Tile = Struct.new(:position, :color, :image)
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def initialize(width:, height:, tile_size: 32)
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@width, @height = width, height
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@tile_size = tile_size
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@tileset = Gosu::Image.load_tiles("#{ASSETS_PATH}/tilesets/default.png", tile_size, tile_size, retro: true)
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@tiles = []
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height.times do |y|
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@@ -14,7 +16,7 @@ class IMICRTS
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Tile.new(
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CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
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Gosu::Color.rgb(rand(25), rand(150..200), rand(25)),
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@tile_size
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@tileset.sample
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)
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)
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end
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@@ -23,11 +25,7 @@ class IMICRTS
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def draw(camera)
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visible_tiles(camera).each do |tile|
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Gosu.draw_rect(
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tile.position.x, tile.position.y,
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@tile_size, @tile_size,
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tile.color, tile.position.z
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)
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tile.image.draw(tile.position.x, tile.position.y, tile.position.z)
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end
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end
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@@ -38,10 +36,10 @@ class IMICRTS
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top_left.x = top_left.x.ceil
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top_left.y = top_left.y.ceil
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top_left /= @tiles.first.size
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top_left /= @tile_size
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# +1 to overdraw a bit to hide pop-in
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_width = ($window.width / @tile_size) + 1
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_width = ($window.width / @tile_size) + 1
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_height = ($window.height / @tile_size) + 1
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_height.times do |y|
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