mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-14 15:22:34 +00:00
Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array.
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@@ -53,17 +53,20 @@ class IMICRTS
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def draw
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super
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Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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# Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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@player.camera.draw do
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@director.map.draw(@player.camera)
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@director.entities.each(&:draw)
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@selected_entities.each(&:selected_draw)
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# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
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draw_rect(@player.camera.center.x - 10, @player.camera.center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
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mouse = @player.camera.pick(window.mouse)
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draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
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# mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
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end
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@@ -76,7 +79,7 @@ class IMICRTS
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@director.update
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@player.camera.update
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@selected_entities.each do |ent|
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@player.selected_entities.each do |ent|
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ent.rotate_towards(@goal) if @goal
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end
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@@ -84,13 +87,13 @@ class IMICRTS
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select_entities
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end
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mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
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mouse = @player.camera.pick(window.mouse)
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@debug_info.text = %(
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FPS: #{Gosu.fps}
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Aspect Ratio: #{@player.camera.aspect_ratio}
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Zoom: #{@player.camera.zoom}
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Window Mouse X: #{window.mouse_x}
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Window Mouse Y: #{window.mouse_y}
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Window Mouse X: #{window.mouse.x}
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Window Mouse Y: #{window.mouse.y}
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World Mouse X: #{mouse.x}
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World Mouse Y: #{mouse.y}
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@@ -107,7 +110,7 @@ class IMICRTS
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case id
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when Gosu::MS_LEFT
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position
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@selection_start = @player.camera.pick(window.mouse)
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end
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when Gosu::MS_RIGHT
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@anchor = nil
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@@ -120,7 +123,7 @@ class IMICRTS
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case id
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when Gosu::MS_RIGHT
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@goal = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
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@goal = @player.camera.pick(window.mouse)
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when Gosu::MS_LEFT
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@box = nil
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@selection_start = nil
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@@ -132,7 +135,7 @@ class IMICRTS
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end
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def select_entities
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@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position)
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@box = CyberarmEngine::BoundingBox.new(@selection_start, @player.camera.pick(window.mouse))
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selected_entities = @player.entities.select do |ent|
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@box.point?(ent.position - ent.radius) ||
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