mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-13 14:52:35 +00:00
Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array.
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 4.6 KiB |
@@ -21,18 +21,14 @@ class IMICRTS
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if block
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if block
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Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do
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Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do
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center_point = center
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center_point = center
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Gosu.translate(@position.x, @position.y) do
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Gosu.transform(*worldspace.elements) do
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Gosu.scale(@zoom, @zoom, center.x, center.y) do
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block.call
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block.call
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end
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end
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end
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end
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end
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end
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end
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end
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end
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def update
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def update
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@zoom = 1.0
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move
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move
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@velocity *= @drag
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@velocity *= @drag
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@@ -42,14 +38,12 @@ class IMICRTS
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@viewport.max.y = window.height
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@viewport.max.y = window.height
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end
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end
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def mouse_pick(x, y)
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def pick(vector)
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mouse = CyberarmEngine::Vector.new(x, y)
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inverse = (vector - @position) / @zoom
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inverse.x = inverse.x.floor
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inverse.y = inverse.y.floor
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worldspace = (mouse - @position) / @zoom
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return inverse
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worldspace.x = worldspace.x.floor
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worldspace.y = worldspace.y.floor
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return worldspace
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end
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end
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def center
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def center
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@@ -61,6 +55,13 @@ class IMICRTS
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@position += center.lerp(vector, factor) * window.dt
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@position += center.lerp(vector, factor) * window.dt
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end
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end
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def worldspace
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zoom_vector = CyberarmEngine::Vector.new(@zoom, @zoom)
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position_matrix = CyberarmEngine::Matrix.translate(@position)
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CyberarmEngine::Matrix.concat(CyberarmEngine::Matrix.scale(zoom_vector, center), position_matrix)
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end
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def visible?(object)
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def visible?(object)
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if object.is_a?(Map::Tile)
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if object.is_a?(Map::Tile)
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object.position.x - object.size >= @viewport.min.x - @position.x &&
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object.position.x - object.size >= @viewport.min.x - @position.x &&
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@@ -99,7 +100,7 @@ class IMICRTS
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when Gosu::MS_WHEEL_DOWN
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when Gosu::MS_WHEEL_DOWN
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@zoom = (@zoom - 0.25).clamp(@min_zoom, @max_zoom)
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@zoom = (@zoom - 0.25).clamp(@min_zoom, @max_zoom)
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when Gosu::MS_MIDDLE
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when Gosu::MS_MIDDLE
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@drag_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @position
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@drag_start = pick(CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y))
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end
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end
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end
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end
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16
lib/map.rb
16
lib/map.rb
@@ -1,11 +1,13 @@
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class IMICRTS
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class IMICRTS
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class Map
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class Map
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Tile = Struct.new(:position, :color, :size)
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Tile = Struct.new(:position, :color, :image)
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def initialize(width:, height:, tile_size: 32)
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def initialize(width:, height:, tile_size: 32)
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@width, @height = width, height
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@width, @height = width, height
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@tile_size = tile_size
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@tile_size = tile_size
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@tileset = Gosu::Image.load_tiles("#{ASSETS_PATH}/tilesets/default.png", tile_size, tile_size, retro: true)
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@tiles = []
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@tiles = []
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height.times do |y|
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height.times do |y|
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@@ -14,7 +16,7 @@ class IMICRTS
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Tile.new(
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Tile.new(
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CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
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CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
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Gosu::Color.rgb(rand(25), rand(150..200), rand(25)),
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Gosu::Color.rgb(rand(25), rand(150..200), rand(25)),
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@tile_size
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@tileset.sample
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)
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)
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)
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)
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end
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end
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@@ -23,11 +25,7 @@ class IMICRTS
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def draw(camera)
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def draw(camera)
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visible_tiles(camera).each do |tile|
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visible_tiles(camera).each do |tile|
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Gosu.draw_rect(
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tile.image.draw(tile.position.x, tile.position.y, tile.position.z)
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tile.position.x, tile.position.y,
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@tile_size, @tile_size,
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tile.color, tile.position.z
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)
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end
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end
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end
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end
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@@ -38,10 +36,10 @@ class IMICRTS
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top_left.x = top_left.x.ceil
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top_left.x = top_left.x.ceil
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top_left.y = top_left.y.ceil
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top_left.y = top_left.y.ceil
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top_left /= @tiles.first.size
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top_left /= @tile_size
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# +1 to overdraw a bit to hide pop-in
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# +1 to overdraw a bit to hide pop-in
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_width = ($window.width / @tile_size) + 1
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_width = ($window.width / @tile_size) + 1
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_height = ($window.height / @tile_size) + 1
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_height = ($window.height / @tile_size) + 1
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_height.times do |y|
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_height.times do |y|
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@@ -1,5 +1,5 @@
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IMICRTS::Order.define_handler(IMICRTS::Order::SELECTED_UNITS, arguments: [:player_id, :ids]) do |order, director|
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IMICRTS::Order.define_handler(IMICRTS::Order::SELECTED_UNITS, arguments: [:player_id, :ids]) do |order, director|
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director.player(order.player_id).selected_entities.clear
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director.player(order.player_id).selected_entities.clear
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director.player(order.player_id).selected_entities.push(order.ids)
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director.player(order.player_id).selected_entities.push(*order.ids)
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end
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end
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@@ -53,17 +53,20 @@ class IMICRTS
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def draw
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def draw
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super
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super
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Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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# Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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@player.camera.draw do
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@player.camera.draw do
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@director.map.draw(@player.camera)
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@director.map.draw(@player.camera)
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@director.entities.each(&:draw)
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@director.entities.each(&:draw)
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@selected_entities.each(&:selected_draw)
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@selected_entities.each(&:selected_draw)
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# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
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draw_rect(@player.camera.center.x - 10, @player.camera.center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
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mouse = @player.camera.pick(window.mouse)
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draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
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# mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
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Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
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end
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end
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@@ -76,7 +79,7 @@ class IMICRTS
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@director.update
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@director.update
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@player.camera.update
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@player.camera.update
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@selected_entities.each do |ent|
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@player.selected_entities.each do |ent|
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ent.rotate_towards(@goal) if @goal
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ent.rotate_towards(@goal) if @goal
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end
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end
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@@ -84,13 +87,13 @@ class IMICRTS
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select_entities
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select_entities
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end
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end
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mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
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mouse = @player.camera.pick(window.mouse)
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@debug_info.text = %(
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@debug_info.text = %(
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FPS: #{Gosu.fps}
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FPS: #{Gosu.fps}
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Aspect Ratio: #{@player.camera.aspect_ratio}
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Aspect Ratio: #{@player.camera.aspect_ratio}
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Zoom: #{@player.camera.zoom}
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Zoom: #{@player.camera.zoom}
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Window Mouse X: #{window.mouse_x}
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Window Mouse X: #{window.mouse.x}
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Window Mouse Y: #{window.mouse_y}
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Window Mouse Y: #{window.mouse.y}
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World Mouse X: #{mouse.x}
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World Mouse X: #{mouse.x}
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World Mouse Y: #{mouse.y}
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World Mouse Y: #{mouse.y}
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@@ -107,7 +110,7 @@ class IMICRTS
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case id
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case id
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when Gosu::MS_LEFT
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when Gosu::MS_LEFT
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position
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@selection_start = @player.camera.pick(window.mouse)
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end
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end
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when Gosu::MS_RIGHT
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when Gosu::MS_RIGHT
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@anchor = nil
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@anchor = nil
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@@ -120,7 +123,7 @@ class IMICRTS
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case id
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case id
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when Gosu::MS_RIGHT
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when Gosu::MS_RIGHT
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@goal = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
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@goal = @player.camera.pick(window.mouse)
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when Gosu::MS_LEFT
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when Gosu::MS_LEFT
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@box = nil
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@box = nil
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@selection_start = nil
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@selection_start = nil
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@@ -132,7 +135,7 @@ class IMICRTS
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end
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end
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def select_entities
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def select_entities
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@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position)
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@box = CyberarmEngine::BoundingBox.new(@selection_start, @player.camera.pick(window.mouse))
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selected_entities = @player.entities.select do |ent|
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selected_entities = @player.entities.select do |ent|
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@box.point?(ent.position - ent.radius) ||
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@box.point?(ent.position - ent.radius) ||
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@@ -1,7 +1,9 @@
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class IMICRTS
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class IMICRTS
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class Window < CyberarmEngine::Engine
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class Window < CyberarmEngine::Engine
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attr_reader :mouse
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def setup
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def setup
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@last_update_time = Gosu.milliseconds
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@last_update_time = Gosu.milliseconds
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@mouse = CyberarmEngine::Vector.new
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self.caption = "#{IMICRTS::NAME} (#{IMICRTS::VERSION} #{IMICRTS::VERSION_NAME})"
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self.caption = "#{IMICRTS::NAME} (#{IMICRTS::VERSION} #{IMICRTS::VERSION_NAME})"
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if ARGV.join.include?("--fast")
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if ARGV.join.include?("--fast")
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@@ -14,6 +16,7 @@ class IMICRTS
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end
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end
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def update
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def update
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@mouse.x, @mouse.y = self.mouse_x, self.mouse_y
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super
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super
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@last_update_time = Gosu.milliseconds
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@last_update_time = Gosu.milliseconds
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