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https://github.com/cyberarm/i-mic-rts.git
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Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
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@@ -1,4 +1,6 @@
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IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers") do |entity|
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entity.has(:build_queue)
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entity.radius = 44
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entity.max_health = 100.0
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@@ -1,4 +1,8 @@
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :construction_worker)
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entity.radius = 40
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entity.max_health = 100.0
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@@ -1,4 +1,8 @@
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :helicopter)
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entity.radius = 26
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entity.max_health = 100.0
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@@ -1,4 +1,10 @@
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Generates credits") do |entity|
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :jeep)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :tank)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :harvester)
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entity.radius = 48
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entity.max_health = 100.0
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14
lib/entities/units/helicopter.rb
Normal file
14
lib/entities/units/helicopter.rb
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@@ -0,0 +1,14 @@
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IMICRTS::Entity.define_entity(:helicopter, :unit, 400, "Attacks ground targets") do |entity|
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entity.has(:movement)
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entity.radius = 14
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entity.movement = :air
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entity.max_health = 100.0
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entity.body_image = "vehicles/helicopter/helicopter.png"
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entity.shell_image = "vehicles/helicopter/helicopter_shell.png"
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entity.overlay_image = "vehicles/helicopter/helicopter_overlay.png"
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entity.on_tick do
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end
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end
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17
lib/entities/units/jeep.rb
Normal file
17
lib/entities/units/jeep.rb
Normal file
@@ -0,0 +1,17 @@
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IMICRTS::Entity.define_entity(:jeep, :unit, 400, "Attacks ground targets") do |entity|
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entity.has(:movement)
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entity.has(:turret)
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entity.radius = 14
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entity.movement = :ground
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entity.max_health = 100.0
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entity.body_image = "vehicles/jeep/jeep.png"
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entity.shell_image = "vehicles/jeep/tank_shell.png"
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entity.component(:turret).shell_image = "vehicles/jeep/jeep_turret_shell.png"
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entity.component(:turret).center.y = 0.3125
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entity.on_tick do
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end
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end
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