mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-16 00:02:33 +00:00
Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
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@@ -6,9 +6,9 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and heals soldiers", tiles) do |entity|
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IMICRTS::Entity.define_entity(:barracks, :structure, 400, 40, "Builds and heals soldiers", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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@@ -6,9 +6,9 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
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IMICRTS::Entity.define_entity(:construction_yard, :structure, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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@@ -48,7 +48,7 @@ IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, 310, "Provid
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entity.on_tick do
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if entity.component(:building).construction_complete?
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if entity.component(:structure).construction_complete?
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item = entity.component(:build_queue).queue.first
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entity.particle_emitters.each_with_index do |emitter, i|
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@@ -6,9 +6,9 @@ tiles = [
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[false, false, false, false, false],
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]
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, 100, "Builds and rearms aircraft", tiles) do |entity|
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IMICRTS::Entity.define_entity(:helipad, :structure, 1_000, 100, "Builds and rearms aircraft", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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@@ -6,9 +6,9 @@ tiles = [
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[false, false, :path, false, false],
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]
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power", tiles) do |entity|
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IMICRTS::Entity.define_entity(:power_plant, :structure, 800, 45, "Generates power", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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end
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entity.radius = 24
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@@ -37,7 +37,7 @@ IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power
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entity.on_tick do
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# entity.produce_power
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if entity.component(:building).construction_complete?
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if entity.component(:structure).construction_complete?
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entity.particle_emitters.each do |emitter|
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emitter.emitting = true
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end
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@@ -6,9 +6,9 @@ tiles = [
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[false, false, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, 200, "Generates credits", tiles) do |entity|
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IMICRTS::Entity.define_entity(:refinery, :structure, 1_400, 200, "Generates credits", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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end
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entity.radius = 44
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@@ -28,7 +28,7 @@ IMICRTS::Entity.define_entity(:refinery, :building, 1_400, 200, "Generates credi
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entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: p1, emitting: false)
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entity.on_tick do
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if entity.component(:building).data.state == :idle
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if entity.component(:structure).data.state == :idle
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entity.particle_emitters.each do |emitter|
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emitter.emitting = true
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@@ -6,9 +6,9 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds and repairs ground vehicles", tiles) do |entity|
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IMICRTS::Entity.define_entity(:war_factory, :structure, 2_000, 310, "Builds and repairs ground vehicles", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:structure)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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@@ -37,7 +37,7 @@ IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds and r
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entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: p2, emitting: false)
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entity.on_tick do
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if entity.component(:building).construction_complete?
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if entity.component(:structure).construction_complete?
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item = entity.component(:build_queue).queue.first
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entity.particle_emitters.each do |pe|
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