Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.

This commit is contained in:
2021-01-15 11:05:57 -06:00
parent 36f79c6f57
commit e30d73d4d7
19 changed files with 29 additions and 29 deletions

View File

@@ -0,0 +1,60 @@
tiles = [
[false, false, false, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, :path, :path, :path, false],
]
IMICRTS::Entity.define_entity(:construction_yard, :structure, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
unless entity.proto_entity
entity.has(:structure)
entity.has(:waypoint)
entity.has(:spawner)
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :construction_worker })
end
entity.radius = 40
entity.max_health = 100.0
entity.body_image = "buildings/construction_yard/construction_yard.png"
entity.shell_image = "buildings/construction_yard/construction_yard_shell.png"
entity.overlay_image = "buildings/construction_yard/construction_yard_overlay.png"
position = entity.position.clone
position.z = IMICRTS::ZOrder::OVERLAY
emitters = []
p1 = position.clone
p1.x -= 25
p1.y -= 8
p2 = p1.clone
p2.y += 25
p3 = position.clone
p3.x += 8
p3.y -= 15
p4 = p3.clone
p4.x += 21
emitters.push(p1, p2, p3, p4)
emitters.each do |pos|
entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: pos, emitting: false)
end
entity.on_tick do
if entity.component(:structure).construction_complete?
item = entity.component(:build_queue).queue.first
entity.particle_emitters.each_with_index do |emitter, i|
emitter.emitting = true
emitter.emitting = !!item if i < 2
end
end
end
end