Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.

This commit is contained in:
2021-01-15 11:05:57 -06:00
parent 36f79c6f57
commit e30d73d4d7
19 changed files with 29 additions and 29 deletions

View File

@@ -0,0 +1,38 @@
tiles = [
[false, false, false, false, false],
[false, true, true, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, false, :path, :path, false],
]
IMICRTS::Entity.define_entity(:refinery, :structure, 1_400, 200, "Generates credits", tiles) do |entity|
unless entity.proto_entity
entity.has(:structure)
end
entity.radius = 44
entity.max_health = 100.0
entity.body_image = "buildings/refinery/refinery.png"
entity.shell_image = "buildings/refinery/refinery_shell.png"
entity.overlay_image = "buildings/refinery/refinery_overlay.png"
position = entity.position.clone
position.z = IMICRTS::ZOrder::OVERLAY
p1 = position.clone
p1.x += 2
p1.y += 12
entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: p1, emitting: false)
entity.on_tick do
if entity.component(:structure).data.state == :idle
entity.particle_emitters.each do |emitter|
emitter.emitting = true
end
end
end
end