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Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
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@@ -59,8 +59,8 @@ class IMICRTS
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player_id: player.id, name: :construction_yard,
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position: CyberarmEngine::Vector.new(player.spawnpoint.x, player.spawnpoint.y, ZOrder::BUILDING)
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)
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construction_yard.component(:building).data.construction_progress = Entity.get(construction_yard.name).build_steps
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construction_yard.component(:building).data.construction_complete = true
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construction_yard.component(:structure).data.construction_progress = Entity.get(construction_yard.name).build_steps
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construction_yard.component(:structure).data.construction_complete = true
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@director.each_tile(@director.map.world_to_grid(construction_yard.position), construction_yard.name) do |tile, space_required|
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if space_required == true
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tile.entity = construction_yard
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