mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-15 15:52:34 +00:00
Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
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@@ -15,6 +15,33 @@ class IMICRTS
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@@components[name] = klass
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end
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end
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attr_reader :parent
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def initialize(parent:)
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@parent = parent
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setup
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end
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def data
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@parent.data
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end
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def data=(key, value)
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@parent.data[key] = value
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end
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def setup
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end
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def draw
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end
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def update
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end
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def tick(tick_id)
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end
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end
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end
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@@ -1,9 +1,7 @@
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class IMICRTS
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class BuildQueue < Component
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Item = Struct.new(:entity, :progress)
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def initialize(parent:)
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@parent = parent
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def setup
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@queue = []
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end
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95
lib/components/building.rb
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95
lib/components/building.rb
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@@ -0,0 +1,95 @@
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class IMICRTS
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class Building < Component
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def setup
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data.construction_progress ||= 0
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data.construction_goal ||= 100
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@text = CyberarmEngine::Text.new("", y: @parent.position.y, z: Float::INFINITY, size: 12)
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data.state = :construct # deconstruct, building, idle
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end
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def draw
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case data.state
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when :construct
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draw_construction unless @text.text.empty?
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@text.text = "Building: #{(construction_progress * 100.0).round}%"
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@text.x = @parent.position.x - @text.width / 2
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@text.draw
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when :deconstruct
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when :building
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when :idle
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else
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raise "Unknown state!"
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end
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end
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def update
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case data.state
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when :construct
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@parent.color.alpha = 255 * construction_progress
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data.state = :idle if construction_complete?
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end
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end
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def construction_complete?
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data.construction_progress >= data.construction_goal
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end
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# WARNING: returns a floating point number, not network safe!
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def construction_progress
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data.construction_progress.to_f / data.construction_goal
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end
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def construction_work(work)
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raise TypeError, "Got a non integer value!" unless work.is_a?(Integer)
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data.construction_progress += work
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data.construction_progress = data.construction_goal if construction_complete?
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end
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def draw_construction
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@fencing ||= Gosu::Image.new(IMICRTS::ASSETS_PATH + "/fencing/fencing.png")
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@fencing_edge ||= Gosu::Image.new(IMICRTS::ASSETS_PATH + "/fencing/fencing_edge.png")
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tiles = []
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each_tile(@parent.position / @parent.director.map.tile_size) do |tile, data, x, y|
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tiles << tile
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end
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tiles.each do |tile|
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# X
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if tiles.find { |t| t.grid_position.x < tile.grid_position.x && t.grid_position.y == tile.grid_position.y} == nil
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@fencing_edge.draw(tile.position.x - 30, tile.position.y, Float::INFINITY)
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end
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if tiles.find { |t| t.grid_position.x > tile.grid_position.x && t.grid_position.y == tile.grid_position.y} == nil
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@fencing_edge.draw(tile.position.x, tile.position.y, Float::INFINITY)
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end
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# Y
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if tiles.find { |t| t.grid_position.x == tile.grid_position.x && t.grid_position.y < tile.grid_position.y} == nil
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@fencing.draw(tile.position.x, tile.position.y - 24, Float::INFINITY)
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end
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if tiles.find { |t| t.grid_position.x == tile.grid_position.x && t.grid_position.y > tile.grid_position.y} == nil
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@fencing.draw(tile.position.x, tile.position.y, Float::INFINITY)
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end
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end
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end
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def each_tile(vector, &block)
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if tile = @parent.director.map.tile_at(vector.x, vector.y)
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ent = Entity.get(@parent.name)
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origin = (tile.grid_position - 2)
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ent.tiles.each_with_index do |array, y|
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array.each_with_index do |space_required, x|
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next unless space_required.is_a?(TrueClass)
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other_tile = @parent.director.map.tile_at(origin.x + x, origin.y + y)
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if other_tile
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block.call(other_tile, space_required, origin.x + x, origin.y + y)
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end
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end
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end
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end
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end
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end
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end
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@@ -1,8 +1,13 @@
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class IMICRTS
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class Movement < Component
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attr_accessor :pathfinder
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def initialize(parent:)
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@parent = parent
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def update
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if pathfinder && pathfinder.path_current_node
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rotate_towards(pathfinder.path_current_node.tile.position + @parent.director.map.tile_size / 2)
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end
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follow_path
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end
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def rotate_towards(vector)
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@@ -3,9 +3,7 @@ class IMICRTS
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Action = Struct.new(:label, :image, :description, :block)
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attr_reader :actions
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def initialize(parent:)
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@parent = parent
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def setup
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@actions = []
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end
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@@ -1,9 +1,7 @@
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class IMICRTS
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class Turret < Component
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attr_accessor :angle, :center
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def initialize(parent:)
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@parent = parent
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def setup
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@angle = 0
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@center = CyberarmEngine::Vector.new(0.5, 0.5)
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end
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@@ -7,6 +7,7 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers", tiles) do |entity|
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entity.has(:building)
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entity.has(:build_queue)
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entity.radius = 44
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@@ -7,6 +7,7 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers", tiles) do |entity|
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entity.has(:building)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
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@@ -7,6 +7,7 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters", tiles) do |entity|
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entity.has(:building)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
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@@ -7,6 +7,8 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power", tiles) do |entity|
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entity.has(:building)
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entity.radius = 24
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entity.max_health = 100.0
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@@ -7,6 +7,8 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits", tiles) do |entity|
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entity.has(:building)
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entity.radius = 44
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entity.max_health = 100.0
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@@ -7,6 +7,7 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
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entity.has(:building)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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@@ -15,16 +15,20 @@ class IMICRTS
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end
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end
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attr_reader :director, :player, :id, :name, :type, :speed
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attr_reader :director, :player, :id, :name, :type, :speed, :data
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attr_accessor :position, :angle, :radius, :target, :state,
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:movement, :health, :max_health,
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:turret, :center, :particle_emitters, :color
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def initialize(name:, player:, id:, position:, angle:, director:)
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def initialize(name:, player:, id:, position:, angle:, director:, proto_entity: false)
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@player = player
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@id = id
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@position = position
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@angle = angle
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@director = director
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@proto_entity = proto_entity
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@data = FriendlyHash.new
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@speed = 0.5
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@color = Gosu::Color.rgba(255, 255, 255, 255)
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@@ -125,18 +129,14 @@ class IMICRTS
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render unless @render
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@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y, 1, 1, @color)
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component(:turret).draw if component(:turret)
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@particle_emitters.each(&:draw)
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unless @proto_entity
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@components.values.each(&:draw)
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@particle_emitters.each(&:draw)
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end
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end
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def update
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if component(:movement)
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if component(:movement).pathfinder && component(:movement).pathfinder.path_current_node
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component(:movement).rotate_towards(component(:movement).pathfinder.path_current_node.tile.position + @director.map.tile_size / 2)
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end
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component(:movement).follow_path
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end
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@components.values.each(&:update)
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@particle_emitters.each do |emitter|
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@particle_emitters.delete(emitter) if emitter.die?
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@@ -146,6 +146,7 @@ class IMICRTS
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def tick(tick_id)
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@on_tick.call if @on_tick
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component(:building).construction_work(1) if component(:building)
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end
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def on_tick(&block)
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@@ -12,10 +12,13 @@ class IMICRTS
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@hash[key.to_sym] = value
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end
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def method_missing(method)
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def method_missing(method, argument = nil)
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if value = @hash.dig(method)
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value
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elsif argument != nil
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@hash[method.to_s.sub("=", "").to_sym] = argument
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else
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return false unless argument # May result in bugginess!
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raise "Unknown value for: #{method}"
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end
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end
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@@ -6,7 +6,7 @@ class IMICRTS
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@entity = @options[:entity]
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@construction_worker = @options[:construction_worker]
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@preview = Entity.new(name: @entity, player: @player, id: 0, position: CyberarmEngine::Vector.new, angle: 0, director: @director)
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@preview = Entity.new(name: @entity, player: @player, id: 0, position: CyberarmEngine::Vector.new, angle: 0, director: @director, proto_entity: true)
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end
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def draw
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