Commit Graph

10 Commits

Author SHA1 Message Date
19c5fc8d73 added on_order handler to entities and components, added visibility map 2021-01-15 17:41:06 -06:00
e30d73d4d7 Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same. 2021-01-15 11:05:57 -06:00
a3c3939f50 Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc. 2021-01-08 12:41:04 -06:00
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
df95f98b38 Made building construction into a proper order (more refinements needed) 2019-12-24 10:21:50 -06:00
d6615872ba Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target 2019-10-09 11:32:59 -05:00
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
fd3b847449 Added FriendlyHash for orders, refactored Order#execute arguments 2019-10-03 11:45:58 -05:00
8be63d8ebe Added Director, Player and stubbed Order, mostly working Entity#rotate_towards 2019-10-02 22:35:44 -05:00