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cyberarm/i-mic-rts
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54 Commits 2 Branches 0 Tags
8be8fdb2253376eab4c6b5aeee0ef96287e4eb5c
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
8be8fdb225 Added refinery and war_factory definitions 2019-11-20 13:17:10 -06:00
Cyberarm
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
Cyberarm
7775ccb3a3 Tanks turret is now centered on its body 2019-11-20 10:05:19 -06:00
Cyberarm
2d70736753 Extracted movement and turret into 'components' that entity get add to its self when defined 2019-11-20 09:08:54 -06:00
Cyberarm
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
Cyberarm
cc040f718b Seperated entities by building/unit 2019-10-24 12:01:25 -05:00
Cyberarm
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00
Cyberarm
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
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