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e30d73d4d7
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Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
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2021-01-15 11:05:57 -06:00 |
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a3c3939f50
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Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.
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2021-01-08 12:41:04 -06:00 |
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e5579f48f1
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Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
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2019-12-17 15:40:26 -06:00 |
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8a5058cf9e
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updated power plant svg
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2019-11-28 09:53:39 -06:00 |
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bc8abae0a8
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resized power plant to not be larger than a tiles width
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2019-11-28 09:53:04 -06:00 |
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fa0eabd52f
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Centered helipad building, added barracks and helipad.
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2019-11-20 17:45:41 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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cd7b71894d
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Added custom cursors
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2019-10-27 11:43:15 -05:00 |
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6cd17ba7c9
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Added images for 'all' entities, added Tank
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2019-10-15 11:27:17 -05:00 |
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54201e9bfd
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Update Refinery svg
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2019-03-23 15:14:23 -05:00 |
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c24c5775a5
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Updated and added buildings
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2019-03-23 11:22:24 -05:00 |
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36db3495bf
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Added draft assets
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2019-03-22 21:58:21 -05:00 |
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