class IMICRTS class Map Tile = Struct.new(:position, :color, :size) def initialize(width:, height:, tile_size: 32) @width, @height = width, height @tile_size = tile_size @tiles = [] height.times do |y| width.times do |x| @tiles.push( Tile.new( CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE), Gosu::Color.rgb(rand(25), rand(150..200), rand(25)), @tile_size ) ) end end end def draw(camera) visible_tiles(camera).each do |tile| Gosu.draw_rect( tile.position.x, tile.position.y, @tile_size, @tile_size, tile.color, tile.position.z ) end end def visible_tiles(camera) _tiles = [] top_left = camera.center - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom top_left.x = top_left.x.ceil top_left.y = top_left.y.ceil top_left /= @tiles.first.size # +1 to overdraw a bit to hide pop-in _width = ($window.width / @tile_size) + 1 _height = ($window.height / @tile_size) + 1 _height.times do |y| _width.times do |x| if tile = tile_at(x + top_left.x, y + top_left.y) _tiles.push(tile) end end end return _tiles end def tile_at(x, y) @tiles[x + y * @width] end end end