class IMICRTS class SoloLobbyMenu < CyberarmEngine::GuiState def setup background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead] stack(width: 1.0, height: 1.0, padding: IMICRTS::MENU_PADDING) do background [0xff555555, Gosu::Color::GRAY] banner "Lobby", margin: 20 flow(width: 1.0, height: 0.8) do flow(width: 0.70, height: 1.0) do stack(width: 0.40) do label "Name" @player_name = edit_line Setting.get(:player_name), width: 1.0 7.times do |i| list_box items: [:open, :closed, :easy, :hard, :brutal], width: 1.0 end end stack(width: 0.29) do label "Color" @player_color = list_box items: TeamColors.keys, choose: Setting.get(:player_color).to_sym, width: 1.0 @player_color.style.background = (TeamColors[@player_color.value.to_sym]) @player_color.style.color = Gosu::Color.new(@player_color.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE @player_color.subscribe(:changed) do |sender, value| @player_color.style.background = TeamColors[value.to_sym] @player_color.style.color = Gosu::Color.new(@player_color.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE :handled end 7.times do |i| box = list_box items: TeamColors.keys, choose: TeamColors.keys[i + 1], width: 1.0 box.style.background = (TeamColors[box.value.to_sym]) box.style.color = Gosu::Color.new(box.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE box.subscribe(:changed) do |sender, value| box.style.background = TeamColors[value.to_sym] box.style.color = Gosu::Color.new(box.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE :handled end end end stack(width: 0.15) do label "Team" @player_team = list_box items: Array(1..8), choose: Setting.get(:player_team), width: 1.0 7.times do |i| list_box items: Array(1..8), choose: i + 2, width: 1.0 end end stack(width: 0.15) do label "Position" @player_position = list_box items: Array("A".."H"), choose: Setting.get(:player_position), width: 1.0 7.times do |i| list_box items: Array("A".."H"), choose: Array("A".."H")[i + 1], width: 1.0 end end end stack(width: 0.30, height: 1.0) do label "Map" maps_list = Dir.glob("#{GAME_ROOT_PATH}/assets/maps/*.tmx").map do |m| File.basename(m, ".tmx").to_sym end @map_name = list_box items: maps_list, choose: Setting.get(:default_map).to_sym, width: 1.0 @map_name.subscribe(:changed) do |sender, value| @map_preview.value = map_preview(value) end @map_preview = image map_preview(@map_name.value), width: 1.0, margin_top: 4, border_thickness: 1, border_color: 0xffff5500, background: Gosu::Color::BLACK end end flow(width: 1.0, height: 0.2) do button("Accept") do save_playerdata players = [ { id: 0, team: @player_team.value.to_i, spawnpoint: @player_position.value, color: @player_color.value.to_sym, bot: false }, { id: 1, team: 2, spawnpoint: @player_position.value == "A" ? "B" : "A", color: :lightblue, bot: :brutal } ] push_state(Game, networking_mode: :virtual, map: @map, players: players) end button("Back", align: :right) do save_playerdata push_state(MainMenu) end end end end def save_playerdata Setting.set(:player_name, @player_name.value) Setting.set(:player_color, @player_color.value.to_sym) Setting.set(:player_team, @player_team.value.to_i) Setting.set(:player_position, @player_position.value) Setting.set(:default_map, @map_name.value.to_s) Setting.save! end def map_preview(map_name) @map = Map.new(map_file: "maps/#{map_name}.tmx") @map.render_preview end end end