tiles = [ [false, false, false, false, false], [false, false, true, false, false], [false, true, true, true, false], [false, false, true, false, false], [false, false, false, false, false], ] IMICRTS::Entity.define_entity(:helipad, :structure, 1_000, 100, "Builds and rearms aircraft", tiles) do |entity| unless entity.proto_entity entity.has(:structure) entity.has(:waypoint) entity.has(:spawner) entity.has(:build_queue) entity.has(:sidebar_actions) entity.component(:spawner).spawnpoint = entity.position.clone entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :helicopter }) end entity.radius = 26 entity.max_health = 100.0 entity.shell_image = "buildings/helipad/helipad_shell.png" entity.overlay_image = "buildings/helipad/helipad_overlay.png" entity.on_tick do end end