class IMICRTS class Camera attr_reader :position, :velocity, :drag def initialize(scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0)) @scroll_speed = scroll_speed @position = position @velocity = CyberarmEngine::Vector.new(0.0, 0.0) @drag = 0.8 end def window; $window; end def draw(&block) if block Gosu.translate(@position.x, @position.y) do block.call end end end def update move @velocity *= @drag @position += @velocity * @scroll_speed end def center CyberarmEngine::Vector.new(window.width / 2, window.height / 2) - @position end def center_around(vector, factor) @velocity *= 0 delta = lerp(self.center, vector, factor) @position += delta * window.dt end def lerp(vec1, vec2, factor) (vec1 - vec2) * factor.clamp(0.0, 1.0) end def move @velocity.x += @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_LEFT) || window.mouse_x < 15 @velocity.x -= @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_RIGHT) || window.mouse_x > window.width - 15 @velocity.y += @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_UP) || window.mouse_y < 15 @velocity.y -= @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_DOWN) || window.mouse_y > window.height - 15 if @drag_start @velocity *= 0.0 @position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @drag_start end end def button_down(id) case id when Gosu::KB_H @position.x, @position.y = 0.0, 0.0 @velocity *= 0.0 when Gosu::MS_MIDDLE @position_start = @position.clone @drag_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @position end end def button_up(id) case id when Gosu::MS_MIDDLE @position_start = nil @drag_start = nil end end end end