class IMICRTS class Map Tile = Struct.new(:position, :color, :image, :state, :type) def initialize(map_file:) @tiled_map = TiledMap.new(map_file) @width, @height = @tiled_map.width, @tiled_map.height @tile_size = @tiled_map.tile_size @tiles = [] @ores = [] @tiled_map.layers.each do |layer| layer.height.times do |y| layer.width.times do |x| add_terrain(x, y, layer.data(x, y)) if layer.name.downcase == "terrain" add_ore(x, y, layer.data(x, y)) if layer.name.downcase == "ore" end end end end def add_terrain(x, y, tile_id) if tile = @tiled_map.get_tile(tile_id - 1) @tiles << Tile.new( CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE), nil, tile.image, :yes, tile.data.type ) else raise "No such tile!" end end def add_ore(x, y, tile_id) if tile = @tiled_map.get_tile(tile_id - 1) @ores << Tile.new( CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE), nil, tile.image, :yes, nil ) else @ores << nil end end def draw(camera) visible_tiles(camera).each do |tile| tile.image.draw(tile.position.x, tile.position.y, tile.position.z) end end def visible_tiles(camera) _tiles = [] top_left = (camera.center - camera.position) - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom top_left /= @tile_size top_left.x = top_left.x.floor top_left.y = top_left.y.floor # +1 to overdraw a bit to hide pop-in _width = ((($window.width / @tile_size) + 2) / camera.zoom).ceil _height = ((($window.height / @tile_size) + 2) / camera.zoom).ceil _height.times do |y| _width.times do |x| _x, _y = x + top_left.x, y + top_left.y next if _x < 0 || _x > @width next if _y < 0 || _y > @height if tile = tile_at(_x, _y) _tiles.push(tile) if tile.state != :unexplored end if ore = ore_at(_x, _y) _tiles.push(ore) if ore.state != :unexplored end end end return _tiles end def tile_at(x, y) @tiles[x + y * @width] end def ore_at(x, y) @ores[x + y * @width] end end end