class IMICRTS class Map attr_reader :tile_size, :tiles, :ores, :spawnpoints, :width, :height def initialize(map_file:) @tiled_map = TiledMap.new(map_file) @width, @height = @tiled_map.width, @tiled_map.height @tile_size = @tiled_map.tile_size @tiles = {} @ores = {} @spawnpoints = @tiled_map.spawnpoints.freeze @tiled_map.layers.each do |layer| layer.height.times do |y| layer.width.times do |x| add_terrain(x, y, layer.data(x, y)) if layer.name.downcase == "terrain" add_ore(x, y, layer.data(x, y)) if layer.name.downcase == "ore" end end end @tiles.freeze @ores.freeze end def add_terrain(x, y, tile_id) if tile = @tiled_map.get_tile(tile_id - 1) _tile = Tile.new( position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE), image: tile.image, visible: true, type: tile.data.type.to_sym, tile_size: @tile_size ) @tiles[x] ||= {} @tiles[x][y] = _tile else raise "No such tile!" end end def add_ore(x, y, tile_id) if tile = @tiled_map.get_tile(tile_id - 1) _ore = Tile.new( position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE), image: tile.image, visible: true, type: nil, tile_size: @tile_size ) @ores[x] ||= {} @ores[x][y] = _ore end end def draw(camera) visible_tiles(camera).each do |tile| tile.image.draw(tile.position.x, tile.position.y, tile.position.z) end end def visible_tiles(camera) _tiles = [] top_left = (camera.center - camera.position) - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom top_left /= @tile_size top_left.x = top_left.x.floor top_left.y = top_left.y.floor # +1 to overdraw a bit to hide pop-in _width = ((($window.width / @tile_size) + 2) / camera.zoom).ceil _height = ((($window.height / @tile_size) + 2) / camera.zoom).ceil _height.times do |y| _width.times do |x| _x, _y = x + top_left.x, y + top_left.y next if _x < 0 || _x > @width next if _y < 0 || _y > @height if tile = tile_at(_x, _y) _tiles.push(tile) if tile.visible end if ore = ore_at(_x, _y) _tiles.push(ore) if ore.visible end end end return _tiles end def tile_at(x, y) @tiles.dig(x, y) end def ore_at(x, y) @ores.dig(x, y) end class Tile attr_accessor :position, :grid_position, :image, :visible, :entity, :reserved, :type def initialize(position:, image:, visible:, type:, tile_size:) @position = position @grid_position = position.clone @grid_position /= tile_size @grid_position.x, @grid_position.y = @grid_position.x.floor, @grid_position.y.floor @image = image @visible = visible @entity = nil @reserved = nil @type = type end end end end