tiles = [ [false, false, false, false, false], [false, true, true, true, false], [false, true, true, true, false], [false, true, true, true, false], [false, :path, :path, :path, false], ] IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and soldiers", tiles) do |entity| entity.has(:building) entity.has(:waypoint) entity.has(:spawner) entity.has(:build_queue) entity.radius = 44 entity.max_health = 100.0 entity.shell_image = "buildings/barracks/barracks.png" entity.on_tick do end end