IMICRTS::Order.define_handler(IMICRTS::Order::BUILD_UNIT_COMPLETE, arguments: [:player_id, :entity_id]) do |order, director| entity = director.player(order.player_id).entity(order.entity_id) item = entity.component(:build_queue).queue.shift spawn_point = entity.position.clone spawn_point.y += 96 # TODO: Use entity defined spawnpoint ent = entity.director.spawn_entity(player_id: entity.player.id, name: item.entity.name, position: spawn_point) ent.target = entity.component(:waypoint).waypoint if entity.component(:waypoint) end IMICRTS::Order.define_serializer(IMICRTS::Order::BUILD_UNIT_COMPLETE) do |order, director| # Order ID | Player ID | Entity ID # char | char | Integer [IMICRTS::Order::BUILD_UNIT_COMPLETE, order.player_id, order.entity_id].pack("CCN") end IMICRTS::Order.define_deserializer(IMICRTS::Order::BUILD_UNIT_COMPLETE) do |string, director| # String fed into deserializer has Order ID removed # Player ID | Entity ID # char | integer data = string.unpack("CN") [data[0], data[1]] end