class IMICRTS class Map include CyberarmEngine::Common attr_reader :tile_size, :tiles, :ores, :spawnpoints, :width, :height, :map_file def initialize(map_file:) @map_file = map_file @tiled_map = TiledMap.new(map_file) @width = @tiled_map.width @height = @tiled_map.height @tile_size = @tiled_map.tile_size @tiles = {} @ores = {} @spawnpoints = @tiled_map.spawnpoints.freeze @tiled_map.layers.each do |layer| layer.height.times do |y| layer.width.times do |x| add_terrain(x, y, layer.data(x, y)) if layer.name.downcase == "terrain" add_ore(x, y, layer.data(x, y)) if layer.name.downcase == "ore" end end end @tiles.freeze @ores.freeze end def add_terrain(x, y, tile_id) if (tile = @tiled_map.get_tile(tile_id - 1)) _tile = Tile.new( position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE), image: tile.image, type: tile.data.type.to_sym, tile_size: @tile_size ) @tiles[x] ||= {} @tiles[x][y] = _tile else raise "No such tile!" end end def add_ore(x, y, tile_id) if (tile = @tiled_map.get_tile(tile_id - 1)) _ore = Tile.new( position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE), image: tile.image, type: nil, tile_size: @tile_size ) @ores[x] ||= {} @ores[x][y] = _ore end end def draw(observer) visible_tiles(observer).each do |tile| tile.image.draw(tile.position.x, tile.position.y, tile.position.z) end end def render_preview Gosu.render(1024, 1024, retro: true) do Gosu.scale(1024 / (@width.to_f * @tile_size), 1024 / (@height.to_f * @tile_size)) do @height.times do |y| @width.times do |x| tile = tile_at(x, y) ore = ore_at(x, y) tile.image.draw(tile.position.x, tile.position.y, tile.position.z) if tile ore.image.draw(ore.position.x, ore.position.y, ore.position.z) if ore end end @spawnpoints.each do |spawnpoint| Gosu.draw_circle(spawnpoint.x, spawnpoint.y, @tile_size.to_f / 4 * 3, 36, Gosu::Color::BLACK, Float::INFINITY) Gosu.draw_circle(spawnpoint.x, spawnpoint.y, @tile_size.to_f / 2, 36, Gosu::Color::GRAY, Float::INFINITY) end end end end def visible_tiles(observer) _tiles = [] visiblity_map = observer.visiblity_map top_left = (observer.camera.center - observer.camera.position) - CyberarmEngine::Vector.new(window.width / 2, window.height / 2) / observer.camera.zoom top_left /= @tile_size top_left.x = top_left.x.floor top_left.y = top_left.y.floor # +1 to overdraw a bit to hide pop-in _width = (((window.width / @tile_size) + 2) / observer.camera.zoom).ceil _height = (((window.height / @tile_size) + 2) / observer.camera.zoom).ceil _height.times do |y| _width.times do |x| _x, _y = x + top_left.x, y + top_left.y next if _x < 0 || _x > @width next if _y < 0 || _y > @height visible = visiblity_map.visible?(_x, _y) if (tile = tile_at(_x, _y)) _tiles.push(tile) if visible end if (ore = ore_at(_x, _y)) _tiles.push(ore) if visible end end end return _tiles end def world_to_grid(vector) vector / @tile_size end def tile_at(x, y) @tiles.dig(x, y) end def ore_at(x, y) @ores.dig(x, y) end class Tile attr_accessor :position, :grid_position, :image, :entity, :reserved, :type def initialize(position:, image:, type:, tile_size:) @position = position @grid_position = position.clone @grid_position /= tile_size @grid_position.x, @grid_position.y = @grid_position.x.floor, @grid_position.y.floor @image = image @entity = nil @reserved = nil @type = type end end end end