class IMICRTS class Turret < Component attr_accessor :angle, :center def setup @angle = 0 @center = CyberarmEngine::Vector.new(0.5, 0.5) end def body_image=(image) @body_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true) end def shell_image=(image) @shell_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true) end def overlay_image=(image) @overlay_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true) end def render @render = Gosu.render(32, 32, retro: true) do @body_image.draw(0, 0, 0) if @body_image @shell_image.draw_rot(0, 0, 0, 0, 0, 0, 1, 1, @parent.player.color) if @shell_image @overlay_image.draw(0, 0, 0) if @overlay_image end end def draw render unless @render @angle += 0.1 @render.draw_rot(@parent.position.x, @parent.position.y, @parent.position.z, @angle, @center.x, @center.y) end end end