class IMICRTS class PauseMenu < CyberarmEngine::GuiState def setup stack(width: 350) do button "Resume", width: 1.0 do pop_state end button "Settings", width: 1.0 do push_state(SettingsMenu) end button "Quit", width: 1.0 do # TODO: Confirm previous_state.director.finalize if previous_state&.director.local_game? push_state(SoloLobbyMenu) else push_state(MultiplayerLobbyMenu) end end end end def draw previous_state&.draw # Gosu.flush super end def update super previous_state&.director.update unless previous_state&.director.local_game? end end end