tiles = [ [false, false, false, false, false], [false, true, true, true, false], [false, true, true, true, false], [false, true, true, true, false], [false, :path, :path, :path, false], ] IMICRTS::Entity.define_entity(:barracks, :structure, 400, 40, "Builds and heals soldiers", tiles) do |entity| unless entity.proto_entity entity.has(:structure) entity.has(:waypoint) entity.has(:spawner) entity.has(:build_queue) end entity.radius = 44 entity.max_health = 100.0 entity.shell_image = "buildings/barracks/barracks.png" entity.on_tick do end end