Files
i-mic-rts/lib/states/menus/solo_lobby_menu.rb

115 lines
4.4 KiB
Ruby

class IMICRTS
class SoloLobbyMenu < CyberarmEngine::GuiState
def setup
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(width: 1.0, height: 1.0, padding: IMICRTS::MENU_PADDING) do
background [0xff555555, Gosu::Color::GRAY]
banner "Lobby", margin: 20
flow(width: 1.0, height: 0.8) do
flow(width: 0.70, height: 1.0) do
stack(width: 0.40) do
label "Name"
@player_name = edit_line Setting.get(:player_name), width: 1.0
7.times do |i|
list_box items: [:open, :closed, :easy, :hard, :brutal], width: 1.0
end
end
stack(width: 0.29) do
label "Color"
@player_color = list_box items: TeamColors.keys, choose: Setting.get(:player_color).to_sym, width: 1.0
@player_color.style.background = (TeamColors[@player_color.value.to_sym])
@player_color.style.color = Gosu::Color.new(@player_color.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE
@player_color.subscribe(:changed) do |sender, value|
@player_color.style.background = TeamColors[value.to_sym]
@player_color.style.color = Gosu::Color.new(@player_color.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE
:handled
end
7.times do |i|
box = list_box items: TeamColors.keys, choose: TeamColors.keys[i + 1], width: 1.0
box.style.background = (TeamColors[box.value.to_sym])
box.style.color = Gosu::Color.new(box.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE
box.subscribe(:changed) do |sender, value|
box.style.background = TeamColors[value.to_sym]
box.style.color = Gosu::Color.new(box.style.background&.gl).value > 0.9 ? Gosu::Color::BLACK : Gosu::Color::WHITE
:handled
end
end
end
stack(width: 0.15) do
label "Team"
@player_team = list_box items: Array(1..8), choose: Setting.get(:player_team), width: 1.0
7.times do |i|
list_box items: Array(1..8), choose: i + 2, width: 1.0
end
end
stack(width: 0.15) do
label "Position"
@player_position = list_box items: Array("A".."H"), choose: Setting.get(:player_position), width: 1.0
7.times do |i|
list_box items: Array("A".."H"), choose: Array("A".."H")[i + 1], width: 1.0
end
end
end
stack(width: 0.30, height: 1.0) do
label "Map"
maps_list = Dir.glob("#{GAME_ROOT_PATH}/assets/maps/*.tmx").map do |m|
File.basename(m, ".tmx").to_sym
end
@map_name = list_box items: maps_list, choose: Setting.get(:default_map).to_sym, width: 1.0
@map_name.subscribe(:changed) do |sender, value|
@map_preview.value = map_preview(value)
end
@map_preview = image map_preview(@map_name.value), width: 1.0, margin_top: 4, border_thickness: 1, border_color: 0xffff5500, background: Gosu::Color::BLACK
end
end
flow(width: 1.0, height: 0.2) do
button("Accept") do
save_playerdata
players = [
{ id: 0, team: @player_team.value.to_i, spawnpoint: @map.spawnpoints.last, color: @player_color.value.to_sym },
{ id: 1, team: 2, spawnpoint: @map.spawnpoints.first, color: :lightblue }
]
push_state(Game, networking_mode: :virtual, map: @map, players: players)
end
button("Back", align: :right) do
save_playerdata
push_state(MainMenu)
end
end
end
end
def save_playerdata
Setting.set(:player_name, @player_name.value)
Setting.set(:player_color, @player_color.value.to_sym)
Setting.set(:player_team, @player_team.value.to_i)
Setting.set(:player_position, @player_position.value)
Setting.set(:default_map, @map_name.value.to_s)
Setting.save!
end
def map_preview(map_name)
@map = Map.new(map_file: "maps/#{map_name}.tmx")
@map.render_preview
end
end
end