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cyberarm
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i-mic-rts
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19c5fc8d73737c51affb1532eaec04a3b0cb852b
i-mic-rts
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Cyberarm
e30d73d4d7
Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
2021-01-15 11:05:57 -06:00
..
audio
/music
Building units now uses orders
😃
2021-01-01 14:25:44 -06:00
buildings
Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.
2021-01-08 12:41:04 -06:00
concepts
Added hud concepts
2019-03-23 15:28:38 -05:00
cursors
Added custom cursors
2019-10-27 11:43:15 -05:00
fencing
Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
2019-12-17 15:40:26 -06:00
maps
Added spawn points to test_map, Debug text now shows type of tile under mouse
2019-10-11 21:38:54 -05:00
smoke
TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
2019-11-20 12:51:24 -06:00
svg
Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
2021-01-15 11:05:57 -06:00
tilesets
Added initial support for Tiled maps
2019-10-11 13:17:59 -05:00
vehicles
Added construction complete order, added jeep overlay image to show windscreen, added rotors component for helicopter; more work needed, replaced all build and vehicle assets with ones that are 6x larger to prevent pixelization when zoomed in, misc.
2021-01-08 12:41:04 -06:00
.gitkeep
…
logo.png
Added logo image
2019-01-30 13:40:27 -06:00