Files
i-mic-rts/lib/map.rb

153 lines
4.2 KiB
Ruby

class IMICRTS
class Map
include CyberarmEngine::Common
attr_reader :tile_size, :tiles, :ores, :spawnpoints, :width, :height, :map_file
def initialize(map_file:)
@map_file = map_file
@tiled_map = TiledMap.new(map_file)
@width = @tiled_map.width
@height = @tiled_map.height
@tile_size = @tiled_map.tile_size
@tiles = {}
@ores = {}
@spawnpoints = @tiled_map.spawnpoints.freeze
@tiled_map.layers.each do |layer|
layer.height.times do |y|
layer.width.times do |x|
add_terrain(x, y, layer.data(x, y)) if layer.name.downcase == "terrain"
add_ore(x, y, layer.data(x, y)) if layer.name.downcase == "ore"
end
end
end
@tiles.freeze
@ores.freeze
end
def add_terrain(x, y, tile_id)
if (tile = @tiled_map.get_tile(tile_id - 1))
_tile = Tile.new(
position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
image: tile.image,
type: tile.data.type.to_sym,
tile_size: @tile_size
)
@tiles[x] ||= {}
@tiles[x][y] = _tile
else
raise "No such tile!"
end
end
def add_ore(x, y, tile_id)
if (tile = @tiled_map.get_tile(tile_id - 1))
_ore = Tile.new(
position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE),
image: tile.image,
type: nil,
tile_size: @tile_size
)
@ores[x] ||= {}
@ores[x][y] = _ore
end
end
def draw(observer)
visible_tiles(observer).each do |tile|
tile.image.draw(tile.position.x, tile.position.y, tile.position.z)
end
end
def render_preview
Gosu.render(1024, 1024, retro: true) do
Gosu.scale(1024 / (@width.to_f * @tile_size), 1024 / (@height.to_f * @tile_size)) do
@height.times do |y|
@width.times do |x|
tile = tile_at(x, y)
ore = ore_at(x, y)
tile.image.draw(tile.position.x, tile.position.y, tile.position.z) if tile
ore.image.draw(ore.position.x, ore.position.y, ore.position.z) if ore
end
end
@spawnpoints.each do |spawnpoint|
Gosu.draw_circle(spawnpoint.x, spawnpoint.y, @tile_size.to_f / 4 * 3, 36, Gosu::Color::BLACK, Float::INFINITY)
Gosu.draw_circle(spawnpoint.x, spawnpoint.y, @tile_size.to_f / 2, 36, Gosu::Color::GRAY, Float::INFINITY)
end
end
end
end
def visible_tiles(observer)
_tiles = []
visiblity_map = observer.visiblity_map
top_left = (observer.camera.center - observer.camera.position) - CyberarmEngine::Vector.new(window.width / 2, window.height / 2) / observer.camera.zoom
top_left /= @tile_size
top_left.x = top_left.x.floor
top_left.y = top_left.y.floor
# +1 to overdraw a bit to hide pop-in
_width = (((window.width / @tile_size) + 2) / observer.camera.zoom).ceil
_height = (((window.height / @tile_size) + 2) / observer.camera.zoom).ceil
_height.times do |y|
_width.times do |x|
_x, _y = x + top_left.x, y + top_left.y
next if _x < 0 || _x > @width
next if _y < 0 || _y > @height
visible = visiblity_map.visible?(_x, _y)
if (tile = tile_at(_x, _y))
_tiles.push(tile) if visible
end
if (ore = ore_at(_x, _y))
_tiles.push(ore) if visible
end
end
end
return _tiles
end
def world_to_grid(vector)
vector / @tile_size
end
def tile_at(x, y)
@tiles.dig(x, y)
end
def ore_at(x, y)
@ores.dig(x, y)
end
class Tile
attr_accessor :position, :grid_position, :image, :entity, :reserved, :type
def initialize(position:, image:, type:, tile_size:)
@position = position
@grid_position = position.clone
@grid_position /= tile_size
@grid_position.x, @grid_position.y = @grid_position.x.floor, @grid_position.y.floor
@image = image
@entity = nil
@reserved = nil
@type = type
end
end
end
end