Files
i-mic-rts/lib/states/game.rb

91 lines
2.5 KiB
Ruby

class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
@units = []
@camera = Camera.new
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
background [0xff555555, Gosu::Color::GRAY]
label "SIDEBAR", text_size: 78
label ""
button("Harvest", width: 1.0) do
@units << Entity.new(
images: Gosu::Image.new("assets/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
button("Construction Worker", width: 1.0) do
@units << Entity.new(
images: Gosu::Image.new("assets/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
button("Leave", width: 1.0) do
finalize
push_state(MainMenu)
end
end
end
def draw
super
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@camera.draw do
@units.each(&:draw)
draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
# mouse_center = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
# draw_rect(mouse_center.x - 10, mouse_center.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
end
@mouse_pos.draw
end
def update
super
@camera.update
if @anchor
@camera.center_around(@anchor, 0.9)
end
@mouse_pos.text = "X: #{window.mouse_x}\nY: #{window.mouse_y}"
end
def button_down(id)
super
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@anchor = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
end
when Gosu::MS_RIGHT
@anchor = nil
end
@camera.button_down(id)
end
def button_up(id)
super
@camera.button_up(id)
end
def finalize
# TODO: Release bound objects/remove self from Window.states array
end
end
end