Files
i-mic-rts/lib/pathfinding/base_pathfinder.rb

249 lines
7.5 KiB
Ruby

class IMICRTS
class Pathfinder
class BasePathfinder
Node = Struct.new(:tile, :parent, :distance, :cost)
CACHE = {}
def self.cached_path(entity, goal, travels_along)
found_path = CACHE.dig(travels_along, entity, goal)
if found_path
found_path = nil unless found_path.valid?
end
return found_path
end
def self.cache_path(path)
CACHE[path.travels_along] ||= {}
CACHE[path.travels_along][path.source] ||= {}
CACHE[path.travels_along][path.source][path.goal] = path
return path
end
attr_reader :map, :source, :goal, :travels_along, :allow_diagonal
attr_reader :path, :age
def initialize(director:, entity:, goal:, travels_along: :ground, allow_diagonal: false)
@director = director
@map = @director.map
@entity = entity
_goal = goal.clone
_goal /= @map.tile_size
_goal.x, _goal.y = _goal.x.floor, _goal.y.floor
@goal = _goal
@travels_along = travels_along
@allow_diagonal = allow_diagonal
@age = Gosu.milliseconds
@created_nodes = 0
@nodes = []
@path = []
@tiles = @map.tiles
@visited = Hash.new do |hash, value|
hash[value] = Hash.new {|h, v| h[v] = false}
end
@depth = 0
@max_depth = @map.width * @map.height
@seeking = true
@position = entity.position.clone
@position.x, @position.y = @position.x.floor, @position.y.floor
@position /= @map.tile_size
@path_current_node = 0
@current_node = create_node(@position.x, @position.y, nil, 0)
unless @current_node
puts "Unable to find path as position is not a traversable tile for :#{@entity.name}!" if Setting.enabled?(:debug_mode)
return
end
@current_node.distance = 0
@current_node.cost = 0
add_node @current_node
find
self.class.cache_path(self) if @path.size > 0 && true#Setting.enabled?(:debug_cache_paths)
end
def path_current_node
@path[@path_current_node]
end
def path_current_node_index
@path_current_node
end
def path_next_node
@path_current_node += 1
end
def at_current_path_node?(entity)
if node = path_current_node
entity.position.distance((node.tile.position + @map.tile_size / 2).xy) <= @entity.radius
else
true
end
end
# Checks if Map still has all of paths required tiles
def valid?
valid = true
@path.each do |node|
unless @map.tiles.dig(node.tile.grid_position.x, node.tile.grid_position.y).entity == node.tile.entity
valid = false
break
end
end
return valid
end
def find
while(@seeking && @depth < @max_depth)
seek
end
if @depth >= @max_depth || (@path.size == 0 && @depth < 0)
puts "Failed to find path from: #{@position.x}:#{@position.y} to: #{@goal.x}:#{@goal.y} [#{@depth}/#{@max_depth} depth]" if Setting.enabled?(:debug_mode)
end
end
def at_goal?
@current_node.tile.grid_position.distance(@goal) <= 0.9
end
def seek
unless @current_node && @tiles.dig(@goal.x, @goal.y)
@seeking = false
return
end
@nodes.delete(@current_node) # delete visited nodes
@visited[@current_node.tile.grid_position.x][@current_node.tile.grid_position.y] = true
if at_goal?
until(@current_node.parent.nil?)
@path << @current_node
@current_node = @current_node.parent
end
@path.reverse!
@seeking = false
puts "Generated path with #{@path.size} steps, #{@created_nodes} nodes created. [#{@depth}/#{@max_depth} depth]" if Setting.enabled?(:debug_mode)
return
end
#LEFT
add_node create_node(@current_node.tile.grid_position.x - 1, @current_node.tile.grid_position.y, @current_node)
# RIGHT
add_node create_node(@current_node.tile.grid_position.x + 1, @current_node.tile.grid_position.y, @current_node)
# UP
add_node create_node(@current_node.tile.grid_position.x, @current_node.tile.grid_position.y - 1, @current_node)
# DOWN
add_node create_node(@current_node.tile.grid_position.x, @current_node.tile.grid_position.y + 1, @current_node)
# TODO: Add diagonal nodes, if requested
if @allow_diagonal
# LEFT-UP
if node_above? && node_above_left?
add_node create_node(@current_node.tile.grid_position.x - 1, @current_node.tile.grid_position.y - 1, @current_node, 1.4)
end
# LEFT-DOWN
if node_below? && node_below_left?
add_node create_node(@current_node.tile.grid_position.x - 1, @current_node.tile.grid_position.y + 1, @current_node, 1.4)
end
# RIGHT-UP
if node_above? && node_above_right?
add_node create_node(@current_node.tile.grid_position.x + 1, @current_node.tile.grid_position.y - 1, @current_node, 1.4)
end
# RIGHT-DOWN
if node_below? && node_below_right?
add_node create_node(@current_node.tile.grid_position.x + 1, @current_node.tile.grid_position.y + 1, @current_node, 1.4)
end
end
@current_node = next_node
@depth += 1
end
def node_visited?(node)
@visited[node.tile.grid_position.x][node.tile.grid_position.y]
end
def add_node(node)
return unless node
@nodes << node
return node
end
def create_node(x, y, parent, cost = 1.0)
return unless tile = @tiles.dig(x, y)
return unless tile.type == @travels_along
return if tile.entity
return if @visited.dig(x, y)
return if @nodes.detect {|node| node.tile.grid_position.x == x && node.tile.grid_position.y == y}
node = Node.new
node.tile = tile
node.parent = parent
node.distance = parent.distance + 1 if parent
node.cost = 0
@created_nodes += 1
return node
end
def next_node
fittest = nil
fittest_distance = Float::INFINITY
fittest_cost = Float::INFINITY
distance = nil
@nodes.each do |node|
next if node == @current_node
distance = node.tile.grid_position.distance(@goal)
cost = node.cost
if distance + cost < fittest_distance + fittest_cost
fittest = node
fittest_distance = distance
fittest_cost = cost
end
end
return fittest
end
def node_above?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x, node.tile.grid_position.y - 1)
end
def node_below?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x, node.tile.grid_position.y + 1)
end
def node_above_left?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x - 1, node.tile.grid_position.y - 1)
end
def node_above_right?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x + 1, node.tile.grid_position.y - 1)
end
def node_below_left?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x - 1, node.tile.grid_position.y + 1)
end
def node_below_right?(node = @current_node)
node && @tiles.dig(node.tile.grid_position.x + 1, node.tile.grid_position.y + 1)
end
end
end
end