mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-15 15:52:34 +00:00
110 lines
3.2 KiB
Ruby
110 lines
3.2 KiB
Ruby
class IMICRTS
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class PlaceEntity < Tool
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attr_reader :entity, :construction_worker
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def setup
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@entity = @options[:entity]
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@construction_worker = @options[:construction_worker]
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@preview = Entity.new(name: @entity, player: @player, id: 0, position: CyberarmEngine::Vector.new, angle: 0, director: @director, proto_entity: true)
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end
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def draw
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@director.each_tile(vector_to_grid(@game.window.mouse), @entity) do |tile, _data, x, y|
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if tile.entity || tile.reserved || tile.type != :ground || @director.map.ore_at(x, y) # tile unavailable
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Gosu.draw_rect(
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tile.position.x + 2, tile.position.y + 2,
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@director.map.tile_size - 4, @director.map.tile_size - 4,
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Gosu::Color.rgba(200, 50, 50, 200), ZOrder::OVERLAY
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)
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else # tile available
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Gosu.draw_rect(
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tile.position.x + 2, tile.position.y + 2,
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@director.map.tile_size - 4, @director.map.tile_size - 4,
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Gosu::Color.rgba(100, 100, 100, 200), ZOrder::OVERLAY
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)
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end
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end
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@preview.draw
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end
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def update
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# TODO: ensure that construction worker is alive
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cancel_tool if @construction_worker.die?
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vector = vector_to_grid(@game.window.mouse)
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if tile = @director.map.tile_at(vector.x, vector.y)
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position = tile.position.clone
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@preview.position = position + @director.map.tile_size / 2
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@preview.position.z = ZOrder::OVERLAY
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else
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@preview.position.z = -10
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end
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@preview.color.alpha = 150
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end
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def use_tool(vector)
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return if @game.sidebar.hit?(@game.window.mouse_x, @game.window.mouse_y)
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tile = @director.map.tile_at(vector.x, vector.y)
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pp vector
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return unless tile
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position = tile.position + @director.map.tile_size / 2
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# ent = @director.spawn_entity(
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# player_id: @player.id, name: @entity,
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# position: CyberarmEngine::Vector.new(position.x, position.y, ZOrder::BUILDING)
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# )
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@director.schedule_order(Order::BUILD_ORDER, @player.id, vector, @entity)
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# each_tile(vector) do |tile, space_required|
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# if space_required == true
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# tile.entity = ent
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# else
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# tile.reserved = ent
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# end
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# end
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cancel_tool
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end
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def can_use?(vector)
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return false if @game.sidebar.hit?(@game.window.mouse_x, @game.window.mouse_y)
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useable = true
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done = false
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if tile = @director.map.tile_at(vector.x, vector.y)
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ent = Entity.get(@entity)
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origin = (tile.grid_position - 2)
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@director.each_tile(vector, @entity) do |tile, _data, x, y|
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if tile.entity || tile.reserved || tile.type != :ground || @director.map.ore_at(x, y)
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useable = false
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break
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end
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end
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return useable
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else
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return false
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end
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end
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def button_down(id)
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case id
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when Gosu::MsRight
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cancel_tool
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end
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end
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def button_up(id)
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case id
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when Gosu::MsLeft
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use_tool(vector_to_grid(@game.window.mouse)) if can_use?(vector_to_grid(@game.window.mouse))
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end
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end
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end
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end |