Window is no longer a fiber, should prevent window from locking up due to a fiber not yielding, replaced ui's direct async calls with BackgroundWorker.foreground_job, show pulsing circle behind app logo on boot

This commit is contained in:
2022-02-12 08:47:48 -06:00
parent 202966fd08
commit 232ed2032f
11 changed files with 236 additions and 153 deletions

View File

@@ -130,11 +130,14 @@ class W3DHub
populate_server_list
if @selected_server&.id == @refresh_server&.id
Async do
fetch_server_details(@refresh_server) if @refresh_server
populate_server_info(@refresh_server) if @refresh_server && @refresh_server == @selected_server
@refresh_server = nil
if @refresh_server
BackgroundWorker.foreground_job(
-> { fetch_server_details(@refresh_server) },
->(result) {
populate_server_info(@refresh_server) if @refresh_server == @selected_server
@refresh_server = nil
}
)
end
end
end
@@ -222,10 +225,10 @@ class W3DHub
@selected_server = server
Async do
fetch_server_details(server)
populate_server_info(server) if server == @selected_server
end
BackgroundWorker.foreground_job(
-> { fetch_server_details(server) },
->(result) { populate_server_info(server) if server == @selected_server }
)
end
stylize_selected_server(server_container) if server.id == @selected_server&.id
@@ -352,12 +355,10 @@ class W3DHub
end
def fetch_server_details(server)
Async do
internet = Async::HTTP::Internet.instance
server_data = Api.server_details(internet, server.id, 2)
server.update(server_data) if server_data
end
BackgroundWorker.foreground_job(
-> { Api.server_details(server.id, 2) },
->(server_data) { server.update(server_data) if server_data }
)
end
def game_icon(server)