mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-16 09:12:35 +00:00
Make import button gooder, explicitly require excon http client
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@@ -44,7 +44,7 @@ class W3DHub
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# if auto-import fails ask user for path to game exe
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# mark app as imported/installed
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@tasks.push(Importer.new(app_id, channel))
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push_state(W3DHub::States::ImportGameDialog, app_id: app_id, channel: channel)
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end
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def settings(app_id, channel)
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@@ -389,17 +389,19 @@ class W3DHub
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false
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end
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def imported!(task, exe_path)
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def imported!(application, channel, exe_path)
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exe_path.gsub!("\\", "/")
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application_data = {
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name: task.application.name,
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name: application.name,
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install_directory: File.dirname(exe_path),
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installed_version: task.channel.current_version,
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installed_version: channel.current_version,
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install_path: exe_path,
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wine_prefix: task.wine_prefix
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wine_prefix: nil
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}
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Store.settings[:games] ||= {}
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Store.settings[:games][:"#{task.app_id}_#{task.release_channel}"] = application_data
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Store.settings[:games][:"#{application.id}_#{channel.id}"] = application_data
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Store.settings.save_settings
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end
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@@ -238,7 +238,8 @@ class W3DHub
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@files.delete_if { |f| f.name.casecmp?(file.name) } unless file.patch?
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# If file has been recreated in a newer patch, don't delete it; A full file package will exist for it so it will get completely replaced.
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# If file has been recreated in a newer patch, don't delete it;
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# A full file package will exist for it so it will get completely replaced.
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@deleted_files.delete_if { |f| f.name.casecmp?(file.name) }
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@files.push(file)
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@@ -1,26 +0,0 @@
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class W3DHub
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class ApplicationManager
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class Importer < Task
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LOG_TAG = "W3DHub::ApplicationManager::Importer".freeze
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def type
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:importer
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end
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def execute_task
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path = W3DHub.ask_file
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unless File.exist?(path) && !File.directory?(path)
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fail!("File #{path.inspect} does not exist or is a directory")
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fail_silently! if path.nil? || path&.length&.zero? # User likely canceled the file selection
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end
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return false if failed?
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Store.application_manager.imported!(self, path)
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true
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end
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end
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end
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end
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85
lib/states/dialogs/import_game_dialog.rb
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85
lib/states/dialogs/import_game_dialog.rb
Normal file
@@ -0,0 +1,85 @@
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class W3DHub
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class States
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class ImportGameDialog < CyberarmEngine::GuiState
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def setup
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@application = Store.applications.games.find { |g| g.id == @options[:app_id] }
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@channel = @application.channels.find { |c| c.id == @options[:channel] }
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theme W3DHub::THEME
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background 0x88_525252
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stack(width: 1.0, max_width: 760, height: 1.0, max_height: 268, v_align: :center, h_align: :center, background: 0xee_222222) do
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# Title bar
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flow(width: 1.0, height: 36, padding: 8) do
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background 0x88_000000
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# image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
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# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
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title "Import #{@application.name} (#{@channel.name})", width: 1.0, text_align: :center, font: BOLD_FONT
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end
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stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
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stack(width: 1.0, height: 72) do
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para "Path to Executable:"
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flow(width: 1.0, fill: true) do
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@game_path = edit_line "", fill: true, height: 1.0
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button "Browse...", width: 128, height: 1.0, enabled: W3DHub.unix?, tip: W3DHub.unix? ? "Browse for game executable" : "Not available on Windows" do
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path = W3DHub.ask_file
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@game_path.value = path if !path.empty? && File.exist?(path)
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end
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end
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end
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flow(fill: true)
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flow(width: 1.0, margin_top: 8, height: 46, padding_bottom: 8) do
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button "Cancel", fill: true, margin_right: 4 do
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pop_state
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end
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flow(fill: true)
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@save_button = button "Save", fill: true, margin_left: 4, enabled: false do
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pop_state
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Store.application_manager.imported!(@application, @channel, @game_path.value)
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end
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end
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end
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end
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end
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def draw
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previous_state&.draw
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Gosu.flush
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super
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end
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def update
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super
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@save_button.enabled = valid?
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end
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def button_down(id)
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super
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case id
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when Gosu::KB_ESCAPE
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pop_state
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end
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end
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def valid?
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path = @game_path.value
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File.exist?(path) && !File.directory?(path) && File.extname(path) == ".exe"
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end
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end
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end
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end
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@@ -1,6 +1,7 @@
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class W3DHub
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class Window < CyberarmEngine::Window
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def setup
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self.show_stats_plotter = false
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self.caption = I18n.t(:app_name)
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Store[:server_list] = []
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