Added initial support for extracting map preview images from game level mixes that include a screenshot or overhead map

This commit is contained in:
2026-09-18 22:21:20 -05:00
parent 0a1909a84c
commit 53e7a72ceb
9 changed files with 137 additions and 8 deletions

View File

@@ -165,9 +165,33 @@ module W3DHubLauncher
@server_details_container.clear do
tagline server.name, width: 1.0, text_wrap: :none, tip: server.name
image safe_get_image("#{ROOT_PATH}/media/default_map_preview.png"), width: 1.0, aspect_ratio: 16 / 9.0, tip: server.current_map, margin_bottom: PADDING
map_image_container = stack(width: 1.0, height: (@server_details_container.content_width / 640.0) * 360, background_image: safe_get_image(server.map_preview_image_path, fallback_path: "#{ROOT_PATH}/media/default_map_preview.png")) do
caption(
server.current_map,
text_border: false,
text_border_size: 1,
text_border_color: Gosu::Color::RED,
text_shadow: false,
width: 1.0,
height: 1.0,
padding_bottom: PADDING,
text_align: :center,
text_v_align: :bottom,
tip: server.current_map
)
end
unless File.exist?(server.map_preview_image_path)
Worker::Api.server_map_image(server) do |result, status|
# If the requested image is still the needed image?
next unless @server_details_container.children.include?(map_image_container)
next unless result.okay?
flow(width: 1.0) do
post_process_map_preview_image(result.data["image_path"])
map_image_container.background_image = safe_get_image(result.data["image_path"])
end
end
flow(width: 1.0, margin_top: PADDING) do
button "JOIN SERVER", **CTA_BUTTON_THEME, width: 1.0, enabled: !application.nil?, tip: application.nil? ? "Application not installed" : "" do
ApplicationHelper.join_server(application, server)
end
@@ -303,6 +327,34 @@ module W3DHubLauncher
end
end
# Get them rounded corners!
def post_process_map_preview_image(path)
image = Gosu::Image.new(path)
target_width = 640
target_height= 360
nine_slice = CyberarmEngine::BackgroundNineSlice.new(
image_path: NINE_SLICE_ROUNDED,
mode: :stretch,
width: target_width,
height: target_height,
left: NINE_SLICE_EDGE,
right: NINE_SLICE_EDGE,
top: NINE_SLICE_EDGE,
bottom: NINE_SLICE_EDGE,
render_mode: :multiply
)
composite = Gosu.render(target_width, target_height) do
image_scale = [target_width / image.width.to_f, target_height / image.height.to_f].max
image.draw_rot(target_width / 2, target_height / 2, 0, 0, 0.5, 0.5, image_scale, image_scale)
nine_slice.draw
end
composite.save(path)
end
def button_up(id)
super