mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2026-09-19 23:03:53 +00:00
Initial work on using real data for Games page
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@@ -55,6 +55,17 @@ module W3DHubLauncher
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caption "Fatal: Failed to retrieve applications list and no local cache exists. Cannot continue.", height: 1.0, text_v_align: :center, color: 0xff_ff0000
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end
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after(3000) do
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puts "HELLO"
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W3DHubLauncher::Worker::Request.new(:w3dhub_api_call, { call: :fetch_applications }) do |result|
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pp [:CALLBACK, result]
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File.write("applications.json", result.data)
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hash = JSON.parse(result.data)
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pp applications = hash["applications"]&.map { |app| W3DHubLauncher::Worker::Api::Application.new(app) } || []
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pp applications.to_json
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MemCache[:applications] = applications
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end
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f.show
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@progress_bar.type = :linear
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@progress_bar.value = 0.0
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@@ -4,6 +4,11 @@ module W3DHubLauncher
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include GuiExt
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def setup
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@games = MemCache[:applications]&.select { |app| app.type.include?("game") } || []
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@current_app = @games.first
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@current_channel = @current_app&.channels&.first
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# game bar container
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flow(width: 1.0, height: 60) do
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widget(width: 220, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, hover: { background_nine_slice_color: ALPHA_BLACK }, active: { background_nine_slice_color: ALPHA_GRAY }) do
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@@ -13,65 +18,119 @@ module W3DHubLauncher
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end
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end
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flow(fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, margin_left: PADDING) do
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image safe_get_image("#{ROOT_PATH}/data/cache/apb.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: "Red Alert: A Path Beyond"
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image safe_get_image("#{ROOT_PATH}/data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Command & Conquer: Renegade"
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image safe_get_image("#{ROOT_PATH}/data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Tiberian Sun: Reborn"
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image safe_get_image("#{ROOT_PATH}/data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Battle for Dune: War of Assassins"
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@games_list_container = flow(fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, margin_left: PADDING) do
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end
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end
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# game content container
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flow(width: 1.0, fill: true, margin_top: LARGE_PADDING) do
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# game info container
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stack(width: 340, height: 1.0) do
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# logo
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image safe_get_image("#{ROOT_PATH}/media/default.png"), width: 1.0, max_height: 124
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# web links
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stack(width: 1.0, fill: true, padding: 0, padding_top: LARGE_PADDING) do
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link "Modifications", text_size: 24
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link "Bug Tracker", text_size: 24
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link "Player Statistics", text_size: 24
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end
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# launching ta game
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caption "Game Version"
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list_box items: [ "Release", "Open Testing" ], width: 1.0, margin_bottom: PADDING
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flow(width: 1.0, height: 60) do
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button "PLAY", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_LEFT, **CTA_BUTTON_THEME
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button safe_get_image("#{ROOT_PATH}/media/icons/singleplayer.png"), image_height: 1.0, background_nine_slice: NINE_SLICE_SQUARE, **CTA_BUTTON_THEME
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button safe_get_image("#{ROOT_PATH}/media/icons/gear.png"), image_height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME
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end
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inscription "Version: 3.9.2.15", margin_top: PADDING
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@game_info_container = stack(width: 340, height: 1.0) do
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end
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# game events and news container
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stack(fill: true, height: 1.0, margin_left: LARGE_PADDING, scroll: true) do
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flow(width: 1.0, height: 1.0, max_height: 380, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do
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image safe_get_image("#{ROOT_PATH}/media/background.png"), fill: true, aspect_ratio: 16.0 / 9.0
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stack(fill: true, height: 1.0, margin_left: PADDING) do
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caption "Upcoming Event".upcase, color: 0xff_22aa11
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title "Red Alert: A Path Beyond Game Night"
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tagline "July 11, 2028"
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flow(fill: true)
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button "Read More", margin_left: PADDING, margin_right: LARGE_PADDING, margin_bottom: PADDING, width: 1.0
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end
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@event_container = flow(width: 1.0, height: 1.0, max_height: 380, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do
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end
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# news container
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flow(width: 1.0, margin_top: PADDING) do
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9.times do
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stack(width: 1.0 / 3, min_width: 345, height: 345, aspect_ratio: 1, margin_left: HALF_PADDING, margin_right: HALF_PADDING, margin_bottom: PADDING) do
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stack(width: 1.0, fill: true, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill)
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stack(width: 1.0, height: 1.0 / 3, padding: PADDING, v_align: :bottom, background_nine_slice: NINE_SLICE_ROUNDED_BOTTOM, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, border_thickness_top: 1, border_color_top: Gosu::Color::BLACK) do
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caption "NEWS", color: 0x88_ffffff
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tagline "A News Item Post A News Item Post"
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end
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end
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@news_container = flow(width: 1.0, margin_top: PADDING) do
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end
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end
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end
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populate_games_list
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populate_game_info
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populate_game_event
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populate_game_news
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end
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def populate_games_list
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@games_list_container.clear do
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@games.each_with_index do |game, i|
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if i.zero?
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image(safe_get_image("#{ROOT_PATH}/data/cache/#{game.id}.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: game.name)do
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@current_app = game
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@current_channel = game&.channels&.first
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populate_games_list
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populate_game_info
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populate_game_event
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populate_game_news
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end
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else
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image(safe_get_image("#{ROOT_PATH}/data/cache/#{game.id}.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: game.name)do
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@current_app = game
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@current_channel = game&.channels&.first
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populate_games_list
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populate_game_info
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populate_game_event
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populate_game_news
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end
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end
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end
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end
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end
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def populate_game_info
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@game_info_container.clear do
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# logo
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image safe_get_image("#{ROOT_PATH}/media/#{@current_app.id}.png"), width: 1.0, max_height: 124
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# web links
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stack(width: 1.0, fill: true, padding: 0, padding_top: LARGE_PADDING) do
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@current_app.web_links.each do |link|
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link link.name, text_size: 24, tip: link.uri
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end
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end
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# launching ta game
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if (@current_app&.channels&.size || 0) > 1
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caption "Game Version"
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list_box(items: @current_app.channels.map(&:name), choose: @current_channel&.name, width: 1.0, margin_bottom: PADDING) do |item|
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@current_channel = @current_app.channels.find { |c| c.name == item }
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populate_game_info
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end
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end
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flow(width: 1.0, height: 60) do
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button "JOIN", tip: "Join most populated or lowest ping server", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_LEFT, **CTA_BUTTON_THEME
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button safe_get_image("#{ROOT_PATH}/media/icons/singleplayer.png"), tip: "Single player", image_height: 1.0, background_nine_slice: NINE_SLICE_SQUARE, **CTA_BUTTON_THEME
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button safe_get_image("#{ROOT_PATH}/media/icons/gear.png"), tip: "Options", image_height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME
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end
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# FIXME: the reported version should be the _installed_ version, not the current channel version
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inscription "Version: #{@current_channel.version}", margin_top: PADDING, tip: "Installed version"
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end
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end
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def populate_game_event
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# TODO: Hide event container if there is no event
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@event_container.show if false
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@event_container.hide if true
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@event_container.clear do
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image safe_get_image("#{ROOT_PATH}/media/background.png"), fill: true, aspect_ratio: 16.0 / 9.0
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stack(fill: true, height: 1.0, margin_left: PADDING) do
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caption "Upcoming Event".upcase, color: 0xff_22aa11
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title "Red Alert: A Path Beyond Game Night"
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tagline "July 11, 2028"
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flow(fill: true)
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button "Read More", margin_left: PADDING, margin_right: LARGE_PADDING, margin_bottom: PADDING, width: 1.0
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end
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end
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end
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def populate_game_news
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@news_container.clear do
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9.times do
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stack(width: 1.0 / 3, min_width: 345, height: 345, aspect_ratio: 1, margin_left: HALF_PADDING, margin_right: HALF_PADDING, margin_bottom: PADDING) do
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stack(width: 1.0, fill: true, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill)
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stack(width: 1.0, height: 1.0 / 3, padding: PADDING, v_align: :bottom, background_nine_slice: NINE_SLICE_ROUNDED_BOTTOM, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, border_thickness_top: 1, border_color_top: Gosu::Color::BLACK) do
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caption "NEWS", color: 0x88_ffffff
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tagline "A News Item Post A News Item Post"
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end
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end
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end
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