Make StartUp state wait for websocket based server listing from GSH, make ServerBrowser update server data in list

This commit is contained in:
2026-10-13 23:36:03 -05:00
parent 7160b2eba9
commit 5e39fffd69
2 changed files with 116 additions and 119 deletions

View File

@@ -57,68 +57,130 @@ module W3DHubLauncher
def focus
CyberarmEngine::EventBus.subscribe("game_server_pings", self, :handle_game_server_pings)
CyberarmEngine::EventBus.subscribe("game_server_added", self, :handle_game_server_updated) # <- not a typo
CyberarmEngine::EventBus.subscribe("game_server_updated", self, :handle_game_server_updated)
CyberarmEngine::EventBus.subscribe("game_server_removed", self, :handle_game_server_removed)
@parent.show_server_details_panel
end
def blur
CyberarmEngine::EventBus.unsubscribe("game_server_pings", self)
CyberarmEngine::EventBus.unsubscribe("game_server_added", self)
CyberarmEngine::EventBus.unsubscribe("game_server_updated", self)
CyberarmEngine::EventBus.unsubscribe("game_server_removed", self)
@parent.hide_server_details_panel
end
def handle_game_server_pings(payload)
# TODO: Update displayed server ping
addresses = payload.keys
MemCache[:servers]&.select { |s| addresses.include?(s.address) }.each do |server|
w = find_element_by_tag(@servers_container, :"server_#{server.id}")
ping_label = find_element_by_tag(w, :ping_label)
ping_bar = find_element_by_tag(w, :ping_bar)
ping_label&.value = format("%ims", payload[server.address])
ping_label&.tip = ""
if ping_bar
ping_bar.style.height = server.ping_score_ratio
ping_bar.style.background_nine_slice_color = server.ping_score_color
ping_bar.recalculate
end
end
# TODO: Sort servers?
end
def handle_game_server_updated(payload)
game_server = Worker::Api::GameServer.new(payload)
w = find_element_by_tag(@servers_container, :"server_#{game_server.id}")
if w
# update existing server widget
name_label = find_element_by_tag(w, :name_label)
info_label = find_element_by_tag(w, :info_label)
map_label = find_element_by_tag(w, :map_label)
players_label = find_element_by_tag(w, :players_label)
name_label&.value = game_server.name
name_label&.tip = game_server.name
info_label&.value = "#{game_server.channel} • #{game_server.region} • #{game_server.time_elapsed} / #{game_server.match_remaining_time}"
map_label&.value = game_server.current_map
map_label&.tip = game_server.current_map
players_label&.value = format("%d / %d", game_server.player_count, game_server.max_players)
# ensure we don't add servers that are meant to be filtered out
elsif @games_filter.empty? || @games_filter.include?(game_server.game)
@servers_container.append do
populate_server(game_server)
end
end
# TODO: Sort servers?
end
def handle_game_server_removed(payload)
w = find_element_by_tag(@servers_container, :"server_#{payload["id"]}")
@servers_container.remove(w)
end
def populate_server_list
@servers_container.clear do
(MemCache[:servers] || []).select { |s| @games_filter.empty? ? true : @games_filter.include?(s.game) }.sort_by { |s| [s.player_count, -s.ping] }.reverse.each do |server|
app = MemCache[:applications].find { |a| a.id == server.game }
populate_server(server)
end
end
end
widget(width: 1.0, height: 56 + PADDING, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: server.channel == "release" ? ALPHA_GRAY : 0xaa_c64600, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do |w|
# app icon container
image(safe_get_image("#{CACHE_PATH}/icon_#{app.id}.png"), tip: app.name, width: 56, height: 1.0, margin_left: HALF_PADDING)
def populate_server(server)
app = MemCache[:applications].find { |a| a.id == server.game }
# server name, region, and times container
stack(fill: true, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, v_align: :center) do
# server name
caption server.name, text_wrap: :none, tip: server.name
# server info
inscription "#{server.channel} • #{server.region} • #{server.time_elapsed} / #{server.match_remaining_time}", text_wrap: :none, margin_top: -HALF_PADDING
end
end
widget(tag: :"server_#{server.id}", width: 1.0, height: 56 + PADDING, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: server.channel == "release" ? ALPHA_GRAY : 0xaa_c64600, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do |w|
# app icon container
image(safe_get_image("#{CACHE_PATH}/icon_#{app.id}.png"), tip: app.name, width: 56, height: 1.0, margin_left: HALF_PADDING)
# server map
stack(width: 256, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
caption server.current_map, tip: server.current_map, text_wrap: :none, width: 1.0, text_align: :center
inscription "map", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
# server player count
stack(width: 96, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
caption format("%d / %d", server.player_count, server.max_players), width: 1.0, text_align: :center
inscription "players", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
# server ping
flow(width: 96, height: 1.0, margin_left: HALF_PADDING, margin_right: HALF_PADDING) do
stack(fill: true, height: 1.0, v_align: :center) do
caption server.ping == Worker::Api::GameServer::BAD_OR_UNKNOWN_PING ? "?" : format("%ims", server.ping), width: 1.0, text_align: :center, tip: server.ping == Worker::Api::GameServer::BAD_OR_UNKNOWN_PING ? "Server has not replied yet or did not reply to ICMP Echo Request.\nPing unknown." : ""
inscription "ping", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
stack(width: 8, height: server.ping_score_ratio, v_align: :center, min_height: 8, background_nine_slice: NINE_SLICE_ROUNDED_SMALL, background_nine_slice_from_edge: NINE_SLICE_EDGE_SMALL, background_nine_slice_color: server.ping_score_color)
end
w.subscribe(:clicked_left_mouse_button) do
@parent.populate_server_information(server)
end
# server name, region, and times container
stack(fill: true, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, v_align: :center) do
# server name
caption server.name, tag: :name_label, text_wrap: :none, tip: server.name
# server info
inscription "#{server.channel} • #{server.region} • #{server.time_elapsed} / #{server.match_remaining_time}", tag: :info_label, text_wrap: :none, margin_top: -HALF_PADDING
end
end
# server map
stack(width: 256, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
caption server.current_map, tag: :map_label, tip: server.current_map, text_wrap: :none, width: 1.0, text_align: :center
inscription "map", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
# server player count
stack(width: 96, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
caption format("%d / %d", server.player_count, server.max_players), tag: :players_label, width: 1.0, text_align: :center
inscription "players", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
# server ping
flow(width: 96, height: 1.0, margin_left: HALF_PADDING, margin_right: HALF_PADDING) do
stack(fill: true, height: 1.0, v_align: :center) do
caption server.ping == Worker::Api::GameServer::BAD_OR_UNKNOWN_PING ? "?" : format("%ims", server.ping), tag: :ping_label, width: 1.0, text_align: :center, tip: server.ping == Worker::Api::GameServer::BAD_OR_UNKNOWN_PING ? "Server has not replied yet or did not reply to ICMP Echo Request.\nPing unknown." : ""
inscription "ping", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
stack(width: 8, height: server.ping_score_ratio, tag: :ping_bar, v_align: :center, min_height: 8, background_nine_slice: NINE_SLICE_ROUNDED_SMALL, background_nine_slice_from_edge: NINE_SLICE_EDGE_SMALL, background_nine_slice_color: server.ping_score_color)
end
w.subscribe(:clicked_left_mouse_button) do
@parent.populate_server_information(server)
end
end
end
end