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https://github.com/cyberarm/w3d_hub_linux_launcher.git
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Prevent game server pinger from dying if there's a network interruption; like computer going to sleep
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@@ -200,6 +200,9 @@ module W3DHubLauncher
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msg = [8, 0, 0, 0, sequence_id].flatten.pack("C2n2A64")
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msg = [8, 0, 0, 0, sequence_id].flatten.pack("C2n2A64")
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echo_requests[sequence_id] = { send_time: Time.now, address: server_address, replied: false }
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echo_requests[sequence_id] = { send_time: Time.now, address: server_address, replied: false }
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socket.send(msg, 0, address)
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socket.send(msg, 0, address)
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rescue Errno::ENETUNREACH
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# network was unreachable, cleanup
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echo_requests.delete(sequence_id)
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end
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end
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# Receive replies until timeout
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# Receive replies until timeout
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