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Fixed auto selected server not checking if full, fixed game icon on bar only showing update available icon for 'first' channel
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@@ -250,7 +250,7 @@ class W3DHub
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return nil unless app_data
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return nil unless app_data
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found_server = Store.server_list.select do |server|
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found_server = Store.server_list.select do |server|
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server.game == app_id && server.channel == channel && !server.status.password
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server.game == app_id && server.channel == channel && !server.status.password && server.status.player_count < server.status.max_players
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end&.first
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end&.first
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found_server ? found_server : nil
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found_server ? found_server : nil
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@@ -89,7 +89,7 @@ class W3DHub
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image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
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image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
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flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
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flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
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image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if Store.application_manager.updateable?(game.id, game.channels.first.id)
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image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if game.channels.any? { |channel| Store.application_manager.updateable?(game.id, channel.id) }
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end
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end
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# para game.name, width: 1.0, text_align: :center
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# para game.name, width: 1.0, text_align: :center
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