Implemented unprivileged UDP based ICMP echo requests for pinging game server hosts

This commit is contained in:
2026-09-04 20:52:47 -05:00
parent 7f716a57ca
commit 8333c7b00d

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@@ -29,11 +29,15 @@ module W3DHubLauncher
@requests = [] @requests = []
@settings = 0# Settings.new @settings = 0# Settings.new
@game_servers = []
@host_pings = {}
# connect to and monitor GSH web service # connect to and monitor GSH web service
@threads << Thread.new { game_server_hub_websocket } @threads << Thread.new { game_server_hub_websocket }
# connect to and monitor Backend web service # connect to and monitor Backend web service
@threads << Thread.new { backend_websocket } @threads << Thread.new { backend_websocket }
# poke game servers to ascertain their ping relative to the local machine
@threads << Thread.new { ping_game_servers }
@w3dhub_api = W3DHubLauncher::W3DHubApi.new @w3dhub_api = W3DHubLauncher::W3DHubApi.new
@@ -45,11 +49,11 @@ module W3DHubLauncher
json = JSON.parse(data) json = JSON.parse(data)
query = Request::Query.new(type: json["type"].to_sym, request_id: json["request_id"], data: json["data"]) query = Request::Query.new(type: json["type"].to_sym, request_id: json["request_id"], data: json["data"])
pp [:server_incoming, data, query] # pp [:server_incoming, data, query]
if respond_to?(query.type) if respond_to?(query.type)
response = send(query.type, query) response = send(query.type, query)
pp [:server_to_client, response] # pp [:server_to_client, response]
payload = { status: response.status, request_id: response.request_id, data: response.result.data, error: response.result.error }.to_json payload = { status: response.status, request_id: response.request_id, data: response.result.data, error: response.result.error }.to_json
socket.puts(payload) socket.puts(payload)
end end
@@ -68,9 +72,56 @@ module W3DHubLauncher
def backend_websocket def backend_websocket
end end
def ping_game_servers
socket = Socket.open(Socket::AF_INET, Socket::SOCK_DGRAM, Socket::IPPROTO_ICMP)
socket.setsockopt(:SOCKET, :TIMESTAMP, true)
Async do |task|
while true
echo_requests = {}
# Send pings to each unique server host
@game_servers.map(&:address).uniq.each do |server_address|
address = Socket.sockaddr_in(0, server_address)
sequence_id = Digest::SHA256.hexdigest("#{server_address}-#{Time.now.iso8601}")
# ICMP Echo Request, ICMP Code, <checksum>, <identifier>, <sequence number>, Data
msg = [8, 0, 0, 0, sequence_id].flatten.pack("C2n2A64")
echo_requests[sequence_id] = { send_time: Time.now, address: server_address, replied: false }
socket.send(msg, 0, address)
end
# Receive replies until timeout
task.with_timeout(3) do
while(echo_requests.values.any? { |v| v[:replied] == false })
response, sender_address, flags, *controls = socket.recvmsg(256)
_type, _code, _identifier, _sequence, data = response.unpack("C2n2A64")
if (request = echo_requests[data])# && request[:address] == sender_address.
request[:replied] = true
round_trip_time = ((controls.last.timestamp - request[:send_time]) * 1000.0).round
@host_pings[request[:address]] = round_trip_time
# puts "#{request[:address]}: #{round_trip_time}ms"
# else
# # packet not for us, or it got mangled in transit.
end
end
rescue Async::TimeoutError
# puts "Timed out waiting for: #{echo_requests.values.select { |v| v[:replied] == false }.map { |v| v[:address] }.join(', ')}"
end
sleep 5
end
end
ensure
socket&.close
end
# Send request to server # Send request to server
def request(query) def request(query)
pp [:client_request, query] # pp [:client_request, query]
payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json
if respond_to?(query.type) if respond_to?(query.type)
@@ -82,11 +133,11 @@ module W3DHubLauncher
def service def service
data = @socket.read_nonblock(1_048_576) # 1 MB data = @socket.read_nonblock(1_048_576) # 1 MB
pp [:CLIENT, data] # pp [:CLIENT, data]
json = JSON.parse(data) json = JSON.parse(data)
request = W3DHubLauncher::Worker::Request.requests.find { |r| r.request_id == json["request_id"] } request = W3DHubLauncher::Worker::Request.requests.find { |r| r.request_id == json["request_id"] }
pp [json, request] # pp [json, request]
return unless request return unless request
CyberarmEngine::Window.instance&.add_to_queue(proc { CyberarmEngine::Window.instance&.add_to_queue(proc {
@@ -101,7 +152,7 @@ module W3DHubLauncher
def deliver_response(result, query) def deliver_response(result, query)
response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result) response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
pp response # pp response
response response
end end
@@ -252,6 +303,10 @@ module W3DHubLauncher
response = fetch_url(query) response = fetch_url(query)
if response.result.okay?
@game_servers = JSON.parse(response.result.data).map { |server| Worker::Api::GameServer.new(server) }
end
deliver_response(response.result, query) deliver_response(response.result, query)
end end