mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-16 09:12:35 +00:00
Fixed boot saving in a thread causing png based icons to be blank, improvements to server browser to show same team and score data as android app, fixed settings page not using a find height for containers causing them to not position properly on initial gui regeneration, task fail fast now checks for write access to target path, fail fast now raises an exception to prevent incorrect fail fast check from being reported.
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@@ -170,7 +170,7 @@ class W3DHub
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Store.server_list.each do |server|
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next unless @filters[server.game.to_sym]
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next unless server.region == @filter_region || @filter_region == "Any"
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next unless server.channel == "release"
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# next unless server.channel == "release"
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i += 1
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@@ -251,7 +251,7 @@ class W3DHub
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game_updatable = Store.application_manager.updateable?(server.game, server.channel)
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style = server.channel != "release" ? TESTING_BUTTON : {}
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button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do
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button "<b>#{I18n.t(:"server_browser.join_server")}</b>", margin_left: 96, enabled: (game_installed && !game_updatable), **style do
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# Check for nickname
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# prompt for nickname
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# !abort unless nickname set
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@@ -310,19 +310,24 @@ class W3DHub
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game_balance = server_game_balance(server)
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.465, height: 1.0) do
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para "<b>#{server.status.teams[0].name}</b>", width: 1.0, text_align: :center
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flow(width: 1.0, height: 0.1, border_thickness_bottom: 2, border_color_bottom: 0x44_ffffff) do
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stack(width: 0.4, height: 1.0) do
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para "<b>#{server.status.teams[0].name} (#{server.status.players.select { |pl| pl.team == 0 }.count})</b>", width: 1.0, text_align: :center
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para game_balance[:team_0_score].to_i.to_s, width: 1.0, text_align: :center
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end
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image game_balance[:icon], height: 1.0, tip: game_balance[:message], color: game_balance[:color]
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stack(width: 0.2, height: 1.0) do
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image game_balance[:icon], height: 0.5, margin_left: 20, tip: game_balance[:message], color: game_balance[:color]
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para game_balance[:ratio].round(2).to_s, width: 1.0, text_align: :center
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end
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stack(width: 0.46, height: 1.0) do
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para "<b>#{server.status.teams[1].name}</b>", width: 1.0, text_align: :center
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stack(width: 0.4, height: 1.0) do
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para "<b>#{server.status.teams[1].name} (#{server.status.players.select { |pl| pl.team == 1 }.count})</b>", width: 1.0, text_align: :center
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para game_balance[:team_1_score].to_i.to_s, width: 1.0, text_align: :center
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end
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end
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flow(width: 1.0, height: 0.65, scroll: true) do
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flow(width: 1.0, height: 0.60, scroll: true) do
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stack(width: 0.5) do
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server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each do |player|
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flow(width: 1.0, height: 18) do
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@@ -392,14 +397,24 @@ class W3DHub
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}
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# team 0 is left side
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team_0_score = server.status.players.select { |ply| ply.team == 0 }.map(&:score).sum.to_f
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team_0_score = server.status.teams[0].score
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team_0_score = nil if team_0_score.zero?
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team_0_score ||= server.status.players.select { |ply| ply.team == 0 }.map(&:score).sum
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team_0_score = team_0_score.to_f
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# team 1 is right side
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team_1_score = server.status.players.select { |ply| ply.team == 1 }.map(&:score).sum.to_f
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team_1_score = server.status.teams[1].score
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team_1_score = nil if team_1_score.zero?
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team_1_score ||= server.status.players.select { |ply| ply.team == 1 }.map(&:score).sum
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team_1_score = team_1_score.to_f
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ratio = 1.0 / (team_0_score / team_1_score)
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ratio = 1.0 if ratio.to_s == "NaN"
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data[:ratio] = ratio
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data[:team_0_score] = team_0_score
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data[:team_1_score] = team_1_score
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data[:icon] = if server.status.players.size < 20 && server.game != "ren"
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data[:color] = 0xff_600000
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data[:message] = "Too few players for a balanced game"
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@@ -5,18 +5,18 @@ class W3DHub
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body.clear do
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stack(width: 1.0, height: 1.0, padding: 16, scroll: true) do
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para "<b>Language</b>"
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flow(width: 1.0) do
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para "<b>Launcher Language</b>", width: 0.249
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flow(width: 1.0, height: 0.12) do
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para "<b>Launcher Language</b>", width: 0.249, margin_left: 32, margin_top: 12
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stack(width: 0.75) do
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@language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0
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inscription "Select the UI language you'd like to use in the W3D Hub Launcher. You should restart the launcher after changing this setting before the UI will update"
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inscription "Select the UI language you'd like to use in the W3D Hub Launcher."
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end
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end
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para "<b>Folder Paths</b>", margin_top: 32
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stack(width: 1.0) do
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flow(width: 1.0) do
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para "<b>App Install Folder</b>", width: 0.249
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para "<b>Folder Paths</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0
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stack(width: 1.0, height: 0.3) do
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flow(width: 1.0, height: 0.5) do
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para "<b>App Install Folder</b>", width: 0.249, margin_left: 32, margin_top: 12
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stack(width: 0.75) do
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@app_install_dir_input = edit_line Store.settings[:app_install_dir], width: 1.0
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@@ -25,7 +25,7 @@ class W3DHub
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end
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flow(width: 1.0, margin_top: 16) do
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para "<b>Package Cache Folder</b>", width: 0.249
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para "<b>Package Cache Folder</b>", width: 0.249, margin_left: 32, margin_top: 12
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stack(width: 0.75) do
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@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], width: 1.0
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@@ -35,17 +35,17 @@ class W3DHub
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end
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if true # W3DHub.unix?
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para "<b>Wine</b>", margin_top: 32
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flow(width: 1.0) do
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para "<b>Wine Command</b>", width: 0.249
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para "<b>Wine</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0
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flow(width: 1.0, height: 0.12) do
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para "<b>Wine Command</b>", width: 0.249, margin_left: 32, margin_top: 12
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stack(width: 0.75) do
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@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0
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inscription "Command to use to for Windows compatiblity layer"
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end
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end
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flow(width: 1.0, margin_top: 16) do
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para "<b>Wine Prefix</b>", width: 0.249
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flow(width: 1.0, height: 0.13, margin_top: 16) do
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para "<b>Wine Prefix</b>", width: 0.249, margin_left: 32, margin_top: 12
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stack(width: 0.75) do
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@wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix]
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inscription "Whether each game gets its own prefix. Uses global/default prefix by default."
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