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Actually start using the game server pings
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@@ -6,6 +6,10 @@ module W3DHubLauncher
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@main_thread_queue = []
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CyberarmEngine::EventBus.subscribe("game_server_pings", self) do |payload|
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MemCache[:game_server_pings] = payload
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end
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push_state(States::Boot)
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# push_state(States::Interface)
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end
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