Removed window as central storage, added Store class to be central memory store

This commit is contained in:
2021-11-22 20:38:24 -06:00
parent 3a269cbaae
commit a4dd375511
13 changed files with 109 additions and 85 deletions

View File

@@ -8,7 +8,7 @@ class W3DHub
@filters = {}
@filter_region = "Any" # "Any", "North America", "Europe"
window.applications.games.each { |game| @filters[game.id] = true }
Store.applications.games.each { |game| @filters[game.id] = true }
body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
@@ -19,7 +19,7 @@ class W3DHub
flow(width: 1.0, height: 0.06) do
flow(width: 0.75, height: 1.0) do
@filters.each do |app_id, enabled|
app = window.applications.games.find { |a| a.id == app_id }
app = Store.applications.games.find { |a| a.id == app_id }
image "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png", tip: "#{app.name}", height: 1.0,
border_thickness_bottom: 1, border_color_bottom: 0x00_000000,
@@ -48,14 +48,14 @@ class W3DHub
flow(width: 0.249, height: 1.0) do
inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
@nickname_label = inscription "#{Store.settings[:server_list_username]}", width: 0.6
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
Store.settings[:server_list_username] = entry
Store.settings.save_settings
end
)
end
@@ -189,7 +189,7 @@ class W3DHub
end
stack(width: 1.0, height: 0.25) do
game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
game_installed = Store.application_manager.installed?(server.game, Store.applications.games.find { |g| g.id == server.game }.channels.first.id)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: !game_installed.nil? do
# Check for nickname
@@ -198,12 +198,12 @@ class W3DHub
# Check if password needed
# prompt for password
# Launch game
if window.settings[:server_list_username].to_s.length.zero?
if Store.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
Store.settings[:server_list_username] = entry
Store.settings.save_settings
if server.status.password
prompt_for_password(
@@ -315,7 +315,7 @@ class W3DHub
end
def game_name(game)
window.applications.games.detect { |g| g.id == game }&.name
Store.applications.games.detect { |g| g.id == game }&.name
end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
@@ -323,7 +323,7 @@ class W3DHub
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.set_nickname"),
message: I18n.t(:"server_browser.set_nickname_message"),
prefill: window.settings[:server_list_username],
prefill: Store.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
@@ -346,11 +346,11 @@ class W3DHub
if (
(server.status.password && password.length.positive?) ||
!server.status.password) &&
window.settings[:server_list_username].to_s.length.positive?
Store.settings[:server_list_username].to_s.length.positive?
window.application_manager.join_server(
Store.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server, password
Store.applications.games.find { |g| g.id == server.game }.channels.first.id, server, password
)
else
window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")