mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
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Inital Import of asterisk_gosu into launcher, non-functional.
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102
lib/asterisk/states/game_form.rb
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102
lib/asterisk/states/game_form.rb
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class W3DHub
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class Asterisk
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class States
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class GameForm < CyberarmEngine::GuiState
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def setup
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@game = @options[:editing]
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theme W3DHub::THEME
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background 0xee_444444
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stack(width: 1.0, height: 1.0, margin: 256, background: 0xee_222222) do
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# Title bar
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flow(width: 1.0, height: 32, padding: 8) do
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background 0x88_000000
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# image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
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# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
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tagline @game ? "Update Game" : "Add Game", width: 1.0, text_align: :center
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end
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stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
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stack(width: 1.0, height: 60) do
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para "Game or Mod Title:"
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@game_title = edit_line "#{@game&.title}", width: 1.0
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end
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stack(width: 1.0, height: 60) do
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para "Path to Executable:"
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flow(width: 1.0) do
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@game_path = edit_line "#{@game&.path}", width: 0.749
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button "Browse...", width: 0.25, enabled: W3DHub.unix?, tip: W3DHub.unix? ? "Browse for game executable" : "Not available on Windows" do
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path = W3DHub.ask_file
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@game_path.value = path if !path.empty? && File.exist?(path)
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end
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end
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end
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flow(fill: true)
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flow(width: 1.0, margin_top: 8, height: 40, padding_bottom: 8) do
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button "Cancel", fill: true, margin_right: 4 do
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pop_state
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end
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flow(fill: true)
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@save_button = button "Save", fill: true, margin_left: 4, enabled: false do
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pop_state
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@options[:save_callback].call(
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@game,
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@game_path.value,
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@game_title.value
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)
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end
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end
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end
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end
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end
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def draw
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previous_state&.draw
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Gosu.flush
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super
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end
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def update
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super
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@save_button.enabled = valid?
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end
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def close
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pop_state
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end
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def button_down(id)
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super
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case id
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when Gosu::KB_ESCAPE
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pop_state
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end
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end
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def valid?
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existing_game = W3DHub::Store[:asterisk_config].games.find { |g| g.title == @game_title.value }
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existing_game = nil if existing_game == @game
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@game_title.value.length.positive? &&
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@game_path.value.length.positive? &&
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File.exist?(@game_path.value) &&
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!existing_game
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end
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end
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end
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end
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end
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