Initial functioning work to get IPC working via UNIX sockets since ractors are still not a viable option :sad:

This commit is contained in:
2026-08-24 23:01:27 -05:00
parent c6ee9eab31
commit d77408484a
12 changed files with 131 additions and 52 deletions

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@@ -7,5 +7,6 @@ module W3DHubLauncher
DEFAULT_PACKAGE_CACHE_PATH = "#{CACHE_PATH}/packages".freeze
DEFAULT_APPLICATIONS_PATH = "#{Dir.home}/.local/share/#{DIRECTORY_NAME}/applications".freeze
IPC_PATH = "/tmp/w3dhub_linux_launcher.sock"
USER_AGENT = "#{NAME} v#{VERSION}".freeze
end

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@@ -4,6 +4,8 @@ module W3DHubLauncher
WHITE_IMAGE = Gosu.render(64, 64, retro: true) { Gosu.draw_rect(0, 0, 32, 32, Gosu::Color::WHITE) }
def safe_get_image(path, retro: false)
raise RuntimeError, "Images may only be loaded from the main thread!" unless Thread.current == Thread.main
return get_image(path, retro: retro) if File.exist?(path)
path = "#{ROOT_PATH}/media/default.png"
@@ -21,5 +23,9 @@ module W3DHubLauncher
circle.draw(0, 0, 1, 1, 1, 0xff_ffffff, :multiply)
end
end
def on_main_thread(block)
window.add_to_queue(block)
end
end
end

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@@ -51,7 +51,7 @@ module W3DHubLauncher
Worker::Api.update_settings({}) do |result|
if result.okay?
page(Page::Boot::StartUp)
on_main_thread(proc { page(Page::Boot::StartUp) })
else
btn.enabled = true
end

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@@ -26,7 +26,7 @@ module W3DHubLauncher
# game info container
stack(width: 340, height: 1.0) do
# logo
image safe_get_image("/run/media/cyberarm/Storage/W3DHub/Launcher/package-cache/games/apb/logo.png.package"), width: 1.0, max_height: 124
image safe_get_image("#{ROOT_PATH}/media/default.png"), width: 1.0, max_height: 124
# web links
stack(width: 1.0, fill: true, padding: 0, padding_top: LARGE_PADDING) do

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@@ -5,7 +5,7 @@ module W3DHubLauncher
super
# root container - background image
stack(width: 1.0, height: 1.0, background_image: safe_get_image("/run/media/cyberarm/Storage/W3DHub/Launcher/package-cache/games/apb/background.png.package"), background_image_mode: :fill) do
stack(width: 1.0, height: 1.0, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill) do
# root container - background image tint
flow(width: 1.0, height: 1.0, background: 0xaa_000000) do
# content container

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@@ -5,7 +5,7 @@ module W3DHubLauncher
super
# root container - background image
stack(width: 1.0, height: 1.0, background_image: safe_get_image("/run/media/cyberarm/Storage/W3DHub/Launcher/package-cache/games/apb/background.png.package"), background_image_mode: :fill) do
stack(width: 1.0, height: 1.0, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill) do
# root container - background image tint
stack(width: 1.0, height: 1.0, background: ALPHA_BLACK) do
# content container

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@@ -4,6 +4,8 @@ module W3DHubLauncher
self.show_cursor = true
self.caption = format("%s | v%s (%s)", NAME, VERSION, VERSION_NAME) # "Cyberarm's W3D Hub Linux Launcher | v2.0.0 alpha"
@main_thread_queue = []
push_state(States::Boot)
# push_state(States::Interface)
end
@@ -13,9 +15,19 @@ module W3DHubLauncher
end
def update
while(block = @main_thread_queue.shift)
block.call
end
WORKER.service
super
sleep 0.001
end
def add_to_queue(block)
@main_thread_queue << block
end
end
end

View File

@@ -3,16 +3,28 @@ module W3DHubLauncher
Response = Data.define(:status, :request_id, :data)
def initialize
end
def connect
puts :connect
@socket = UNIXSocket.new(IPC_PATH)
end
def connected?
@socket && !@socket.closed?
end
def listen
init_server
end
def init_server
@threads = []
@requests = []
@settings = # Settings.new
@settings = 0# Settings.new
# next available request_id to assign incoming requests
@request_id = 0
# listen for requests from frontend
listener = Thread.new { listen }
# connect to and monitor GSH web service
@threads << Thread.new { game_server_hub_websocket }
# connect to and monitor Backend web service
@@ -20,20 +32,26 @@ module W3DHubLauncher
@w3dhub_api = W3DHubLauncher::W3DHubApi.new
listener.join
end
Async do |task|
UNIXServer.open(IPC_PATH) do |server|
while(socket = server.accept)
task.async do
data = socket.gets
json = JSON.parse(data)
query = Request::Query.new(type: json["type"].to_sym, request_id: json["request_id"], data: json["data"])
def listen
loop do
query = Ractor.receive
pp query
pp [:server_incoming, data, query]
if respond_to?(query.type)
Async do
send(query.type, query)
if respond_to?(query.type)
response = send(query.type, query)
pp [:server_to_client, response]
payload = { status: response.status, request_id: response.request_id, data: response.data.data }.to_json
socket.puts(payload)
end
end
end
else
raise "UNKNOWN REQUEST: #{query}"
ensure # manually delete "socket"
File.delete(IPC_PATH)
end
end
end
@@ -44,6 +62,45 @@ module W3DHubLauncher
def backend_websocket
end
# Send request to server
def request(query)
pp [:client_request, query]
payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json
if respond_to?(query.type)
@socket.puts(payload)
else
raise "UNKNOWN REQUEST: #{query}"
end
end
def service
data = @socket.read_nonblock(1_048_576) # 1 MB
pp [:CLIENT, data]
json = JSON.parse(data)
response = Response.new(status: json["status"], request_id: json["request_id"], data: json["data"])
request = W3DHubLauncher::Worker::Request.requests.find { |r| r.request_id == response.request_id }
pp [json, response, request]
return unless request
CyberarmEngine::Window.instance&.add_to_queue(proc {
request.handle_event(
response.status,
CyberarmEngine::Result.new(data: response.data, error: response.status.negative? ? true : nil)
)
})
rescue Errno::EWOULDBLOCK
end
def deliver_response(result, query)
response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
pp response
response
end
#
# ------------ query / request handlers ------------
#
@@ -54,11 +111,9 @@ module W3DHubLauncher
end
def w3dhub_api_call(query)
result = @w3dhub_api.send(query.data[:call], *(query.data[:arguments] || []))
pp result
response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
result = @w3dhub_api.send(query.data["call"], *(query.data["arguments"] || []))
Ractor.main.send(response)
deliver_response(result, query)
end
def update_settings(query)
@@ -67,9 +122,7 @@ module W3DHubLauncher
FileUtils.mkdir_p(W3DHubLauncher::CONFIG_PATH) # FIXME: FAILABLE!
File.write("#{W3DHubLauncher::CONFIG_PATH}/settings.json", query.data) # FIXME: FAILABLE!
result.data = query.data
response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
Ractor.main.send(response)
deliver_response(result, query)
end
def install_application(query)

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@@ -1,4 +1,4 @@
# Helper for launcher frontend to safely communicate with ractor (prevent deadlocks and concurrent access errors)
# Helper for launcher frontend to safely communicate with launcher backend
module W3DHubLauncher
class Worker

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@@ -47,7 +47,7 @@ module W3DHubLauncher
def enqueue(type, id, data)
Request.requests << self
W3DHubLauncher::WORKER.send(Query.new(type, id, data))
W3DHubLauncher::WORKER.request(Query.new(type, id, data))
end
# event from Worker received

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@@ -21,7 +21,7 @@ module W3DHubLauncher
array << ["content-type", "application/x-www-form-urlencoded"] if form_encoded
array << ["authorization", "Bearer #{@access_token}"] if @access_token
pp array
# pp array
array
end
@@ -36,6 +36,7 @@ module W3DHubLauncher
if response.success?
result.data = response.read
else
pp response
result.error = true
end
end
@@ -99,9 +100,24 @@ module W3DHubLauncher
def fetch_applications
result = CyberarmEngine::Result.new
primary_result = fetch("#{PRIMARY_W3DHUB_API_ENDPOINT}/apis/launcher/1/get-applications")
# If we're not signed in, then the primary backend will try to redirect us to the alternate backend. So skip it if we're not signed in.
primary_result = @access_token ? fetch("#{PRIMARY_W3DHUB_API_ENDPOINT}/apis/launcher/1/get-applications") : CyberarmEngine::Result.new(error: true)
alternate_result = fetch("#{ALTERNATIVE_W3DHUB_API_ENDPOINT}/apis/launcher/1/get-applications")
# We've failed to retrieve data
if primary_result.error? && alternate_result.error?
return result
# We've only gotten data back from the primary backend
elsif primary_result.okay? && alternate_result.error?
result.data = primary_result.data
return result
# We've only gotten data back from the alternate backend
elsif primary_result.error? && alternate_result.okay?
result.data = alternate_result.data
return result
end
# We've gotten data back from both backends, merge them.
pp [primary_result, alternate_result]
# FIXME: Merge primary and alternate results