Added functional support for developer multi join

This commit is contained in:
2025-09-12 23:41:03 -05:00
parent e9b8638c27
commit e4d99aac00
3 changed files with 22 additions and 12 deletions

View File

@@ -410,11 +410,11 @@ class W3DHub
if server.status.password
W3DHub.prompt_for_password(
accept_callback: proc do |password|
W3DHub.join_server(server, password)
W3DHub.join_server(server: server, password: password)
end
)
else
W3DHub.join_server(server, nil)
W3DHub.join_server(server: server)
end
end
)
@@ -422,18 +422,24 @@ class W3DHub
if server.status.password
W3DHub.prompt_for_password(
accept_callback: proc do |password|
W3DHub.join_server(server, password)
W3DHub.join_server(server: server, password: password)
end
)
else
W3DHub.join_server(server, nil)
W3DHub.join_server(server: server)
end
end
end
if W3DHUB_DEVELOPER
list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, width: 72, tip: "Number of game clients", enabled: (game_installed && !game_updatable), **TESTING_BUTTON)
button "Multijoin", tip: "Launch multiple clients with configured username_\#{number}", enabled: (game_installed && !game_updatable), **TESTING_BUTTON
client_instances = list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, width: 72, tip: "Number of game clients", enabled: (game_installed && !game_updatable), **TESTING_BUTTON)
button("Multijoin", tip: "Launch multiple clients with configured username_\#{number}", enabled: (game_installed && !game_updatable), **TESTING_BUTTON) do
username = Store.settings[:server_list_username]
client_instances.value.to_i.times do |i|
W3DHub.join_server(server: server, username: format("%s_%d", username, i), multi: true)
end
end
end
flow(fill: true)