mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2026-03-22 12:16:15 +00:00
Break API calls in work towards moving all blocking io to ractors, dropped BackgroundWorker class
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@@ -16,6 +16,7 @@ class W3DHub
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].freeze
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def self.on_thread(method, *args, &callback)
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raise "Renew."
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BackgroundWorker.foreground_job(-> { Api.send(method, *args) }, callback)
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end
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@@ -682,7 +682,23 @@ class W3DHub
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# mark MAIN ractor's task as started before handing off to background ractor
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# so that we don't start up multiple tasks at once.
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task.start
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BackgroundWorker.ractor_task(task)
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on_ractor(task)
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end
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def on_ractor(task)
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raise "Something has gone horribly wrong!!!" unless Ractor.main?
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ractor = Ractor.new(task) do |t|
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t.start
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end
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Thread.new do
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while (message_event = ractor.take)
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break unless message_event.is_a?(Task::MessageEvent)
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Store.application_manager.handle_task_event(message_event)
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end
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end
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end
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def task?(type, app_id, channel)
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@@ -1,186 +0,0 @@
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class W3DHub
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class BackgroundWorker
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LOG_TAG = "W3DHub::BackgroundWorker"
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@@instance = nil
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@@alive = false
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def self.create
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raise "BackgroundWorker instance already exists!" if @@instance
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logger.info(LOG_TAG) { "Starting background job worker..." }
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@@thread = Thread.current
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@@alive = true
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@@run = true
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@@instance = self.new
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@@instance.handle_jobs
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end
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def self.instance
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@@instance
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end
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def self.run?
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@@run
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end
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def self.alive?
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@@alive
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end
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def self.busy?
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instance&.busy?
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end
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def self.shutdown!
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@@run = false
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end
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def self.kill!
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@@thread.kill
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@@instance.kill!
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end
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def self.job(job, callback, error_handler = nil, data = nil)
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@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
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end
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def self.parallel_job(job, callback, error_handler = nil, data = nil)
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@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
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end
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def self.foreground_job(job, callback, error_handler = nil, data = nil)
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@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
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end
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def self.foreground_parallel_job(job, callback, error_handler = nil, data = nil)
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@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
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end
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def self.ractor_task(task)
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raise "Something has gone horribly wrong!!!" unless Ractor.main?
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ractor = Ractor.new do
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t = Ractor.receive
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t.start
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end
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ractor.send(task)
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Thread.new do
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while (message_event = ractor.take)
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break unless message_event.is_a?(W3DHub::ApplicationManager::Task::MessageEvent)
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Store.application_manager.handle_task_event(message_event)
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end
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end
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end
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def initialize
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@busy = false
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@jobs = []
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# Jobs which are order independent
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@parallel_busy = false
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@thread_pool = []
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@parallel_jobs = []
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end
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def kill!
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@thread_pool.each(&:kill)
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logger.info(LOG_TAG) { "Forcefully killed background job worker." }
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@@alive = false
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end
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def handle_jobs
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8.times do |i|
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Thread.new do
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@thread_pool << Thread.current
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while BackgroundWorker.run?
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job = @parallel_jobs.shift
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@parallel_busy = true
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begin
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job&.do
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rescue => e
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job&.raise_error(e)
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end
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@parallel_busy = !@parallel_jobs.empty?
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sleep 0.1
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end
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end
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end
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Thread.new do
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@thread_pool << Thread.current
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while BackgroundWorker.run?
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job = @jobs.shift
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@busy = true
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begin
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job&.do
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rescue => e
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job&.raise_error(e)
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end
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@busy = !@jobs.empty?
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sleep 0.1
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end
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logger.info(LOG_TAG) { "Stopped background job worker." }
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@@alive = false
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end
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end
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def add_job(job)
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@jobs << job
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end
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def add_parallel_job(job)
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@parallel_jobs << job
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end
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def busy?
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@busy || @parallel_busy
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end
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class Job
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def initialize(job:, callback:, error_handler: nil, deliver_to_queue: false, data: nil)
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@job = job
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@callback = callback
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@error_handler = error_handler
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@deliver_to_queue = deliver_to_queue
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@data = data
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end
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def do
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result = @data ? @job.call(@data) : @job.call
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deliver(result)
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end
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def deliver(result)
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if @deliver_to_queue
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Store.main_thread_queue << -> { @callback.call(result) }
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else
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@callback.call(result)
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end
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end
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def raise_error(error)
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logger.error error
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@error_handler&.call(error)
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end
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end
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end
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end
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96
lib/network_manager.rb
Normal file
96
lib/network_manager.rb
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@@ -0,0 +1,96 @@
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class W3DHub
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# all http(s) requests for API calls and downloading images run through here
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class NetworkManager
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NetworkEvent = Data.define(:context, :result)
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Request = Struct.new(:context, :callback)
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Context = Data.define(
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:request_id,
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:url,
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:headers,
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:body,
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:bearer_token
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)
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def initialize
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@requests = {}
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@ractor = Ractor.new do
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raise "Something has gone quite wrong!" if Ractor.main?
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queue = []
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api_client = ApiClient.new
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# Ractor has no concept of non-blocking send/receive... :cry:
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Thread.new do
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while (context = Ractor.receive) # blocking
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# we cannot (easily) ensure we always are receive expected data
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next unless context.is_a?(Context)
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queue << context
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end
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end
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Async do
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loop do
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context = queue.shift
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# goto sleep for an instant if there is no work to be doing
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unless context
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sleep 0.1
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next
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end
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Sync do
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result = api_client.handle(context)
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Ractor.yield(NetworkEvent.new(context, result))
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end
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end
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end
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end
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monitor
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end
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def add_request(url, headers, body, bearer_token, &block)
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request_id = SecureRandom.hex
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@requests << Request.new(
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Context.new(
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request_id,
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url,
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headers,
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body,
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bearer_token
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),
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block
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)
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@ractor.send(context)
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request_id
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end
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def monitor
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raise "Something has gone quite wrong!!!" unless Ractor.main?
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# Thread that spends its days sleeping **yawn**
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Thread.new do
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while (event = @ractor.take)
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pp event
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next unless event.is_a?(NetworkEvent)
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request = @request.find { |r| r.context.request_id == event.context.request_id }
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next if request
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@requests.delete(request)
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result = event.result
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Store.main_thread_queue << ->(result) { request.callback(result) }
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end
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end
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end
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end
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end
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9
lib/network_manager/api_client.rb
Normal file
9
lib/network_manager/api_client.rb
Normal file
@@ -0,0 +1,9 @@
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class W3DHub
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class NetworkManager
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# Api reimplemented in a Ractor friendly manner
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class ApiClient
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def initialize
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end
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end
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end
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end
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@@ -6,10 +6,12 @@ class W3DHub
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Store[:server_list] = []
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Store[:settings] = Settings.new
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Store[:network_manager] = NetworkManager.new
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Store[:application_manager] = ApplicationManager.new
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Store[:ping_manager] = PingManager.new
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BackgroundWorker.parallel_job(-> { Async { |task| Store.ping_manager.monitor(task) } }, nil)
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# FIXME
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# BackgroundWorker.parallel_job(-> { Async { |task| Store.ping_manager.monitor(task) } }, nil)
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Store[:main_thread_queue] = []
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@@ -34,9 +36,6 @@ class W3DHub
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while (block = Store.main_thread_queue.shift)
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block&.call
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end
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# Manually sleep main thread so that the BackgroundWorker thread can be scheduled
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sleep(update_interval / 1000.0) if W3DHub::BackgroundWorker.busy? || Store.application_manager.busy?
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end
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def needs_redraw?
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