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cyberarm/w3dhub_linux_launcher
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mirror of https://github.com/cyberarm/w3d_hub_linux_launcher.git synced 2026-09-19 14:53:49 +00:00
Code Issues Projects Releases Wiki Activity
26 Commits 4 Branches 5 Tags
1f33e125f681cd0a3b4c3851c984ce3af83c30fd
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
baec1e1e18 Added GSH game server data containing class, stub Account and Join Server dialogs, support 'lazy loading' remote images (downloading images in the background then calling a callback to replace temp image if host element is still in layout), misc. other changes. 2026-09-02 11:17:04 -05:00
Cyberarm
59d884aad1 Initial work on using real data for Games page 2026-08-27 23:51:08 -05:00
Cyberarm
d77408484a Initial functioning work to get IPC working via UNIX sockets since ractors are still not a viable option :sad: 2026-08-24 23:01:27 -05:00
Cyberarm
0eb188f72e More work on Ractor communication. Need to have a proper think about how to keep it DRY and KISS :) 2026-04-22 23:12:30 -05:00
Cyberarm
dc9e737587 Define ROOT_PATH to fix using absolute paths for assets 2026-04-20 12:25:19 -05:00
Cyberarm
30776857a2 Bunch of stuff 2026-04-18 21:58:58 -05:00
Cyberarm
43f8af42ec Flesh out about dialog a bit more, added tooltips to server browser server list item elements 2026-04-18 12:30:08 -05:00
Cyberarm
36610295cd Split off games and server browser into pages, theme tweaks. 2026-04-17 17:43:05 -05:00
Cyberarm
7d6fce2969 Moved THEME into its own file, added safe_get_image to prevent crash if image is not present, stubbed worker and some other bits for later. 2026-04-16 10:14:53 -05:00
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