65 Commits

Author SHA1 Message Date
3e4b25f0d4 Progress towards background work replacement, work getting new NetworkManager and HttpClient up and running 2026-02-01 15:12:24 -06:00
ebc045019a More work on network handling refactor 2026-01-31 22:33:14 -06:00
79858a02ce Merge branch 'master' into development 2026-01-31 19:08:51 -06:00
68df923bea Bump version 2026-01-31 18:25:33 -06:00
ddbec8d72c Fixed patching not preserving encryption flag of target mix 2026-01-31 18:24:47 -06:00
70d4e0c40f WWMix: added support for replacing entries that are duplicates 2026-01-31 18:23:00 -06:00
f651143937 WIP API refactor 2026-01-31 14:07:08 -06:00
1425225eef Pivot away from Ractor (stil overly complicated to work with, even in Ruby 4) and towards 1 thread for http requests and 1 thread for application tasks, WIP refactor if Api to be non-blocking async- everything is broken atm 😁 2026-01-31 11:18:41 -06:00
f98d8c3394 Break API calls in work towards moving all blocking io to ractors, dropped BackgroundWorker class 2026-01-30 19:36:11 -06:00
6e79c4639d WIP Ractor Task stuff 2026-01-29 21:44:54 -06:00
4a8457e233 Initial work on reimplementing Task to be Ractor/sub-Process safe 2026-01-28 18:27:58 -06:00
46dece0479 Update gems 2026-01-28 14:02:47 -06:00
68af00bd2f Remove binding.irb call from Cache that was accidently left in... 2026-01-28 10:39:23 -06:00
208f2b8a39 Disable PingManager debug printing 2026-01-28 10:38:50 -06:00
b5d975761c Don't assume application executable is 'game.exe' 2026-01-28 10:38:22 -06:00
44483117d8 Initial work on process monitoring, minor refactoring 2026-01-21 10:45:07 -06:00
4146debc4c Initial work on PingManager 2026-01-20 17:53:25 -06:00
1f4185ada2 Tweak ping ratings for ServerBrowser 2026-01-20 15:38:18 -06:00
e2496d0a09 Fix up Play Now server selection logic, again 😁 2026-01-20 15:36:57 -06:00
d4e4697983 Initial work on UDP mode ICMP ping (https://keith.github.io/xcode-man-pages/icmp.4.html#Non-privileged_ICMP) 2026-01-20 09:19:16 -06:00
3e949cf863 Add some docs 2026-01-17 22:45:08 -06:00
027ba27b37 Consider player count in 'play now' server auto selection :D 2026-01-17 13:51:34 -06:00
adff1f9159 Fix play now auto-selected servers not sorted by ping 2026-01-17 13:32:51 -06:00
355a4503ea Fix Api.async_http logging empty urls 2026-01-15 08:38:35 -06:00
f30658ffc2 Corrected indention of WebsocketClient, use Async::HTTP::Client instead of Async::HTTP::Internet in order to provide ssl_context with a custom ca_file path in order to support tebako builds again 2026-01-14 19:06:58 -06:00
9e8f4e1c71 Update gems, disable windows packaging gems 2026-01-14 14:54:31 -06:00
b7e2e69af9 Improve missing wine error message, add link to wiki on settings page, fix crash when saving settings due to disabling winetricks options 2026-01-14 14:45:16 -06:00
3dbfd23b10 Limit game events to 1, hide currently unused winetricks bit of settings 2026-01-14 14:04:58 -06:00
d1d667056b Refresh and enable Welcome dialog if no settings.json is present 2026-01-14 12:12:27 -06:00
c881296ac8 Improve wine settings, fixup wineprefix usage 2026-01-14 10:58:55 -06:00
d630e5044e Make clear package cache button functional 2026-01-14 08:12:29 -06:00
632fc2c05c Bump version 2026-01-09 09:59:51 -06:00
bf8f440ec7 Update gems 2026-01-09 09:37:24 -06:00
633aa10d4a Fixed ServerBrowser differed recalcuate after server update not implemented correctly :D 2026-01-09 09:26:45 -06:00
51d6d981f1 Removed implementation of find_element_by_tag from ServerBrowser, is implemented in CyberarmEngine nowadays. 2026-01-09 09:10:36 -06:00
820da31fe2 Remove Excon ca bundle setting since we removed Excon 2026-01-09 09:02:41 -06:00
6281a44961 Fixed crash 2026-01-09 09:01:55 -06:00
90a1c47389 Fix typo avorive -> avorite, improve Play Now server selection to check server version if provided 2026-01-08 21:18:43 -06:00
782d0f1cb3 Replace websocket-client-simple gem with async-websocket 2026-01-08 21:17:00 -06:00
f2cd26dda3 Update readme 2026-01-07 18:17:23 -06:00
11e5b578a1 Added screenshot for README 2026-01-07 18:12:21 -06:00
7f7e0fab6a Replace usage of Mixer with WWMix reimplementation, fixes excessive memory usage by NOT eager loading MIX file data blobs 2026-01-07 18:05:02 -06:00
a0ff6ec812 Reimplemented MIX file reader/writer 2026-01-07 17:05:40 -06:00
840bc849d3 Migrated away from Excon and to async-http, fixes issues with ipv6 dns resolving but not reachable- and is the start towards more migration to async libs, websocket based server list updater is temporarily broken 2026-01-07 14:18:48 -06:00
752bd2b026 Show server version in server browser 2026-01-07 00:16:14 -06:00
8086ab59b9 Renamed multicast server to broadcast server 2026-01-07 00:15:54 -06:00
948fcfda9a Use correct repo url for self-updater (doesn't work yet, but its a step) 2026-01-06 23:26:56 -06:00
daceb5d56d Use application installed version 2026-01-06 23:26:56 -06:00
e6eae4117f Use server version 2026-01-06 23:26:56 -06:00
a8c74095fe Show launcher version in title bar 2026-01-06 23:26:56 -06:00
f608f45f02 Formatted boot, rescue from write error at start up in #app_icons 2025-12-30 17:27:45 -06:00
603328a51f Update gems, drop i18n gem and implement basic replacement 2025-12-11 16:23:39 -06:00
48297ad9cd Update README 2025-11-30 21:31:57 -06:00
39fbb9df38 Add FUNDING.yml 2025-11-29 11:40:04 -06:00
bc9a524a55 Handle edge case where Gosu.user_languages is empty (on alpine linux for example) 2025-11-29 11:31:36 -06:00
d92a8753d8 Bump version 2025-10-31 11:54:28 -05:00
b299593076 Fixed a couple edge cases with Task#normalize_path causing failures 2025-10-31 11:53:53 -05:00
ce10cdc658 Fix not properly saving access_token_expiry value 2025-10-25 21:23:55 -05:00
5a3f350015 Fixed edge case where Task#normalize_path wouldn't handle partial matches of correctly 2025-10-24 23:05:04 -05:00
d53299e904 Windows is too easy, or annoying. Fix Task#normalize_path on windows ignoring base_path" 2025-10-15 16:27:28 -05:00
d12d3ff6b8 Don't downcase file path unless we need too, update gems. 2025-10-10 13:30:37 -05:00
d67ffa14a3 Show error message at start up if we cannot resolve critical domains. Fixes #15 2025-10-08 15:12:22 -05:00
71047ce9e8 Ugg. 2025-10-08 14:16:33 -05:00
7da716dde4 Possibly fix failing to rescue from networking errors when fetching packages 2025-10-08 14:09:11 -05:00
3a72a2e094 Possibly fix failing to rescue from timeouts 2025-10-08 13:51:32 -05:00
47 changed files with 2668 additions and 1459 deletions

15
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,15 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: cyberarm
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
thanks_dev: # Replace with a single thanks.dev username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@@ -2,7 +2,7 @@ name: Build Launcher Binary
on: on:
push: push:
branches: [ master, test ] branches: [master]
workflow_dispatch: workflow_dispatch:
jobs: jobs:

17
Gemfile
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@@ -1,16 +1,15 @@
source "https://rubygems.org" source "https://rubygems.org"
gem "base64" gem "base64"
gem "excon" gem "async-http"
gem "async-websocket"
gem "cyberarm_engine" gem "cyberarm_engine"
gem "sdl2-bindings" gem "sdl2-bindings"
gem "libui", platforms: [:windows] gem "libui", platforms: [:windows]
gem "digest-crc" gem "digest-crc"
gem "i18n"
gem "ircparser" gem "ircparser"
gem "rexml" gem "rexml"
gem "rubyzip" gem "rubyzip"
gem "websocket-client-simple"
gem "win32-process", platforms: [:windows] gem "win32-process", platforms: [:windows]
gem "win32-security", platforms: [:windows] gem "win32-security", platforms: [:windows]
@@ -19,9 +18,9 @@ gem "win32-security", platforms: [:windows]
# use `bundle _x.y.z_ COMMAND` to use this one... # use `bundle _x.y.z_ COMMAND` to use this one...
# NOTE: Releasy needs to be installed as a system gem i.e. `rake install` # NOTE: Releasy needs to be installed as a system gem i.e. `rake install`
# NOTE: contents of the `gemhome` folder in the packaged folder need to be moved into the lib/ruby/gems\<RUBY_VERSION> folder # NOTE: contents of the `gemhome` folder in the packaged folder need to be moved into the lib/ruby/gems\<RUBY_VERSION> folder
# group :windows_packaging do # group :windows_packaging do
# gem "bundler", "~>2.4.3" # gem "bundler", "~>2.4.3"
# gem "rake" # gem "rake"
# gem "ocran" # gem "ocran"
# gem "releasy"#, path: "../releasy" # gem "releasy"#, path: "../releasy"
# end # end

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@@ -1,37 +1,77 @@
GEM GEM
remote: https://rubygems.org/ remote: https://rubygems.org/
specs: specs:
async (2.36.0)
console (~> 1.29)
fiber-annotation
io-event (~> 1.11)
metrics (~> 0.12)
traces (~> 0.18)
async-http (0.94.2)
async (>= 2.10.2)
async-pool (~> 0.11)
io-endpoint (~> 0.14)
io-stream (~> 0.6)
metrics (~> 0.12)
protocol-http (~> 0.58)
protocol-http1 (~> 0.36)
protocol-http2 (~> 0.22)
protocol-url (~> 0.2)
traces (~> 0.10)
async-pool (0.11.1)
async (>= 2.0)
async-websocket (0.30.0)
async-http (~> 0.76)
protocol-http (~> 0.34)
protocol-rack (~> 0.7)
protocol-websocket (~> 0.17)
base64 (0.3.0) base64 (0.3.0)
concurrent-ruby (1.3.5) console (1.34.2)
cyberarm_engine (0.24.5) fiber-annotation
fiber-local (~> 1.1)
json
cyberarm_engine (0.25.1)
gosu (~> 1.1) gosu (~> 1.1)
digest-crc (0.7.0) digest-crc (0.7.0)
rake (>= 12.0.0, < 14.0.0) rake (>= 12.0.0, < 14.0.0)
event_emitter (0.2.6) ffi (1.17.0)
excon (1.3.0) ffi-win32-extensions (1.1.0)
logger ffi (>= 1.15.5, <= 1.17.0)
ffi (1.17.2-x64-mingw-ucrt) fiber-annotation (0.2.0)
ffi (1.17.2-x86_64-linux-gnu) fiber-local (1.1.0)
ffi-win32-extensions (1.0.4) fiber-storage
ffi fiber-storage (1.0.1)
fiddle (1.1.8)
gosu (1.4.6) gosu (1.4.6)
i18n (1.14.7) io-endpoint (0.17.2)
concurrent-ruby (~> 1.0) io-event (1.14.2)
io-stream (0.11.1)
ircparser (1.0.0) ircparser (1.0.0)
libui (0.1.2-x64-mingw) json (2.18.0)
logger (1.7.0) libui (0.2.0-x64-mingw-ucrt)
mutex_m (0.3.0) fiddle
rake (13.3.0) metrics (0.15.0)
rexml (3.4.2) protocol-hpack (1.5.1)
rubyzip (3.0.2) protocol-http (0.58.1)
protocol-http1 (0.37.0)
protocol-http (~> 0.58)
protocol-http2 (0.24.0)
protocol-hpack (~> 1.4)
protocol-http (~> 0.47)
protocol-rack (0.21.0)
io-stream (>= 0.10)
protocol-http (~> 0.58)
rack (>= 1.0)
protocol-url (0.4.0)
protocol-websocket (0.20.2)
protocol-http (~> 0.2)
rack (3.2.4)
rake (13.3.1)
rexml (3.4.4)
rubyzip (3.2.2)
sdl2-bindings (0.2.3) sdl2-bindings (0.2.3)
ffi (~> 1.15) ffi (~> 1.15)
websocket (1.2.11) traces (0.18.2)
websocket-client-simple (0.9.0)
base64
event_emitter
mutex_m
websocket
win32-process (0.10.0) win32-process (0.10.0)
ffi (>= 1.0.0) ffi (>= 1.0.0)
win32-security (0.5.0) win32-security (0.5.0)
@@ -43,19 +83,18 @@ PLATFORMS
x86_64-linux x86_64-linux
DEPENDENCIES DEPENDENCIES
async-http
async-websocket
base64 base64
cyberarm_engine cyberarm_engine
digest-crc digest-crc
excon
i18n
ircparser ircparser
libui libui
rexml rexml
rubyzip rubyzip
sdl2-bindings sdl2-bindings
websocket-client-simple
win32-process win32-process
win32-security win32-security
BUNDLED WITH BUNDLED WITH
2.6.8 4.0.3

View File

@@ -1,14 +1,21 @@
![screenshot](https://raw.githubusercontent.com/cyberarm/w3d_hub_linux_launcher/development/screenshots/screenshot-games.webp)
# Cyberarm's Linux Friendly W3D Hub Launcher # Cyberarm's Linux Friendly W3D Hub Launcher
It runs natively on Linux! No mucking about trying to get .NET 4.6.1 or something installed in wine. It runs natively on Linux! No mucking about trying to get .NET 4.6.1 or something installed in wine.
Only requires OpenGL, Ruby, and a few gems. Only requires OpenGL, Ruby, and a few gems.
## Installing ## Download
* Install Ruby 3.0+, from your package manager. [Download pre-built binaries.](https://github.com/cyberarm/w3d_hub_linux_launcher/releases)
## Development
### Installing
* Install Ruby 3.4+, from your package manager.
* Install Gosu's [dependencies](https://github.com/gosu/gosu/wiki/Getting-Started-on-Linux). * Install Gosu's [dependencies](https://github.com/gosu/gosu/wiki/Getting-Started-on-Linux).
* Install required gems: `bundle install` * Install required gems: `bundle install`
## Usage ### Usage
`ruby w3d_hub_linux_launcher.rb` `ruby w3d_hub_linux_launcher.rb`
## Contributing ### Contributing
Contributors welcome, especially if anyone can lend a hand at reducing patching memory usage. Contributors welcome.

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docs/README.md Normal file
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@@ -0,0 +1,35 @@
# Documentation
## File Formats
Documentation and examples of file formats.
### [Legacy Manifest](file_formats/LEGACY_MANIFEST.md)
Blue Hell Productions `manifest.xml`. Still in use by W3D Hub.
### [Megafest](file_formats/MEGAFEST.md)
Prototype new thing `megafest.json`
### [MIX](file_formats/MIX.md)
Westwood archive format `<name>.mix`, `<name>.dat` and `<name>.pkg`
### [W3D Hub Patch](file_formats/W3D_HUB_PATCH.md)
Describes how to update a MIX archive from a package patch
## Protocols
### [LAN Discovery](protocols/LAN_DISCOVERY.md)
How launchers and other applications discovery each other.
### [Launcher Remote](protocols/LAUNCHER_REMOTE.md)
Remotely control and get progress reports from the launcher
### [LAN Package Share](protocols/LAN_PACKAGE_SHARE.md)
Enable launchers on the same network to discover each other and share packages over LAN.

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@@ -0,0 +1,73 @@
# Legacy Manifest
In use since Blue Hell Productions
> [!IMPORTANT]
> References to packages exclude `.zip`
Example `Full` manifest:
```xml
<BHP_Game_Manifest game="apb" version="0.9935.1.0" type="Full">
<Dependency name="msvc-2015.zip"/>
<Dependency name="directx-43.zip"/>
<File name="game.exe" checksum="C7AE972A2B9CF6EFCADE7919323F048F5CFAF2D40BD5A67D5A91F8D8A3759CA4" package="binaries"/>
<File name="MemoryManager.dll" checksum="B60A2B3F6A07D729EE5C2902CB9A6BEDAF55EEDB13F8514BAC0AD6F5D51DD0C2" package="binaries"/>
<File name="scripts.dll" checksum="76CAAEBF21E4D6A34C3ABDD474D59580DD1EAB097C9585A1FFC0E28FF0FCAF56" package="binaries"/>
<File name="Scripts2.dll" checksum="A0439B3BFE6CB497F402291548A312A9F43C0D38BDAF26C83E21DBD3F4D55702" package="binaries"/>
<File name="shared.dll" checksum="17A8797EC5F4C34E241681F4AF76EEA93856D6A1854EC9838B263AEC89CDF036" package="binaries"/>
<File name="ttle.dll" checksum="C005EB50D77675CE712B30A4402AB0D152D3993EB509E35AEDCB834CED54FADF" package="binaries"/>
<File name="ttversion.txt" checksum="17A9E627A03E20AC33849330468BF8A80B48449C9D473DF45F1052A160083167" package="misc"/>
<File name="Data/always.dat" checksum="D4D09149C7B5368AB3947AEC7B6E7781208F592FCA4390261F04A8E9C1887EB3" package="always"/>
<File name="Data/RA_Volcano.mix" checksum="4F3CB80BCF200659B3B4B167CCB64ECB36A3BA917681F4AB8027568EC187B88D" package="RA_Volcano"/>
<File name="Data/Movies/ea_ww.bik" checksum="065B8B0894CF9C1C09A940D26069C54A771EBB3092143BA37E97F8CA85B8CCAD" package="movies"/>
<File name="Data/Movies/R_Intro.BIK" checksum="0D9A2B2ABFD9680DF1C8D0F876DA4B60F015CA5C56EC6C0593528A3F88E2A58F" package="movies"/>
</BHP_Game_Manifest>
```
Example `Patch` manifest:
```xml
<BHP_Game_Manifest game="apb" version="3.6.4.1" type="Patch" baseVersion="3.6.4.0">
<Dependency name="msvc-2022.zip"/>
<Dependency name="msvc-2015.zip" removedsince="3.6.4.1"/>
<File name="data/Always.dat" checksum="7B27D547E5A50401C9CA2851ACD4AC3F3CDA104F34650E1C32EB63A4120E3C90">
<Patch from="3.6.4.0" package="Always.patch.3.6.4.0"/>
</File>
<File name="data/Always_Emitters.dat" checksum="5C3EA8E5C4D7278F5EF1AF3CE1FC4F698C5A7D1FE7116DA0376A709E7CD3B2AE">
<Patch from="3.6.3.0" package="Always_Emitters.patch.3.6.3.0"/>
</File>
<File name="data/Always_Vehicles.dat" checksum="C6D4F6B3412C26065DE9B9F739BEC041B49FD613DB2686D8F231C2F692B263C5">
<Patch from="3.6.4.0" package="Always_Vehicles.patch.3.6.4.0"/>
</File>
<File name="data/RA_TestUnits.mix" removedsince="3.6.4.1"/>
<File name="data/RA_RidgeWar.mix" checksum="C3438C532C27F535CD958BEA9702160E952BC6CE58F9B43778F91DA23C6AE9FE" package="RA_RidgeWar"/>
<File name="data/RA_SwampOfIllusions.mix" checksum="A0787979664E5977A1949587382A3A84B9F1526F81934EBB7A3AC9334F9D4059">
<Patch from="3.6.4.0" package="RA_SwampOfIllusions.patch.3.6.4.0"/>
</File>
</BHP_Game_Manifest>
```
## SPECIFICATION
### BHP_GAME_MANIFEST (Root Element)
* **GAME** - Unique Application ID
* **VERSION** - Application Unique Version for Build
* **TYPE** - Type of Build
* **Full** - Full Build
* **Patch** - Patch Build
* **BASEVERSION** - *OPTIONAL* Version this build was based upon
### DEPENDENCY
* **NAME** - Package name of dependency sans file extension
* **REMOVEDSINCE** - _OPTIONAL_ No data. Not used anymore?
### FILE
* **NAME** - Name of file
* **CHECKSUM** - _OPTIONAL_ SHA256 hash of file
* **PACKAGE** - _OPTIONAL_ Package that contains this file. Not present on removed files or files that have been patched.
* **REMOVEDSINCE** - _OPTIONAL_ Version this package was removed in. If present, only _NAME_ and _REMOVEDSINCE_ will be present.
* **PATCH**
* **FROM** - Version that the file last changed
* **PACKAGE** - Name of package that contains this file.

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@@ -0,0 +1,319 @@
> [!NOTE]
> DRAFT
# Megafest
The fat manifest for W3D Hub Packager and Launcher(s), represented as a JSON hash.
This **MEGAFEST** is intended to simplify patch generation and distribution by ensuring that
all the data the Packager and Launcher(s) need can be found in a **single** manifest file.
Speed up application packaging by only needing to scan and checksum the new builds files instead of needing
to maintain a pristine copy of the previous version to be diffed against.
Reduce the number of requests that the launcher(s) need to make to sort out how to download and
patch the application.
## Glossary
### File
An individual file on disk.
An individual file as part of a MIX archive.
### Package
A collection of one or more files in a compressed archive for efficiently distributing the application.
> [!NOTE]
> Packages _MAY_ be compressed using ZSTANDARD (.zst) in the future. Do not assume all packages are zip files.
>
> Package names in the megafest include the file extension for this reason.
## Example `megafest.json` File
```json
{
"spec": 0,
"application": {
"id": "apb",
"version": "3.7.0.1",
"user_level": "public",
"previous_versions": [
"3.7.0.0"
]
},
"dependencies": [
"msvc-2022"
],
"packages": [
{
"name": "binaries.zip",
"version": "3.7.0.0",
"checksum": "SHA256-HASH",
"size": 4096,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"files": [
{
"name": "game2.exe",
"checksum": "SHA256-HASH",
"size": 8691743
}
]
},
{
"name": "data/Always.dat.zip",
"version": "3.7.0.0",
"checksum": "SHA256-HASH",
"size": 1355917483,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"files": [
{
"name": "mp_wep_gdi.w3d",
"checksum": "CRC32-HASH",
"offset": 0,
"size": 8691743
}
]
},
{
"name": "data/Always.patch.3.7.0.0.zst",
"version": "3.7.0.1",
"checksum": "SHA256-HASH",
"size": 1355919483,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"from_version": "3.7.0.0",
"files": [
{
"name": "data/Always.patch",
"checksum": "SHA256-HASH",
"size": 8691743
}
]
},
{
"name": "binaries.zip",
"version": "3.7.0.1",
"checksum": "SHA256-HASH",
"size": 4096,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"files": [
{
"name": "game.exe",
"checksum": "SHA256-HASH",
"size": 8691743
}
]
}
],
"changes": [
{
"name": "game.exe",
"type": "added",
"package": "binaries"
},
{
"name": "game2.exe",
"type": "removed"
},
{
"name": "data/Always.dat",
"type": "updated",
"package": "Always.dat"
}
],
"index": [
{
"name": "game.exe",
"checksum": "SHA256-HASH",
"size": 8691743
},
{
"name": "data/Always.dat",
"checksum": "SHA256-HASH",
"size": 1355917483
}
]
}
```
## SPECIFICATION
### Application
List of application details:
* **ID** - Unique Application ID
* **VERSION** - Application Unique Version
* **USER_LEVEL** - User access level for this version
* **PREVIOUS_VERSIONS** - Complete list of previous versions. Full builds only include _the_ previous version
Example:
```json
{
"id": "apb",
"version": "3.7.0.1",
"user_level": "public",
"previous_versions": [
"3.7.0.0"
]
}
```
### Dependencies
List of application's dependencies
Example:
```json
[
"msvc-2022"
]
```
### Packages
Complete list of application's version tree of packages.
That is, every package from the last full build to present for this version series.
* **NAME** - Name of package
* **VERSION** - Application version this package belongs to
* **CHECKSUM** - SHA256 checksum of package
* **SIZE** - File size of package in bytes
* CHUNK **SIZE** - Size _CHUNK_CHECKSUMS_ represent in bytes
* **CHUNK_CHECKSUMS** - Array of file chunk checksums
* **FROM_VERSION** - *OPTIONAL* Version this file was last changed. Only present for MIX patches.
* **FILES** - Array of files
* **NAME**
* **CHECKSUM** - SHA256 checksum of file.
* **SIZE** - File size in bytes
Example:
```json
[
{
"name": "binaries",
"version": "3.7.0.0",
"checksum": "SHA256-HASH",
"size": 4096,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"files": [
{
"name": "game.exe",
"checksum": "SHA256-HASH",
"size": 8691743
}
]
},
{
"name": "data/Always.patch.3.7.0.0",
"version": "3.7.0.1",
"checksum": "SHA256-HASH",
"size": 2436543,
"chunk_size": 4194304,
"chunk_checksums": [
"SHA256-HASH-A",
"SHA256-HASH-B"
],
"from_version": "3.7.0.0",
"files": [
{
"name": "data/Always.patch",
"checksum": "SHA256-HASH",
"size": 3636749
}
]
}
]
```
### Changes
List of file changes in this build.
* **NAME** - Name of file
* **TYPE** - Type of change
* **ADDED** - New file has been added
* **UPDATED** - File has been changed
* **REMOVED** - File has been deleted
* **PACKAGE** - _OPTIONAL_ Name of package, for this build version, the file can be found in
```json
[
{
"name": "game.exe",
"type": "updated",
"package": "binaries.zip"
},
{
"name": "game2.exe",
"type": "removed"
},
{
"name": "data/Always.dat",
"type": "added",
"package": "Always.dat.zip"
}
]
```
### Index
Complete list of files for this build with: filename, checksum, file size, and list of files for MIX archives.
* **NAME** - File name
* **CHECKSUM** - SHA256 hash of file
* **SIZE** - File size
* **FILES** - _OPTIONAL_ List of files inside of MIX archives
* **NAME** - File name
* **CHECKSUM** - CRC32 hash of file data
* **OFFSET** - Offset of file in MIX archive
* **SIZE** - Size of file data
```json
[
{
"name": "game.exe",
"checksum": "SHA256-HASH",
"size": 8691743
},
{
"name": "data/Always.dat",
"checksum": "SHA256-HASH",
"size": 570961432,
"files": [
{
"name": "mp_wep_gdi.w3d",
"checksum": "CRC32_HASH",
"offset": 0,
"size": 3524
}
]
}
]
```

132
docs/file_formats/MIX.md Normal file
View File

@@ -0,0 +1,132 @@
# Westwood Renegade MIX Archive
with W3D Hub / Tiberian Technologies alterations
The .MIX archive file format is used by Renegade as _yes_.
> [!IMPORTANT]
> The MIX format has no notion about directories.
>
> Each file name **MUST** be unique.
>
> e.g. `data/map.dds` and `data/RA_Under/MAP.dds` have the same base file name
> and therefore **MUST** raise an error when writing.
> [!NOTE]
> `io_pos` is the current position on the seek head of the open file
## Reading
* Read [Header](#header)
* validate MIME type (`MIX1` or `MIX2`)
* Jump to io_pos `file_data_offset`
* Read `file_count`
* Read array of [`file_data`](#file-data-array)
* Jump to io_pos `file_names_offset`
* Read `file_count`
* Read array of [`file_names`](#file-names-array)
* Read file blobs
* For each file's [`file_data`](#file-data-array)
* Jump io_pos to `file_content_offset`
* Read `file_content_length`
* Done.
## Writing
* Write MIME type (`MIX1` or `MIX2`)
* Jump to io_pos `16`
* Write file blobs
* **IMPORTANT:** Add `-io_pos & 7` padding to io_pos **AFTER** each file blob is written
* Save io_pos as `file_data_offset`
* Write `file_count`
* Write array of [`file_data`](#file-data-array)
* Save io_pos as `file_names_offset`
* Write `file_count`
* Write array of [`file_names`](#file-names-array)
* **IMPORTANT:** Ensure file names are null terminated and DO NOT exceed 254 (+ null byte) characters in length.
* Jump to io_pos `4`
* Write [`file_data_offset`](#header)
* Write [`file_names_offset`](#header)
* Write [`reserved`](#header)
* Done.
## Pseudo Example:
```yml
header:
mime: MIX1 or MIX2
file_data_offset: 0x1024EAEA
file_names_offset: 0x8192EAEA
reserved: 0
files:
array:
- file_blob
file_data:
file_count: 0x000021
array:
file_name_crc32: 0xEFEFEFEF
file_content_offset: 0x3217DEAD
file_content_length: 0x0018BEEF
file_names:
file_count: 0x000021
array:
file_name_length: 0xff
file_name: "mp_wep_gdi.w3d"
```
## MIME Types
### MIX1 `0x3158494D`
Westwood Farm Fresh Organic.
### MIX2 `0x3258494D`
Same as `MIX1`. `MIX2` hints to the engine's file reader to decrypt files before use.
## Data Structures
### Header
| Name | Offset | Type | Description |
|-------------------|--------|---------|---------------------------------------------------------------------|
| MIME | 0 | int32_t | 4 bytes representing `MIX1` (`0x3158494D)` or `MIX2` (`0x3258494D`) |
| File Data Offset | 4 | int32_t | Offset in MIX archive that [`file_data`](#file-data) data starts |
| File Names Offset | 8 | int32_t | Offset in MIX archive that [`file_name`](#file-names) data starts |
| RESERVED | 12 | int32_t | Unused reserved int. Write as `0` |
### File
| Name | Offset | Type | Description |
|-----------|---------|-----------------------------|---------------|
| File Blob | complex | char[`file_content_length`] | File contents |
### File Data
| Name | Offset | Type | Description |
|------------|--------------------|---------|--------------------------------|
| File Count | `file_data_offset` | int32_t | Number of files in MIX archive |
### File Data Array
| Name | Offset | Type | Description |
|---------------------|--------------------------------------------|----------|--------------------------------------------------------|
| File Name CRC32 | `file_data_offset` + 4 * (index * sizeof) | uint32_t | CRC32 of **UPPERCASE** file name in network byte order |
| File Content Offset | `file_data_offset` + 8 * (index * sizeof) | uint32_t | File content offset |
| File Content Length | `file_data_offset` + 12 * (index * sizeof) | uint32_t | File content length |
### File Names
| Name | Offset | Type | Description |
|------------|---------------------|---------|--------------------------------|
| File Count | `file_names_offset` | int32_t | Number of files in MIX archive |
### File Names Array
| Name | Offset | Type | Description |
|------------------|---------|--------------------------|-------------------------------------------------|
| File Name Length | complex | uint8_t | Length of string in bytes, including null byte. |
| File Name | complex | char[`file_name_length`] | null terminated string |

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@@ -0,0 +1,19 @@
# W3D Hub Patch
A W3D Hub Patch
A `.w3dhub.patch` is included in MIX Patch files.
It contains instructions for updating the target MIX.
JSON file with a static CRC32 of `E6FE46B8`
## Example:
```json
{
"removedFiles": [
"sov_v_mad.gif"
],
"updatedFiles": [
"sov_v_mad.w3d"
]
}
```

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@@ -0,0 +1,36 @@
> [!NOTE]
> DRAFT
# LAN Discovery
Doing things
Broadcast port: 4898
| Name | Type | Description |
|-------------------|----------|--------------------------------------------------------------------------|
| Version | int32_t | Version of protocol this application supports |
| Owner | string | Nickname of application's active user |
| Hostname | string | Name of device |
| UUID | string | Unique identifier for this application |
| Application | string | Name of application |
| Features | array | Array of strings naming features the application supports |
| Service Port | uint16_t | Dynamically assigned TCP port that interested parties should connect too |
> [!NOTE]
> Max packet size for UDP broadcast may need to be limited to 512 bytes
```json
{
"version": 0,
"owner": "cyberarm",
"hostname": "PC-1692",
"uuid": "019bcf1e-a22e-7fe0-a3db-3a9d37bfc6fa",
"application": "W3D Hub Linux Launcher",
"features": [
"launcher_remote:3",
"package_share:1"
],
"service_port": 56802
}
```

View File

@@ -0,0 +1,9 @@
> [!NOTE]
> DRAFT
# LAN Package Share
Authentication is not required, only user opt-in to enable package sharing from their application.
* List available packages
* upload or download verified packages between other applications on LAN network

View File

@@ -0,0 +1,9 @@
> [!NOTE]
> DRAFT
# Launcher Remote
* Get list of available, installed, and in progress applications
* Trigger download or update of application
* Delete application
* Join server

View File

@@ -1,150 +1,75 @@
class W3DHub class W3DHub
class Api class Api
# Set Excon default CA file if found
if (ca_file = W3DHub.ca_bundle_path)
Excon.defaults[:ssl_ca_file] = ca_file
end
LOG_TAG = "W3DHub::Api".freeze LOG_TAG = "W3DHub::Api".freeze
API_TIMEOUT = 30 # seconds API_TIMEOUT = 10 # seconds
USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}".freeze USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}".freeze
DEFAULT_HEADERS = { DEFAULT_HEADERS = [
"User-Agent": USER_AGENT, ["user-agent", USER_AGENT],
"Accept": "application/json" ["accept", "application/json"]
}.freeze ].freeze
FORM_ENCODED_HEADERS = { FORM_ENCODED_HEADERS = [
"User-Agent": USER_AGENT, ["user-agent", USER_AGENT],
"Accept": "application/json", ["accept", "application/json"],
"Content-Type": "application/x-www-form-urlencoded" ["content-type", "application/x-www-form-urlencoded"]
}.freeze ].freeze
def self.on_thread(method, *args, &callback) def self.on_thread(method, *args, &callback)
BackgroundWorker.foreground_job(-> { Api.send(method, *args) }, callback) Api.send(method, *args, &callback)
end
class DummyResponse
def initialize(error)
@error = error
end
def success?
false
end
def status
-1
end
def body
""
end
def error
@error
end
end end
#! === W3D Hub API === !# #! === W3D Hub API === !#
W3DHUB_API_ENDPOINT = "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze # W3DHUB_API_ENDPOINT = "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
W3DHUB_API_CONNECTION = Excon.new(W3DHUB_API_ENDPOINT, persistent: true)
ALT_W3DHUB_API_ENDPOINT = "https://w3dhub-api.w3d.cyberarm.dev".freeze # "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze # ALT_W3DHUB_API_ENDPOINT = "https://w3dhub-api.w3d.cyberarm.dev".freeze # "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
ALT_W3DHUB_API_API_CONNECTION = Excon.new(ALT_W3DHUB_API_ENDPOINT, persistent: true)
def self.excon(method, url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub) HTTP_CLIENTS = {}
def self.async_http(method:, path:, headers:, body:, backend:, async:, &callback)
raise "NO CALLBACK DEFINED!" unless callback
case backend case backend
when :w3dhub when :w3dhub
connection = W3DHUB_API_CONNECTION
endpoint = W3DHUB_API_ENDPOINT endpoint = W3DHUB_API_ENDPOINT
when :alt_w3dhub when :alt_w3dhub
connection = ALT_W3DHUB_API_API_CONNECTION
endpoint = ALT_W3DHUB_API_ENDPOINT endpoint = ALT_W3DHUB_API_ENDPOINT
when :gsh when :gsh
connection = GSH_CONNECTION
endpoint = SERVER_LIST_ENDPOINT endpoint = SERVER_LIST_ENDPOINT
end end
logger.debug(LOG_TAG) { "Fetching #{method.to_s.upcase} \"#{endpoint}#{url}\"..." } # Handle arbitrary urls that may come through
if path.start_with?("http")
uri = URI(path)
endpoint = uri.origin
path = uri.request_uri
end
url = "#{endpoint}#{path}"
logger.debug(LOG_TAG) { "Fetching #{method.to_s.upcase} \"#{url}\"..." }
# Inject Authorization header if account data is populated # Inject Authorization header if account data is populated
if Store.account if Store.account
logger.debug(LOG_TAG) { " Injecting Authorization header..." } logger.debug(LOG_TAG) { " Injecting Authorization header..." }
headers = headers.dup headers = headers.dup
headers["Authorization"] = "Bearer #{Store.account.access_token}" headers << ["authorization", "Bearer #{Store.account.access_token}"]
end end
begin Store.network_manager.request(method, url, headers, body, async, &callback)
connection.send(
method,
path: url.sub(endpoint, ""),
headers: headers,
body: body,
nonblock: true,
tcp_nodelay: true,
write_timeout: API_TIMEOUT,
read_timeout: API_TIMEOUT,
connect_timeout: API_TIMEOUT,
idempotent: true,
retry_limit: 3,
retry_interval: 1,
retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
)
rescue Excon::Errors::Timeout => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
DummyResponse.new(e)
rescue Excon::Error => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
logger.error(LOG_TAG) { e }
DummyResponse.new(e)
end
end end
def self.post(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub) def self.post(path:, headers: DEFAULT_HEADERS, body: nil, backend: :w3dhub, async: true, &callback)
excon(:post, url, headers, body, backend) async_http(method: :post, path: path, headers: headers, body: body, backend: backend, async: async, &callback)
end end
def self.get(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub) def self.get(path:, headers: DEFAULT_HEADERS, body: nil, backend: :w3dhub, async: true, &callback)
excon(:get, url, headers, body, backend) async_http(method: :get, path: path, headers: headers, body: body, backend: backend, async: async, &callback)
end end
# Api.get but handles any URL instead of known hosts # Api.get but handles any URL instead of known hosts
def self.fetch(url, headers = DEFAULT_HEADERS, body = nil, backend = nil) def self.fetch(path:, headers: DEFAULT_HEADERS, body: nil, backend: :w3dhub, async: true, &callback)
uri = URI(url) async_http(method: :get, path: path, headers: headers, body: body, backend: backend, async: async, &callback)
# Use Api.get for `W3DHUB_API_ENDPOINT` URL's to exploit keep alive and connection reuse (faster responses)
return excon(:get, url, headers, body, backend) if "#{uri.scheme}://#{uri.host}" == W3DHUB_API_ENDPOINT
logger.debug(LOG_TAG) { "Fetching GET \"#{url}\"..." }
begin
Excon.get(
url,
headers: headers,
body: body,
nonblock: true,
tcp_nodelay: true,
write_timeout: API_TIMEOUT,
read_timeout: API_TIMEOUT,
connect_timeout: API_TIMEOUT,
idempotent: true,
retry_limit: 3,
retry_interval: 1,
retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
)
rescue Excon::Errors::Timeout => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
DummyResponse.new(e)
rescue Excon::Error => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
logger.error(LOG_TAG) { e }
DummyResponse.new(e)
end
end end
# Method: POST # Method: POST
@@ -162,220 +87,270 @@ class W3DHub
# #
# On a failed login the service responds with: # On a failed login the service responds with:
# {"error":"login-failed"} # {"error":"login-failed"}
def self.refresh_user_login(refresh_token, backend = :w3dhub) def self.refresh_user_login(refresh_token, backend = :w3dhub, &callback)
body = "data=#{JSON.dump({refreshToken: refresh_token})}" body = URI.encode_www_form("data": JSON.dump({ refreshToken: refresh_token }))
response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 handler = lambda do |result|
user_data = JSON.parse(response.body, symbolize_names: true) if result.okay?
user_data = JSON.parse(result.data, symbolize_names: true)
return false if user_data[:error] if user_data[:error]
callback.call(CyberarmEngine::Result.new(data: false))
next
end
user_details_data = user_details(user_data[:userid]) || {} user_details_data = user_details(user_data[:userid]) || {}
Account.new(user_data, user_details_data) callback.call(CyberarmEngine::Result.new(data: Account.new(user_data, user_details_data)))
else else
logger.error(LOG_TAG) { "Failed to fetch refresh user login:" } logger.error(LOG_TAG) { "Failed to fetch refresh user login:" }
logger.error(LOG_TAG) { response } logger.error(LOG_TAG) { result.error }
false
callback.call(result)
end
end end
post(path: "/apis/launcher/1/user-login", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
# See #user_refresh_token # See #user_refresh_token
def self.user_login(username, password, backend = :w3dhub) def self.user_login(username, password, backend = :w3dhub, &callback)
body = "data=#{JSON.dump({username: username, password: password})}" body = URI.encode_www_form("data": JSON.dump({ username: username, password: password }))
response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 handler = lambda do |result|
user_data = JSON.parse(response.body, symbolize_names: true) if result.okay?
user_data = JSON.parse(result.data, symbolize_names: true)
return false if user_data[:error] if user_data[:error]
callback.call(CyberarmEngine::Result.new(data: false))
next
end
user_details_data = user_details(user_data[:userid]) || {} user_details_data = user_details(user_data[:userid]) || {}
Account.new(user_data, user_details_data) callback.call(CyberarmEngine::Result.new(data: Account.new(user_data, user_details_data)))
else else
logger.error(LOG_TAG) { "Failed to fetch user login:" } logger.error(LOG_TAG) { "Failed to fetch user login:" }
logger.error(LOG_TAG) { response } logger.error(LOG_TAG) { result.error }
false
callback.call(result)
end
end end
post(path: "/apis/launcher/1/user-login", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
# /apis/w3dhub/1/get-user-details # /apis/w3dhub/1/get-user-details
# #
# Response: avatar-uri (Image download uri), id, username # Response: avatar-uri (Image download uri), id, username
def self.user_details(id, backend = :w3dhub) def self.user_details(id, backend = :w3dhub, &callback)
body = "data=#{JSON.dump({ id: id })}" body = URI.encode_www_form("data": JSON.dump({ id: id }))
user_details = post("/apis/w3dhub/1/get-user-details", FORM_ENCODED_HEADERS, body, backend)
if user_details.status == 200 handler = lambda do |result|
JSON.parse(user_details.body, symbolize_names: true) if result.okay?
else callback.call(CyberarmEngine::Result.new(data: JSON.parse(result.data, symbolize_names: true)))
logger.error(LOG_TAG) { "Failed to fetch user details:" } else
logger.error(LOG_TAG) { user_details } logger.error(LOG_TAG) { "Failed to fetch user details:" }
false logger.error(LOG_TAG) { result.error }
callback.call(result)
end
end end
post(path: "/apis/w3dhub/1/get-user-details", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
# /apis/w3dhub/1/get-service-status # /apis/w3dhub/1/get-service-status
# Service response: # Service response:
# {"services":{"authentication":true,"packageDownload":true}} # {"services":{"authentication":true,"packageDownload":true}}
def self.service_status(backend = :w3dhub) def self.service_status(backend = :w3dhub, &callback)
response = post("/apis/w3dhub/1/get-service-status", DEFAULT_HEADERS, nil, backend) handler = lambda do |result|
if result.okay?
callback.call(CyberarmEngine::Result.new(data: ServiceStatus.new(result.data)))
else
logger.error(LOG_TAG) { "Failed to fetch service status:" }
logger.error(LOG_TAG) { result.error }
if response.status == 200 callback.call(result)
ServiceStatus.new(response.body) end
else
logger.error(LOG_TAG) { "Failed to fetch service status:" }
logger.error(LOG_TAG) { response }
false
end end
post(path: "/apis/w3dhub/1/get-service-status", backend: backend, &handler)
end end
# /apis/launcher/1/get-applications # /apis/launcher/1/get-applications
# Client sends an Authorization header bearer token which is received from logging in (Optional) # Client sends an Authorization header bearer token which is received from logging in (Optional)
# Launcher sends an empty data request: data={} # Launcher sends an empty data request: data={}
# Response is a list of applications/games # Response is a list of applications/games
def self.applications(backend = :w3dhub) def self.applications(backend = :w3dhub, &callback)
response = post("/apis/launcher/1/get-applications", DEFAULT_HEADERS, nil, backend) async = !callback.nil?
if response.status == 200 # Complicated why to "return" direct value
Applications.new(response.body, backend) callback = ->(result) { result }
else
logger.error(LOG_TAG) { "Failed to fetch applications list:" } handler = lambda do |result|
logger.error(LOG_TAG) { response } if result.okay?
false callback.call(CyberarmEngine::Result.new(data: Applications.new(result.data, backend)))
else
logger.error(LOG_TAG) { "Failed to fetch applications list:" }
logger.error(LOG_TAG) { result.error }
callback.call(result)
end
end end
post(path: "/apis/launcher/1/get-applications", async: async, backend: backend, &handler)
end end
# Populate applications list from primary and alternate backends # Populate applications list from primary and alternate backends
# (alternate only has latest public builds of _most_ games) # (alternate only has latest public builds of _most_ games)
def self._applications def self._applications(&callback)
applications_primary = Store.account ? Api.applications(:w3dhub) : false handler = lambda do |result|
applications_alternate = Api.applications(:alt_w3dhub) # nothing special on offer if we're not logged in
applications_primary = Store.account ? Api.applications(:w3dhub).data : false
applications_alternate = Api.applications(:alt_w3dhub).data
# Fail if we fail to fetch applications list from either backend # Fail if we fail to fetch applications list from either backend
return false unless applications_primary || applications_alternate unless applications_primary || applications_alternate
callback.call(CyberarmEngine::Result.new)
next
end
return applications_alternate unless applications_primary unless applications_primary
callback.call(CyberarmEngine::Result.new(data: applications_alternate))
next
end
# Merge the two app lists together # Merge the two app lists together
apps = applications_alternate apps = applications_alternate
if applications_primary if applications_primary
applications_primary.games.each do |game| applications_primary.games.each do |game|
# Check if game exists in alternate list # Check if game exists in alternate list
_game = apps.games.find { |g| g.id == game.id } _game = apps.games.find { |g| g.id == game.id }
unless _game unless _game
apps.games << game apps.games << game
# App didn't exist in alternates list # App didn't exist in alternates list
# comparing channels isn't useful # comparing channels isn't useful
next
end
# If it does, check that all of its channels also exist in alternate list
# and that the primary versions are the same as the alternates list
game.channels.each do |channel|
_channel = _game.channels.find { |c| c.id == channel.id }
unless _channel
_game.channels << channel
# App didn't have channel in alternates list
# comparing channel isn't useful
next next
end end
# If channel versions and access levels match then all's well # If it does, check that all of its channels also exist in alternate list
if channel.current_version == _channel.current_version && # and that the primary versions are the same as the alternates list
channel.user_level == _channel.user_level game.channels.each do |channel|
_channel = _game.channels.find { |c| c.id == channel.id }
# All's Well! unless _channel
next _game.channels << channel
end
# If the access levels don't match then overwrite alternate's channel with primary's channel # App didn't have channel in alternates list
if channel.user_level != _channel.user_level # comparing channel isn't useful
# Replace alternate's channel with primary's channel next
_game.channels[_game.channels.index(_channel)] = channel end
# Replaced, continue. # If channel versions and access levels match then all's well
next if channel.current_version == _channel.current_version &&
end channel.user_level == _channel.user_level
# If versions don't match then pick whichever one is higher # All's Well!
if Gem::Version.new(channel.current_version) > Gem::Version.new(_channel.current_version) next
# Replace alternate's channel with primary's channel end
_game.channels[_game.channels.index(_channel)] = channel
else # If the access levels don't match then overwrite alternate's channel with primary's channel
# Do nothing, alternate backend version is greater. if channel.user_level != _channel.user_level
# Replace alternate's channel with primary's channel
_game.channels[_game.channels.index(_channel)] = channel
# Replaced, continue.
next
end
# If versions don't match then pick whichever one is higher
if Gem::Version.new(channel.current_version) > Gem::Version.new(_channel.current_version)
# Replace alternate's channel with primary's channel
_game.channels[_game.channels.index(_channel)] = channel
else
# Do nothing, alternate backend version is greater.
end
end end
end end
end end
callback.call(CyberarmEngine::Result.new(data: apps))
end end
apps # Bit hacky but we just need to run this handler from the networking thread and async reactor
get(path: "", backend: nil, &handler)
end end
# /apis/w3dhub/1/get-news # /apis/w3dhub/1/get-news
# Client sends an Authorization header bearer token which is received from logging in (Optional) # Client sends an Authorization header bearer token which is received from logging in (Optional)
# Client requests news for a specific application/game e.g.: data={"category":"ia"} ("launcher-home" retrieves the weekly hub updates) # Client requests news for a specific application/game e.g.: data={"category":"ia"} ("launcher-home" retrieves the weekly hub updates)
# Response is a JSON hash with a "highlighted" and "news" keys; the "news" one seems to be the desired one # Response is a JSON hash with a "highlighted" and "news" keys; the "news" one seems to be the desired one
def self.news(category, backend = :w3dhub) def self.news(category, backend = :w3dhub, &callback)
body = "data=#{JSON.dump({category: category})}" handler = lambda do |result|
response = post("/apis/w3dhub/1/get-news", FORM_ENCODED_HEADERS, body, backend) if result.okay?
callback.call(CyberarmEngine::Result.new(data: News.new(result.data)))
else
logger.error(LOG_TAG) { "Failed to fetch news for:" }
logger.error(LOG_TAG) { category }
logger.error(LOG_TAG) { result.error }
if response.status == 200 callback.call(result)
News.new(response.body) end
else
logger.error(LOG_TAG) { "Failed to fetch news for:" }
logger.error(LOG_TAG) { category }
logger.error(LOG_TAG) { response }
false
end end
body = URI.encode_www_form("data": JSON.dump({ category: category }))
post(path: "/apis/w3dhub/1/get-news", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
# Downloading games # Downloading games
# /apis/launcher/1/get-package-details # /apis/launcher/1/get-package-details
# client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]} # client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]}
def self.package_details(packages, backend = :w3dhub) def self.package_details(packages, backend = :w3dhub, &callback)
body = URI.encode_www_form("data": JSON.dump({ packages: packages })) handler = lambda do |result|
response = post("/apis/launcher/1/get-package-details", FORM_ENCODED_HEADERS, body, backend) if result.okay?
hash = JSON.parse(result.data, symbolize_names: true)
if response.status == 200 callback.call(CyberarmEngine::Result.new(data: hash[:packages].map { |pkg| Package.new(pkg) }))
hash = JSON.parse(response.body, symbolize_names: true) else
logger.error(LOG_TAG) { "Failed to fetch package details for:" }
logger.error(LOG_TAG) { packages }
logger.error(LOG_TAG) { result.error }
hash[:packages].map { |pkg| Package.new(pkg) } callback.call(result)
else end
logger.error(LOG_TAG) { "Failed to fetch package details for:" }
logger.error(LOG_TAG) { packages }
logger.error(LOG_TAG) { response }
false
end end
body = URI.encode_www_form("data": JSON.dump({ packages: packages }))
post(path: "/apis/launcher/1/get-package-details", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
# /apis/launcher/1/get-package # /apis/launcher/1/get-package
# client requests package: data={"category":"games","name":"ECW_Asteroids.zip","subcategory":"ecw","version":"1.0.0.0"} # client requests package: data={"category":"games","name":"ECW_Asteroids.zip","subcategory":"ecw","version":"1.0.0.0"}
# #
# server responds with download bytes, probably supports chunked download and resume # server responds with download bytes, probably supports chunked download and resume
def self.package(package, &block) # FIXME: REFACTOR Cache.fetch_package to use HttpClient
Cache.fetch_package(package, block) def self.package(package, &callback)
Cache.fetch_package(package, callback)
end end
# /apis/w3dhub/1/get-events # /apis/w3dhub/1/get-events
# #
# clients requests events: data={"serverPath":"apb"} # clients requests events: data={"serverPath":"apb"}
def self.events(app_id, backend = :w3dhub) def self.events(app_id, backend = :w3dhub, &callback)
body = URI.encode_www_form("data": JSON.dump({ serverPath: app_id })) handler = lambda do |result|
response = post("/apis/w3dhub/1/get-server-events", FORM_ENCODED_HEADERS, body, backend) if result.okay?
array = JSON.parse(result.data, symbolize_names: true)
if response.status == 200 callback.call(CyberarmEngine::Result.new(data: array.map { |e| Event.new(e) }))
array = JSON.parse(response.body, symbolize_names: true) else
array.map { |e| Event.new(e) } callback.call(result)
else end
false
end end
body = URI.encode_www_form("data": JSON.dump({ serverPath: app_id }))
post(path: "/apis/w3dhub/1/get-server-events", headers: FORM_ENCODED_HEADERS, body: body, backend: backend, &handler)
end end
#! === Server List API === !# #! === Server List API === !#
@@ -383,7 +358,6 @@ class W3DHub
# SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com".freeze # SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com".freeze
SERVER_LIST_ENDPOINT = "https://gsh.w3d.cyberarm.dev".freeze SERVER_LIST_ENDPOINT = "https://gsh.w3d.cyberarm.dev".freeze
# SERVER_LIST_ENDPOINT = "http://127.0.0.1:9292".freeze # SERVER_LIST_ENDPOINT = "http://127.0.0.1:9292".freeze
GSH_CONNECTION = Excon.new(SERVER_LIST_ENDPOINT, persistent: true)
# Method: GET # Method: GET
# FORMAT: JSON # FORMAT: JSON
@@ -402,15 +376,17 @@ class W3DHub
# id, name, score, kills, deaths # id, name, score, kills, deaths
# ...players[]: # ...players[]:
# nick, team (index of teams array), score, kills, deaths # nick, team (index of teams array), score, kills, deaths
def self.server_list(level = 1, backend = :gsh) def self.server_list(level = 1, backend = :gsh, &callback)
response = get("/listings/getAll/v2?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend) handler = lambda do |result|
if result.okay?
if response.status == 200 data = JSON.parse(result.data, symbolize_names: true)
data = JSON.parse(response.body, symbolize_names: true) callback.call(CyberarmEngine::Result.new(data: data.map { |hash| ServerListServer.new(hash) }))
return data.map { |hash| ServerListServer.new(hash) } else
callback.call(result)
end
end end
false get(path: "/listings/getAll/v2?statusLevel=#{level}", backend: backend, &handler)
end end
# /listings/getStatus/v2/:id?statusLevel=#{0-2} # /listings/getStatus/v2/:id?statusLevel=#{0-2}
@@ -424,23 +400,24 @@ class W3DHub
# id, name, score, kills, deaths # id, name, score, kills, deaths
# ...players[]: # ...players[]:
# nick, team (index of teams array), score, kills, deaths # nick, team (index of teams array), score, kills, deaths
def self.server_details(id, level, backend = :gsh) def self.server_details(id, level, backend = :gsh, &callback)
return false unless id && level return false unless id && level
response = get("/listings/getStatus/v2/#{id}?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend) handler = lambda do |result|
if result.okay?
if response.status == 200 callback.call(CyberarmEngine::Result.new(data: JSON.parse(result.data, symbolize_names: true)))
hash = JSON.parse(response.body, symbolize_names: true) else
return hash callback.call(result)
end
end end
false get(path: "/listings/getStatus/v2/#{id}?statusLevel=#{level}", backend: backend, &handler)
end end
# /listings/push/v2/negotiate?negotiateVersion=1 # /listings/push/v2/negotiate?negotiateVersion=1
##? /listings/push/v2/?id=#{websocket token?} ##? /listings/push/v2/?id=#{websocket token?}
## Websocket server list listener ## Websocket server list listener
def self.server_list_push(id) def self.server_list_push(id, &callback)
end end
end end
end end

View File

@@ -24,8 +24,9 @@ class W3DHub
def to_json(env) def to_json(env)
d = @data.dup d = @data.dup
d[:avatar_uri] = @avatar_uri d[:avatar_uri] = @avatar_uri
d[:access_token_expiry] = d[:access_token_expiry].to_i d[:access_token_expiry] = @access_token_expiry.to_i
d.to_json(env) d.to_json(env)
end end

View File

@@ -2,8 +2,9 @@ class W3DHub
class Api class Api
class ServerListServer class ServerListServer
NO_OR_BAD_PING = 1_000_000 NO_OR_BAD_PING = 1_000_000
NO_OR_DEFAULT_VERSION = "838"
attr_reader :id, :game, :address, :port, :region, :channel, :ping, :status attr_reader :id, :game, :address, :port, :region, :channel, :version, :ping, :status
def initialize(hash) def initialize(hash)
@data = hash @data = hash
@@ -14,12 +15,17 @@ class W3DHub
@port = @data[:port] @port = @data[:port]
@region = @data[:region] @region = @data[:region]
@channel = @data[:channel] || "release" @channel = @data[:channel] || "release"
@version = @data[:version] || NO_OR_DEFAULT_VERSION
@ping = NO_OR_BAD_PING @ping = NO_OR_BAD_PING
@status = Status.new(@data[:status]) @status = Status.new(@data[:status])
@ping_interval = 30_000 # if we're on unix and using the PingManager then check every second since
# we're not _actually_ pinging the server.
@ping_interval = W3DHub.unix? ? 1_000 : 60_000
@last_pinged = Gosu.milliseconds + @ping_interval + 1_000 @last_pinged = Gosu.milliseconds + @ping_interval + 1_000
Store.ping_manager.add_address(@address)
end end
def update(hash) def update(hash)
@@ -47,6 +53,16 @@ class W3DHub
if force_ping || Gosu.milliseconds - @last_pinged >= @ping_interval if force_ping || Gosu.milliseconds - @last_pinged >= @ping_interval
@last_pinged = Gosu.milliseconds @last_pinged = Gosu.milliseconds
if W3DHub.unix?
average_ping = Store.ping_manager.ping_for(@address)
@ping = average_ping.negative? ? NO_OR_BAD_PING : average_ping
States::Interface.instance&.update_server_ping(self)
end
return #unless W3DHub.windows?
W3DHub::BackgroundWorker.foreground_parallel_job( W3DHub::BackgroundWorker.foreground_parallel_job(
lambda do lambda do
W3DHub.command("ping #{@address} #{W3DHub.windows? ? '-n 3' : '-c 3'}") do |line| W3DHub.command("ping #{@address} #{W3DHub.windows? ? '-n 3' : '-c 3'}") do |line|

View File

@@ -2,6 +2,9 @@ class W3DHub
class Api class Api
class ServerListUpdater class ServerListUpdater
LOG_TAG = "W3DHub::Api::ServerListUpdater".freeze LOG_TAG = "W3DHub::Api::ServerListUpdater".freeze
TYPE_PING = 6
include CyberarmEngine::Common include CyberarmEngine::Common
@@instance = nil @@instance = nil
@@ -15,28 +18,32 @@ class W3DHub
def initialize def initialize
@auto_reconnect = false @auto_reconnect = false
@reconnection_delay = 1
@invocation_id = 0 @invocation_id = 0
logger.info(LOG_TAG) { "Starting emulated SignalR Server List Updater..." } logger.info(LOG_TAG) { "Starting emulated SignalR Server List Updater..." }
run # run
end end
def run def run
Thread.new do Thread.new do
begin Sync do |task|
connect begin
@auto_reconnect = true
while W3DHub::BackgroundWorker.alive? # FIXME
connect if @auto_reconnect while true #W3DHub::BackgroundWorker.alive?
sleep 1 connect if @auto_reconnect
sleep @reconnection_delay
end
rescue => e
puts e
puts e.backtrace
sleep 30
retry
end end
rescue => e
puts e
puts e.backtrace
sleep 30
retry
end end
end end
@@ -48,22 +55,38 @@ class W3DHub
@auto_reconnect = false @auto_reconnect = false
logger.debug(LOG_TAG) { "Requesting connection token..." } logger.debug(LOG_TAG) { "Requesting connection token..." }
response = Api.post("/listings/push/v2/negotiate?negotiateVersion=1", Api::DEFAULT_HEADERS, "", :gsh)
if response.status != 200 result = nil
Api.post("/listings/push/v2/negotiate?negotiateVersion=1", Api::DEFAULT_HEADERS, "", :gsh) do |callback_result|
result = callback_result
end
# FIXME: we've introduced ourselves to callback hell, yay!
while result.nil?
sleep 0.1
end
if result.error?
@auto_reconnect = true @auto_reconnect = true
@reconnection_delay *= 2
@reconnection_delay = 60 if @reconnection_delay > 60
return return
end end
data = JSON.parse(response.body, symbolize_names: true) @reconnection_delay = 1
connect_websocket(JSON.parse(result.data, symbolize_names: true))
end
def connect_websocket(data)
@invocation_id = 0 if @invocation_id > 9095 @invocation_id = 0 if @invocation_id > 9095
id = data[:connectionToken] id = data[:connectionToken]
endpoint = "#{Api::SERVER_LIST_ENDPOINT}/listings/push/v2?id=#{id}" endpoint = "#{Api::SERVER_LIST_ENDPOINT}/listings/push/v2?id=#{id}"
logger.debug(LOG_TAG) { "Connecting to websocket..." } logger.debug(LOG_TAG) { "Connecting to websocket..." }
this = self this = self
@ws = WebSocket::Client::Simple.connect(endpoint, headers: Api::DEFAULT_HEADERS) do |ws| @ws = WebSocketClient.new.connect(endpoint, headers: Api::DEFAULT_HEADERS) do |ws|
ws.on(:open) do ws.on(:open) do
logger.debug(LOG_TAG) { "Requesting json protocol, v1..." } logger.debug(LOG_TAG) { "Requesting json protocol, v1..." }
ws.send({ protocol: "json", version: 1 }.to_json + "\x1e") ws.send({ protocol: "json", version: 1 }.to_json + "\x1e")
@@ -78,65 +101,71 @@ class W3DHub
end end
ws.on(:message) do |msg| ws.on(:message) do |msg|
msg = msg.data.split("\x1e").first msg = msg.to_str.split("\x1e").first
hash = JSON.parse(msg, symbolize_names: true) hash = JSON.parse(msg, symbolize_names: true)
# pp hash if hash[:target] != "ServerStatusChanged" && hash[:type] != 6 && hash[:type] != 3 # pp hash if hash[:target] != "ServerStatusChanged" && hash[:type] != 6 && hash[:type] != 3
# Send PING(?) # Send PING(?)
if hash.empty? || hash[:type] == 6 if hash.empty? || hash[:type] == TYPE_PING
ws.send({ type: 6 }.to_json + "\x1e") ws.send({ type: TYPE_PING }.to_json + "\x1e")
else next
case hash[:type] end
when 1
case hash[:target]
when "ServerRegistered"
data = hash[:arguments].first
this.invocation_id += 1 case hash[:type]
out = { "type": 1, "invocationId": "#{this.invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [data[:id], 1] } when 1
ws.send(out.to_json + "\x1e") case hash[:target]
when "ServerRegistered"
data = hash[:arguments].first
BackgroundWorker.foreground_job( this.invocation_id += 1
->(data) { [Api.server_details(data[:id], 2), data] }, out = {
->(array) do "type": 1,
server_data, data = array "invocationId": "#{this.invocation_id}",
"target": "SubscribeToServerStatusUpdates",
"arguments": [data[:id], 1]
}
ws.send(out.to_json + "\x1e")
next unless server_data BackgroundWorker.foreground_job(
->(data) { [Api.server_details(data[:id], 2), data] },
->(array) do
server_data, data = array
data[:status] = server_data next unless server_data
server = ServerListServer.new(data) data[:status] = server_data
Store.server_list.push(server)
States::Interface.instance&.update_server_browser(server, :update)
end,
nil,
data
)
when "ServerStatusChanged" server = ServerListServer.new(data)
id, data = hash[:arguments] Store.server_list.push(server)
server = Store.server_list.find { |s| s.id == id } States::Interface.instance&.update_server_browser(server, :update)
server_updated = server&.update(data) end,
nil,
data
)
BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :update) }, nil, server) if server_updated when "ServerStatusChanged"
id, data = hash[:arguments]
server = Store.server_list.find { |s| s.id == id }
server_updated = server&.update(data)
when "ServerUnregistered" BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :update) }, nil, server) if server_updated
id = hash[:arguments].first
server = Store.server_list.find { |s| s.id == id }
if server when "ServerUnregistered"
Store.server_list.delete(server) id = hash[:arguments].first
BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :remove) }, nil, server) server = Store.server_list.find { |s| s.id == id }
end
if server
Store.server_list.delete(server)
BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :remove) }, nil, server)
end end
end end
end end
end end
ws.on(:close) do |e| ws.on(:close) do
logger.error(LOG_TAG) { e } logger.error(LOG_TAG) { "Connection closed." }
this.auto_reconnect = true this.auto_reconnect = true
ws.close ws.close
end end
@@ -181,14 +210,24 @@ class W3DHub
# unsubscribe from removed servers # unsubscribe from removed servers
removed_servers.each do removed_servers.each do
@invocation_id += 1 @invocation_id += 1
out = { "type": 1, "invocationId": "#{@invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, 0] } out = {
"type": 1,
"invocationId": "#{@invocation_id}",
"target": "SubscribeToServerStatusUpdates",
"arguments": [server.id, 0]
}
ws.send(out.to_json + "\x1e") ws.send(out.to_json + "\x1e")
end end
# subscribe to new servers # subscribe to new servers
new_servers.each do new_servers.each do
@invocation_id += 1 @invocation_id += 1
out = { "type": 1, "invocationId": "#{@invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, 1] } out = {
"type": 1,
"invocationId": "#{@invocation_id}",
"target": "SubscribeToServerStatusUpdates",
"arguments": [server.id, 1]
}
ws.send(out.to_json + "\x1e") ws.send(out.to_json + "\x1e")
end end
end end

View File

@@ -5,6 +5,7 @@ class W3DHub
def initialize def initialize
@tasks = [] # :installer, :importer, :repairer, :uninstaller @tasks = [] # :installer, :importer, :repairer, :uninstaller
@running_applications = {}
end end
def install(app_id, channel) def install(app_id, channel)
@@ -22,9 +23,7 @@ class W3DHub
# unpack packages # unpack packages
# install dependencies (e.g. visual C runtime) # install dependencies (e.g. visual C runtime)
installer = Installer.new(app_id, channel) @tasks.push(Installer.new(context: task_context(app_id, channel, "version")))
@tasks.push(installer)
end end
def update(app_id, channel) def update(app_id, channel)
@@ -32,7 +31,7 @@ class W3DHub
return false unless installed?(app_id, channel) return false unless installed?(app_id, channel)
updater = Updater.new(app_id, channel) updater = Updater.new(Installer.new(context: task_context(app_id, channel, "version")))
@tasks.push(updater) @tasks.push(updater)
end end
@@ -86,15 +85,27 @@ class W3DHub
# open wwconfig.exe or config.exe for ecw # open wwconfig.exe or config.exe for ecw
if (app_data = installed?(app_id, channel) && W3DHub.unix?) return unless (app_data = installed?(app_id, channel) && W3DHub.unix?)
exe = if Store.settings[:wine_prefix]
"WINEPREFIX=\"#{Store.settings[:wine_prefix]}\" winecfg"
else
"winecfg"
end
Process.spawn("#{exe}") exe = if !Store.settings[:wine_prefix].to_s.empty?
end "WINEPREFIX=\"#{Store.settings[:wine_prefix]}\" winecfg"
else
"winecfg"
end
Process.spawn(exe)
end
def task_context(app_id, channel, version)
Task::Context.new(
SecureRandom.hex,
"games",
app_id,
channel,
version,
"",
""
)
end end
def repair(app_id, channel) def repair(app_id, channel)
@@ -109,7 +120,7 @@ class W3DHub
# unpack packages # unpack packages
# install dependencies (e.g. visual C runtime) if appropriate # install dependencies (e.g. visual C runtime) if appropriate
@tasks.push(Repairer.new(app_id, channel)) @tasks.push(Repairer.new(context: task_context(app_id, channel, "version")))
end end
def uninstall(app_id, channel) def uninstall(app_id, channel)
@@ -124,7 +135,7 @@ class W3DHub
title: "Uninstall #{game.name}?", title: "Uninstall #{game.name}?",
message: "Are you sure you want to uninstall #{game.name} (#{channel})?", message: "Are you sure you want to uninstall #{game.name} (#{channel})?",
accept_callback: proc { accept_callback: proc {
@tasks.push(Uninstaller.new(app_id, channel)) @tasks.push(Uninstaller.new(context: task_context(app_id, channel, "version")))
} }
) )
end end
@@ -169,11 +180,17 @@ class W3DHub
def wine_command(app_id, channel) def wine_command(app_id, channel)
return "" if W3DHub.windows? return "" if W3DHub.windows?
if Store.settings[:wine_prefix] "\"#{Store.settings[:wine_command]}\" "
"WINEPREFIX=\"#{Store.settings[:wine_prefix]}\" \"#{Store.settings[:wine_command]}\" " end
else
"#{Store.settings[:wine_command]} " def wine_enviroment_variables(app_id, channel)
end vars = {}
return vars if W3DHub.windows?
vars["WINEPREFIX"] = Store.settings[:wine_prefix] unless Store.settings[:wine_prefix].to_s.empty?
# vars["WINEDEBUG"] = "-all" if true # TODO make this an option. wine debug interferences with pid returned from Process.spawn
vars
end end
def mangohud_command(app_id, channel) def mangohud_command(app_id, channel)
@@ -188,6 +205,13 @@ class W3DHub
end end
end end
def mangohud_enviroment_variables(app_id, channel)
vars = {}
return vars if W3DHub.windows?
vars
end
def dxvk_command(app_id, channel) def dxvk_command(app_id, channel)
return "" if W3DHub.windows? return "" if W3DHub.windows?
@@ -201,6 +225,13 @@ class W3DHub
end end
end end
def dxvk_enviroment_variables(app_id, channel)
vars = {}
return vars if W3DHub.windows?
vars
end
def start_command(path, exe) def start_command(path, exe)
if W3DHub.windows? if W3DHub.windows?
"start /D \"#{path}\" /B #{exe}" "start /D \"#{path}\" /B #{exe}"
@@ -212,17 +243,33 @@ class W3DHub
def run(app_id, channel, *args) def run(app_id, channel, *args)
if (app_data = installed?(app_id, channel)) if (app_data = installed?(app_id, channel))
install_directory = app_data[:install_directory] install_directory = app_data[:install_directory]
exe_path = app_id == "ecw" ? "#{install_directory}/game500.exe" : "#{install_directory}/game.exe" exe_path = app_id == "ecw" ? "#{install_directory}/game500.exe" : app_data[:install_path]
exe_path.gsub!("/", "\\") if W3DHub.windows? exe_path.gsub!("/", "\\") if W3DHub.windows?
exe_path.gsub!("\\", "/") if W3DHub.unix? exe_path.gsub!("\\", "/") if W3DHub.unix?
exe = File.basename(exe_path) exe = File.basename(exe_path)
path = File.dirname(exe_path) path = File.dirname(exe_path)
env = {}
if W3DHub.unix?
env.merge!(
dxvk_enviroment_variables(app_id, channel),
mangohud_enviroment_variables(app_id, channel),
wine_enviroment_variables(app_id, channel)
)
end
attempted = false attempted = false
begin begin
pid = Process.spawn("#{dxvk_command(app_id, channel)}#{mangohud_command(app_id, channel)}#{wine_command(app_id, channel)}#{attempted ? start_command(path, exe) : "\"#{exe_path}\""} -launcher #{args.join(' ')}") pid = Process.spawn(
env,
"#{dxvk_command(app_id, channel)}"\
"#{mangohud_command(app_id, channel)}"\
"#{wine_command(app_id, channel)}"\
"#{attempted ? start_command(path, exe) : "\"#{exe_path}\""} "\
"-launcher #{args.join(' ')}"
)
Process.detach(pid) Process.detach(pid)
BackgroundWorker.foreground_parallel_job(-> { monitor_process(app_id, channel, pid) }, ->(result) { handle_process_result(app_id, channel, result) })
rescue Errno::EINVAL => e rescue Errno::EINVAL => e
retryable = !attempted retryable = !attempted
attempted = true attempted = true
@@ -235,13 +282,52 @@ class W3DHub
end end
end end
def monitor_process(app_id, channel, pid)
key = "#{app_id}-#{channel}"
@running_applications[key] = pid
status = Process::Status.wait(pid)
pp [pid, status]
@running_applications.delete(key)
status
end
def handle_process_result(app_id, channel, status)
pp [app_id, channel, status]
# Everything's fine
return if status.pid >= 0 && status.success?
# Everything's not fine
reason = status.pid.positive? ? "Crashed" : "Failed to Launch"
game = Store.applications.games.find { |g| g.id == app_id }
title = "#{reason}: #{game.name}" if game
title = "Application #{reason}" unless game
message = if status.pid.negative?
"Command Not Found."
else
"Application crashed."
end
push_state(
States::MessageDialog,
title: title,
message: message,
accept_callback: proc {
}
)
end
def join_server(app_id, channel, server, username = Store.settings[:server_list_username], password = nil, multi = false) def join_server(app_id, channel, server, username = Store.settings[:server_list_username], password = nil, multi = false)
if installed?(app_id, channel) && username.to_s.length.positive? return unless installed?(app_id, channel) && username.to_s.length.positive?
run(
app_id, channel, run(
"+connect #{server.address}:#{server.port} +netplayername #{username}#{password ? " +password \"#{password}\"" : ""}#{multi ? " +multi" : ""}" app_id, channel,
) "+connect #{server.address}:#{server.port} +netplayername #{username}#{password ? " +password \"#{password}\"" : ""}#{multi ? " +multi" : ""}"
end )
end end
def play_now_server(app_id, channel) def play_now_server(app_id, channel)
@@ -249,11 +335,24 @@ class W3DHub
return nil unless app_data return nil unless app_data
found_server = Store.server_list.select do |server| server_options = Store.server_list.select do |server|
server.game == app_id && server.channel == channel && !server.status.password && server.status.player_count < server.status.max_players server.game == app_id &&
end&.first server.channel == channel &&
!server.status.password &&
server.status.player_count < server.status.max_players
end
# sort by player count HIGH to LOW
# and by ping LOW to HIGH
server_options.sort! do |a, b|
[b.status.player_count, a.ping] <=> [a.status.player_count, b.ping]
end
found_server ? found_server : nil # try to find server with lowest ping and matching version
found_server = server_options.find { |server| server.version == app_data[:installed_version] }
# try to find server with lowest ping and undefined version
found_server ||= server_options.find { |server| server.version == Api::ServerListServer::NO_OR_DEFAULT_VERSION }
found_server
end end
def play_now(app_id, channel) def play_now(app_id, channel)
@@ -283,7 +382,7 @@ class W3DHub
end end
end end
def favorive(app_id, bool) def favorite(app_id, bool)
Store.settings[:favorites] ||= {} Store.settings[:favorites] ||= {}
if bool if bool
@@ -456,7 +555,7 @@ class W3DHub
end end
def installing?(app_id, channel) def installing?(app_id, channel)
@tasks.find { |t| t.is_a?(Installer) && t.app_id == app_id && t.release_channel == channel } @tasks.find { |t| t.is_a?(Installer) && t.context.app_id == app_id && t.context.channel_id == channel }
end end
def updateable?(app_id, channel) def updateable?(app_id, channel)
@@ -509,6 +608,54 @@ class W3DHub
app.channels.detect { |g| g.id.to_s == channel_id.to_s } app.channels.detect { |g| g.id.to_s == channel_id.to_s }
end end
def handle_task_event(event)
# ONLY CALL on MAIN Ractor
raise "Something has gone horribly wrong!" unless Ractor.main?
pp event
task = @tasks.find { |t| t.context.task_id == event.task_id }
return unless task # FIXME: This is probably a fatal error
case event.type
when Task::EVENT_FAILURE
Store.main_thread_queue << proc do
window.push_state(
W3DHub::States::MessageDialog,
type: event.data[:type],
title: event.data[:title],
message: event.data[:message]
)
end
# FIXME: Send event to Games page to trigger refresh
States::Interface.instance&.hide_application_taskbar
@tasks.delete(task)
when Task::EVENT_START
States::Interface.instance&.show_application_taskbar
when Task::EVENT_SUCCESS
States::Interface.instance&.hide_application_taskbar
@tasks.delete(task)
# FIXME: Send event to Games page to trigger refresh
when Task::EVENT_STATUS
task.status = event.data
States::Interface.instance&.update_interface_task_status(task)
when Task::EVENT_STATUS_OPERATION
hash = event.data
operation = task.status.operations[operation[:id]]
if operation
operation.label = hash[:label]
operation.value = hash[:value]
operation.progress = hash[:progress]
States::Interface.instance&.update_interface_task_status(task)
end
end
end
# No application tasks are being done # No application tasks are being done
def idle? def idle?
!busy? !busy?
@@ -529,15 +676,37 @@ class W3DHub
@tasks.delete_if { |t| t.state == :complete || t.state == :halted || t.state == :failed } @tasks.delete_if { |t| t.state == :complete || t.state == :halted || t.state == :failed }
task = @tasks.find { |t| t.state == :not_started } task = @tasks.find { |t| t.state == :not_started }
task&.start
return unless task
# mark MAIN ractor's task as started before handing off to background ractor
# so that we don't start up multiple tasks at once.
task.start
on_ractor(task)
end
def on_ractor(task)
raise "Something has gone horribly wrong!!!" unless Ractor.main?
ractor = Ractor.new(task) do |t|
t.start
end
Thread.new do
while (message_event = ractor.take)
break unless message_event.is_a?(Task::MessageEvent)
Store.application_manager.handle_task_event(message_event)
end
end
end end
def task?(type, app_id, channel) def task?(type, app_id, channel)
@tasks.find do |t| @tasks.find do |t|
t.type == type && t.type == type &&
t.app_id == app_id && t.context.app_id == app_id &&
t.release_channel == channel && t.context.channel_id == channel &&
[ :not_started, :running, :paused ].include?(t.state) [ :not_started, :running, :paused ].include?(t.state)
end end
end end
end end

View File

@@ -1,10 +1,10 @@
class W3DHub class W3DHub
class ApplicationManager class ApplicationManager
class Status class Status
attr_reader :application, :channel, :step, :operations, :data attr_reader :application, :channel, :operations, :data
attr_accessor :label, :value, :progress attr_accessor :label, :value, :progress, :step
def initialize(application:, channel:, label: "", value: "", progress: 0.0, step: :pending, operations: {}, &callback) def initialize(application:, channel:, label: "", value: "", progress: 0.0, step: :pending, operations: {})
@application = application @application = application
@channel = channel @channel = channel
@@ -15,17 +15,10 @@ class W3DHub
@step = step @step = step
@operations = operations @operations = operations
@callback = callback
@data = {} @data = {}
end end
def step=(sym)
@step = sym
@callback&.call(self)
@step
end
class Operation class Operation
attr_accessor :label, :value, :progress attr_accessor :label, :value, :progress

View File

@@ -114,26 +114,33 @@ class W3DHub
def normalize_path(path, base_path) def normalize_path(path, base_path)
path = path.to_s.gsub("\\", "/") path = path.to_s.gsub("\\", "/")
return path if W3DHub.windows? # Windows is easy, or annoying, depending how you look at it... return "#{base_path}/#{path}" if W3DHub.windows? # Windows is easy, or annoying, depending how you look at it...
constructed_path = base_path constructed_path = base_path
lowercase_full_path = "#{base_path}/#{path}".downcase.strip.freeze
accepted_parts = 0
split_path = path.split("/") split_path = path.split("/")
split_path.each do |segment| split_path.each do |segment|
Dir.glob("#{constructed_path}/*").each do |part| Dir.glob("#{constructed_path}/*").each do |part|
next unless "#{constructed_path}/#{segment}".downcase == part.downcase next unless "#{constructed_path}/#{segment}".downcase == part.downcase
constructed_path = part # Handle edge case where a file with the same name is in a higher directory
next if File.file?(part) && part.downcase.strip != lowercase_full_path
break if File.file?(constructed_path) constructed_path = part
accepted_parts += 1
break
end end
end end
# Find file if it exists, otherwise downcase the `path` sans `base_path` # Find file if it exists else use provided path as cased
if "#{base_path}/#{path}".length == constructed_path.length if constructed_path.downcase.strip == lowercase_full_path
constructed_path constructed_path
elsif accepted_parts.positive?
"#{constructed_path}/#{split_path[accepted_parts..].join('/')}"
else else
"#{base_path}/#{path.downcase}" "#{base_path}/#{path}" # File doesn't exist, case doesn't matter.
end end
end end
@@ -176,7 +183,8 @@ class W3DHub
# Wine present? # Wine present?
if W3DHub.unix? if W3DHub.unix?
wine_present = W3DHub.command("which #{Store.settings[:wine_command]}") wine_present = W3DHub.command("which #{Store.settings[:wine_command]}")
fail!("FAIL FAST: `which #{Store.settings[:wine_command]}` command failed, wine is not installed. Will be unable to create prefixes or launch games.") unless wine_present fail!("FAIL FAST: `which #{Store.settings[:wine_command]}` command failed, wine is not installed.\n\n"\
"Will be unable to launch game.\n\nCheck wine options in launcher's settings.") unless wine_present
end end
end end
@@ -732,34 +740,48 @@ class W3DHub
temp_file_path = normalize_path(manifest_file.name, temp_path) temp_file_path = normalize_path(manifest_file.name, temp_path)
logger.info(LOG_TAG) { " Loading #{temp_file_path}.patch..." } logger.info(LOG_TAG) { " Loading #{temp_file_path}.patch..." }
patch_mix = W3DHub::Mixer::Reader.new(file_path: "#{temp_file_path}.patch", ignore_crc_mismatches: false) patch_mix = W3DHub::WWMix.new(path: "#{temp_file_path}.patch")
patch_info = JSON.parse(patch_mix.package.files.find { |f| f.name.casecmp?(".w3dhub.patch") || f.name.casecmp?(".bhppatch") }.data, symbolize_names: true) unless patch_mix.load
raise patch_mix.error_reason
end
patch_entry = patch_mix.entries.find { |e| e.name.casecmp?(".w3dhub.patch") || e.name.casecmp?(".bhppatch") }
patch_entry.read
# "remove" patch meta file from patch before copying patch data
patch_mix.entries.delete(patch_entry)
patch_info = JSON.parse(patch_entry.blob, symbolize_names: true)
logger.info(LOG_TAG) { " Loading #{file_path}..." } logger.info(LOG_TAG) { " Loading #{file_path}..." }
target_mix = W3DHub::Mixer::Reader.new(file_path: "#{file_path}", ignore_crc_mismatches: false) target_mix = W3DHub::WWMix.new(path: "#{file_path}")
unless target_mix.load
raise target_mix.error_reason
end
logger.info(LOG_TAG) { " Removing files..." } if patch_info[:removedFiles].size.positive? logger.info(LOG_TAG) { " Removing files..." } if patch_info[:removedFiles].size.positive?
patch_info[:removedFiles].each do |file| patch_info[:removedFiles].each do |file|
logger.debug(LOG_TAG) { " #{file}" } logger.debug(LOG_TAG) { " #{file}" }
target_mix.package.files.delete_if { |f| f.name.casecmp?(file) } target_mix.entries.delete_if { |e| e.name.casecmp?(file) }
end end
logger.info(LOG_TAG) { " Adding/Updating files..." } if patch_info[:updatedFiles].size.positive? logger.info(LOG_TAG) { " Adding/Updating files..." } if patch_info[:updatedFiles].size.positive?
patch_info[:updatedFiles].each do |file| patch_info[:updatedFiles].each do |file|
logger.debug(LOG_TAG) { " #{file}" } logger.debug(LOG_TAG) { " #{file}" }
patch = patch_mix.package.files.find { |f| f.name.casecmp?(file) } patch_mix.entries.each do |entry|
target = target_mix.package.files.find { |f| f.name.casecmp?(file) } target_mix.add_entry(entry: entry, replace: true)
if target
target_mix.package.files[target_mix.package.files.index(target)] = patch
else
target_mix.package.files << patch
end end
end end
logger.info(LOG_TAG) { " Writing updated #{file_path}..." } if patch_info[:updatedFiles].size.positive? logger.info(LOG_TAG) { " Writing updated #{file_path}..." } if patch_info[:updatedFiles].size.positive?
W3DHub::Mixer::Writer.new(file_path: "#{file_path}", package: target_mix.package, memory_buffer: true, encrypted: target_mix.encrypted?) temp_mix_path = "#{temp_path}/#{File.basename(file_path)}"
temp_mix = W3DHub::WWMix.new(path: temp_mix_path, encrypted: target_mix.encrypted?)
target_mix.entries.each { |e| temp_mix.add_entry(entry: e, replace: true) }
unless temp_mix.save
raise temp_mix.error_reason
end
# Overwrite target mix with temp mix
FileUtils.mv(temp_mix_path, file_path)
FileUtils.remove_dir(temp_path) FileUtils.remove_dir(temp_path)

View File

@@ -8,9 +8,7 @@ class W3DHub
end end
def execute_task def execute_task
show_application_taskbar fail_fast!
fail_fast
return false if failed? return false if failed?
fetch_manifests fetch_manifests
@@ -46,9 +44,6 @@ class W3DHub
mark_application_installed mark_application_installed
return false if failed? return false if failed?
sleep 1
hide_application_taskbar
true true
end end
end end

View File

@@ -1,166 +0,0 @@
class W3DHub
class BackgroundWorker
LOG_TAG = "W3DHub::BackgroundWorker"
@@instance = nil
@@alive = false
def self.create
raise "BackgroundWorker instance already exists!" if @@instance
logger.info(LOG_TAG) { "Starting background job worker..." }
@@thread = Thread.current
@@alive = true
@@run = true
@@instance = self.new
@@instance.handle_jobs
end
def self.instance
@@instance
end
def self.run?
@@run
end
def self.alive?
@@alive
end
def self.busy?
instance&.busy?
end
def self.shutdown!
@@run = false
end
def self.kill!
@@thread.kill
@@instance.kill!
end
def self.job(job, callback, error_handler = nil, data = nil)
@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
end
def self.parallel_job(job, callback, error_handler = nil, data = nil)
@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
end
def self.foreground_job(job, callback, error_handler = nil, data = nil)
@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
end
def self.foreground_parallel_job(job, callback, error_handler = nil, data = nil)
@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
end
def initialize
@busy = false
@jobs = []
# Jobs which are order independent
@parallel_busy = false
@thread_pool = []
@parallel_jobs = []
end
def kill!
@thread_pool.each(&:kill)
logger.info(LOG_TAG) { "Forcefully killed background job worker." }
@@alive = false
end
def handle_jobs
8.times do |i|
Thread.new do
@thread_pool << Thread.current
while BackgroundWorker.run?
job = @parallel_jobs.shift
@parallel_busy = true
begin
job&.do
rescue => e
job&.raise_error(e)
end
@parallel_busy = !@parallel_jobs.empty?
sleep 0.1
end
end
end
Thread.new do
@thread_pool << Thread.current
while BackgroundWorker.run?
job = @jobs.shift
@busy = true
begin
job&.do
rescue => e
job&.raise_error(e)
end
@busy = !@jobs.empty?
sleep 0.1
end
logger.info(LOG_TAG) { "Stopped background job worker." }
@@alive = false
end
end
def add_job(job)
@jobs << job
end
def add_parallel_job(job)
@parallel_jobs << job
end
def busy?
@busy || @parallel_busy
end
class Job
def initialize(job:, callback:, error_handler: nil, deliver_to_queue: false, data: nil)
@job = job
@callback = callback
@error_handler = error_handler
@deliver_to_queue = deliver_to_queue
@data = data
end
def do
result = @data ? @job.call(@data) : @job.call
deliver(result)
end
def deliver(result)
if @deliver_to_queue
Store.main_thread_queue << -> { @callback.call(result) }
else
@callback.call(result)
end
end
def raise_error(error)
logger.error error
@error_handler&.call(error)
end
end
end
end

View File

@@ -1,7 +1,7 @@
class W3DHub class W3DHub
# Maybe add remote game launch from server list app? # Maybe add remote game launch from server list app?
class MulticastServer # Maybe add intranet package delivery?
MULTICAST_ADDR = "224.87.51.68" class BroadcastServer
PORT = 7050 PORT = 7050
def initialize def initialize

View File

@@ -9,19 +9,17 @@ class W3DHub
end end
# Fetch a generic uri # Fetch a generic uri
def self.fetch(uri:, force_fetch: false, async: true, backend: :w3dhub) def self.fetch(uri:, force_fetch: false, backend: :w3dhub)
path = path(uri) path = path(uri)
if !force_fetch && File.exist?(path) if !force_fetch && File.exist?(path)
path path
elsif async
BackgroundWorker.job(
-> { Api.fetch(uri, W3DHub::Api::DEFAULT_HEADERS, nil, backend) },
->(response) { File.open(path, "wb") { |f| f.write response.body } if response.status == 200 }
)
else else
response = Api.fetch(uri, W3DHub::Api::DEFAULT_HEADERS, nil, backend) Api.fetch(path: uri, backend: backend) do |result|
File.open(path, "wb") { |f| f.write response.body } if response.status == 200 if result.okay?
File.open(path, "wb") { |f| f.write result.data }
end
end
end end
end end
@@ -50,54 +48,16 @@ class W3DHub
end end
# Download a W3D Hub package # Download a W3D Hub package
# TODO: More work needed to make this work reliably def self.async_fetch_package(package, block)
def self._async_fetch_package(package, block)
path = package_path(package.category, package.subcategory, package.name, package.version)
headers = Api::FORM_ENCODED_HEADERS
start_from_bytes = package.custom_partially_valid_at_bytes
logger.info(LOG_TAG) { " Start from bytes: #{start_from_bytes} of #{package.size}" }
create_directories(path)
file = File.open(path, start_from_bytes.positive? ? "r+b" : "wb")
if start_from_bytes.positive?
headers = Api::FORM_ENCODED_HEADERS + [["Range", "bytes=#{start_from_bytes}-"]]
file.pos = start_from_bytes
end
body = "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}"
response = Api.post("/apis/launcher/1/get-package", headers, body)
total_bytes = package.size
remaining_bytes = total_bytes - start_from_bytes
response.each do |chunk|
file.write(chunk)
remaining_bytes -= chunk.size
block.call(chunk, remaining_bytes, total_bytes)
end
response.status == 200
ensure
file&.close
end
# Download a W3D Hub package
def self.fetch_package(package, block)
endpoint_download_url = package.download_url || "#{Api::W3DHUB_API_ENDPOINT}/apis/launcher/1/get-package" endpoint_download_url = package.download_url || "#{Api::W3DHUB_API_ENDPOINT}/apis/launcher/1/get-package"
if package.download_url if package.download_url
uri_path = package.download_url.split("/").last uri_path = package.download_url.split("/").last
endpoint_download_url = package.download_url.sub(uri_path, URI.encode_uri_component(uri_path)) endpoint_download_url = package.download_url.sub(uri_path, URI.encode_uri_component(uri_path))
end end
path = package_path(package.category, package.subcategory, package.name, package.version) path = package_path(package.category, package.subcategory, package.name, package.version)
headers = { "Content-Type": "application/x-www-form-urlencoded", "User-Agent": Api::USER_AGENT } headers = [["content-type", "application/x-www-form-urlencoded"], ["user-agent", Api::USER_AGENT]]
headers["Authorization"] = "Bearer #{Store.account.access_token}" if Store.account && !package.download_url headers << ["authorization", "Bearer #{Store.account.access_token}"] if Store.account && !package.download_url
body = "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}" body = URI.encode_www_form("data": JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version }))
start_from_bytes = package.custom_partially_valid_at_bytes start_from_bytes = package.custom_partially_valid_at_bytes
logger.info(LOG_TAG) { " Start from bytes: #{start_from_bytes} of #{package.size}" } logger.info(LOG_TAG) { " Start from bytes: #{start_from_bytes} of #{package.size}" }
@@ -107,38 +67,60 @@ class W3DHub
file = File.open(path, start_from_bytes.positive? ? "r+b" : "wb") file = File.open(path, start_from_bytes.positive? ? "r+b" : "wb")
if start_from_bytes.positive? if start_from_bytes.positive?
headers["Range"] = "bytes=#{start_from_bytes}-" headers << ["range", "bytes=#{start_from_bytes}-"]
file.pos = start_from_bytes file.pos = start_from_bytes
end end
streamer = lambda do |chunk, remaining_bytes, total_bytes| result = false
file.write(chunk) Sync do
uri = URI(endpoint_download_url)
block.call(chunk, remaining_bytes, total_bytes) response = W3DHub::Api.provision_http_client(uri.origin).send((package.download_url ? :get : :post), uri.request_uri, headers, body)
end if response.success?
total_bytes = package.size
# Create a new connection due to some weirdness somewhere in Excon response.each do |chunk|
response = Excon.send( file.write(chunk)
package.download_url ? :get : :post,
endpoint_download_url,
tcp_nodelay: true,
headers: headers,
body: package.download_url ? "" : body,
chunk_size: 50_000,
response_block: streamer,
middlewares: Excon.defaults[:middlewares] + [Excon::Middleware::RedirectFollower]
)
if response.status == 200 || response.status == 206 block.call(chunk, total_bytes - file.pos, total_bytes)
return true end
else
result = true
end
if response&.status == 200 || response&.status == 206
result = true
else
logger.debug(LOG_TAG) { " Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})" }
logger.debug(LOG_TAG) { " Download URL: #{endpoint_download_url}, response: #{response&.status || -1}" }
result = false
end
rescue Async::Timeout => e
logger.error(LOG_TAG) { " Connection to \"#{endpoint_download_url}\" timed out after: #{W3DHub::Api::API_TIMEOUT} seconds" }
logger.error(LOG_TAG) { e }
logger.debug(LOG_TAG) { " Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})" } logger.debug(LOG_TAG) { " Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})" }
logger.debug(LOG_TAG) { " Download URL: #{endpoint_download_url}, response: #{response.status}" } logger.debug(LOG_TAG) { " Download URL: #{endpoint_download_url}, response: #{response&.status || -1}" }
false result = false
rescue StandardError => e
logger.error(LOG_TAG) { " Connection to \"#{endpoint_download_url}\" errored:" }
logger.error(LOG_TAG) { e }
logger.debug(LOG_TAG) { " Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})" }
logger.debug(LOG_TAG) { " Download URL: #{endpoint_download_url}, response: #{response&.status || -1}" }
result = false
ensure
file&.close
response&.close
end end
ensure
file&.close result
end
# Download a W3D Hub package
def self.fetch_package(package, block)
async_fetch_package(package, block)
end end
def self.acquire_net_lock(key) def self.acquire_net_lock(key)

View File

@@ -1,4 +1,8 @@
class W3DHub class W3DHub
PLATFORM_WINDOWS = RbConfig::CONFIG["host_os"] =~ /(mingw|mswin|windows)/i
PLATFORM_DARWIN = RbConfig::CONFIG["host_os"] =~ /(darwin|mac os)/i
PLATFORM_LINUX = RbConfig::CONFIG["host_os"] =~ /(linux|bsd|aix|solaris)/i
def self.format_size(bytes) def self.format_size(bytes)
case bytes case bytes
when 0..1023 # Bytes when 0..1023 # Bytes
@@ -17,15 +21,15 @@ class W3DHub
end end
def self.windows? def self.windows?
RbConfig::CONFIG["host_os"] =~ /(mingw|mswin|windows)/i PLATFORM_WINDOWS
end end
def self.mac? def self.mac?
RbConfig::CONFIG["host_os"] =~ /(darwin|mac os)/i PLATFORM_DARWIN
end end
def self.linux? def self.linux?
RbConfig::CONFIG["host_os"] =~ /(linux|bsd|aix|solaris)/i PLATFORM_LINUX
end end
def self.unix? def self.unix?
@@ -140,18 +144,16 @@ class W3DHub
end end
status.zero? status.zero?
else elsif block
if block IO.popen(command, "r") do |io|
IO.popen(command, "r") do |io| io.each_line do |line|
io.each_line do |line| block&.call(line)
block&.call(line)
end
end end
$CHILD_STATUS.success?
else
system(command)
end end
$CHILD_STATUS.success?
else
system(command)
end end
end end
@@ -159,23 +161,26 @@ class W3DHub
File.expand_path("~") File.expand_path("~")
end end
def self.ask_file(title: "Open File", filter: "*game*.exe") def self.ask_file(title: "Open File", filter: "*game*.exe", filters: [])
filters << filter if filters.empty?
if W3DHub.unix? if W3DHub.unix?
# search for command # search for command
cmds = %w{ zenity matedialog qarma kdialog } cmds = %w[zenity matedialog qarma kdialog]
command = cmds.find do |cmd| command = cmds.find do |cmd|
cmd if system("which #{cmd}") cmd if system("which #{cmd}")
end end
path = case File.basename(command) path = case File.basename(command)
when "zenity", "matedialog", "qarma" when "zenity", "matedialog", "qarma"
`#{command} --file-selection --title "#{title}" --file-filter "#{filter}"` options = filters.map { |s| format("--file-filter=\"%s\"", s) }.join(" ")
when "kdialog" `#{command} --file-selection --title \"#{title}\" #{options}`
`#{command} --title "#{title}" --getopenfilename . "#{filter}"` when "kdialog"
else `#{command} --title "#{title}" --getopenfilename . "#{filters.join(" ")}"`
raise "No known command found for system file selection dialog!" else
end raise "No known command found for system file selection dialog!"
end
path.strip path.strip
else else
@@ -189,20 +194,20 @@ class W3DHub
def self.ask_folder(title: "Open Folder") def self.ask_folder(title: "Open Folder")
if W3DHub.unix? if W3DHub.unix?
# search for command # search for command
cmds = %w{ zenity matedialog qarma kdialog } cmds = %w[zenity matedialog qarma kdialog]
command = cmds.find do |cmd| command = cmds.find do |cmd|
cmd if system("which #{cmd}") cmd if system("which #{cmd}")
end end
path = case File.basename(command) path = case File.basename(command)
when "zenity", "matedialog", "qarma" when "zenity", "matedialog", "qarma"
`#{command} --file-selection --directory --title "#{title}"` `#{command} --file-selection --directory --title "#{title}"`
when "kdialog" when "kdialog"
`#{command} --title "#{title}" --getexistingdirectory #{Dir.home}"` `#{command} --title "#{title}" --getexistingdirectory #{Dir.home}"`
else else
raise "No known command found for system file selection dialog!" raise "No known command found for system file selection dialog!"
end end
path.strip path.strip
else else

102
lib/i18n.rb Normal file
View File

@@ -0,0 +1,102 @@
# The I18n gem is a real pain to work with when packaging with Ocra(n)
# and we're not using its 'advanced' features so emulate its API here.
require "yaml"
class I18n
class InvalidLocale < StandardError
end
@locale = :en
@default_locale = :en
@load_path = []
@translations = {}
def self.load_path
@load_path
end
def self.default_locale
@default_locale.to_sym
end
def self.default_locale=(locale)
@default_locale = locale.to_s
end
def self.locale
@locale.to_sym
end
def self.locale=(locale)
locale = locale.to_s
raise InvalidLocale unless valid_locale?(locale)
@locale = locale
end
def self.t(symbol)
return symbol.to_s unless valid_locale?(@locale)
@translations[@locale] || load_locale(@locale)
translations = @translations[@locale]
return translations[symbol] if translations
translation = @translations.dig(@default_locale, symbol)
return translation if translation
return symbol.to_s
end
def self.available_locales
@load_path.flatten.map { |f| File.basename(f, ".yml").to_s.downcase.to_sym }
end
private
def self.load_locale(locale)
locale = locale.to_s
return if @translations[locale] && !@translations[locale].empty?
if (file = valid_locale?(locale))
yaml = YAML.load_file(file)
raise InvalidLocale unless yaml[locale]
key = ""
hash = yaml[locale]
hash.each_pair do |key, v|
if v.is_a?(String)
@translations[locale] ||= {}
@translations[locale][key.to_sym] = v
else
load_locale_part(locale, key, v)
end
end
end
end
def self.load_locale_part(locale, key, part)
locale = locale.to_s
part.each_pair do |k, v|
if v.is_a?(String)
@translations[locale] ||= {}
@translations[locale]["#{key}.#{k}".to_sym] = v
else
load_locale_part(locale, "#{key}.#{k}", v)
end
end
end
def self.valid_locale?(locale)
locale = locale.to_s
@load_path.flatten.find do |file|
File.basename(file, ".yml").to_s.downcase.strip == locale
end
end
end

View File

@@ -1,386 +0,0 @@
require "digest"
require "stringio"
class W3DHub
# https://github.com/TheUnstoppable/MixLibrary used for reference
class Mixer
DEFAULT_BUFFER_SIZE = 32_000_000
MIX1_HEADER = 0x3158494D
MIX2_HEADER = 0x3258494D
class MixParserException < RuntimeError; end
class MixFormatException < RuntimeError; end
class MemoryBuffer
def initialize(file_path:, mode:, buffer_size:, encoding: Encoding::ASCII_8BIT)
@mode = mode
@file = File.open(file_path, mode == :read ? "rb" : "wb")
@file.pos = 0
@file_size = File.size(file_path)
@buffer_size = buffer_size
@chunk = 0
@last_chunk = 0
@max_chunks = @file_size / @buffer_size
@last_cached_chunk = nil
@encoding = encoding
@last_buffer_pos = 0
@buffer = @mode == :read ? StringIO.new(@file.read(@buffer_size)) : StringIO.new
@buffer.set_encoding(encoding)
# Cache frequently accessed chunks to reduce disk hits
@cache = {}
end
def pos
@chunk * @buffer_size + @buffer.pos
end
def pos=(offset)
last_chunk = @chunk
@chunk = offset / @buffer_size
raise "No backsies! #{offset} (#{@chunk}/#{last_chunk})" if @mode == :write && @chunk < last_chunk
fetch_chunk(@chunk) if @mode == :read
@buffer.pos = offset % @buffer_size
end
# string of bytes
def write(bytes)
length = bytes.length
# Crossing buffer boundry
if @buffer.pos + length > @buffer_size
edge_size = @buffer_size - @buffer.pos
buffer_edge = bytes[0...edge_size]
bytes_to_write = bytes.length - buffer_edge.length
chunks_to_write = (bytes_to_write / @buffer_size.to_f).ceil
bytes_written = buffer_edge.length
@buffer.write(buffer_edge)
flush_chunk
chunks_to_write.times do |i|
i += 1
@buffer.write(bytes[bytes_written...bytes_written + @buffer_size])
bytes_written += @buffer_size
flush_chunk if string.length == @buffer_size
end
else
@buffer.write(bytes)
end
bytes
end
def write_header(data_offset:, name_offset:)
flush_chunk
@file.pos = 4
write_i32(data_offset)
write_i32(name_offset)
@file.pos = 0
end
def write_i32(int)
@file.write([int].pack("l"))
end
def read(bytes = nil)
raise ArgumentError, "Cannot read whole file" if bytes.nil?
raise ArgumentError, "Cannot under read buffer" if bytes.negative?
# Long read, need to fetch next chunk while reading, mostly defeats this class...?
if @buffer.pos + bytes > buffered
buff = string[@buffer.pos..buffered]
bytes_to_read = bytes - buff.length
chunks_to_read = (bytes_to_read / @buffer_size.to_f).ceil
chunks_to_read.times do |i|
i += 1
fetch_chunk(@chunk + 1)
if i == chunks_to_read # read partial
already_read_bytes = (chunks_to_read - 1) * @buffer_size
bytes_more_to_read = bytes_to_read - already_read_bytes
buff << @buffer.read(bytes_more_to_read)
else
buff << @buffer.read
end
end
buff
else
fetch_chunk(@chunk) if @last_chunk != @chunk
@buffer.read(bytes)
end
end
def readbyte
fetch_chunk(@chunk + 1) if @buffer.pos + 1 > buffered
@buffer.readbyte
end
def fetch_chunk(chunk)
raise ArgumentError, "Cannot fetch chunk #{chunk}, only #{@max_chunks} exist!" if chunk > @max_chunks
@last_chunk = @chunk
@chunk = chunk
@last_buffer_pos = @buffer.pos
cached = @cache[chunk]
if cached
@buffer.string = cached
else
@file.pos = chunk * @buffer_size
buff = @buffer.string = @file.read(@buffer_size)
# Cache the active chunk (implementation bounces from @file_data_chunk and back to this for each 'file' processed)
if @chunk != @file_data_chunk && @chunk != @last_cached_chunk
@cache.delete(@last_cached_chunk) unless @last_cached_chunk == @file_data_chunk
@cache[@chunk] = buff
@last_cached_chunk = @chunk
end
buff
end
end
# This is accessed quite often, keep it around
def cache_file_data_chunk!
@file_data_chunk = @chunk
last_buffer_pos = @buffer.pos
@buffer.pos = 0
@cache[@chunk] = @buffer.read
@buffer.pos = last_buffer_pos
end
def flush_chunk
@last_chunk = @chunk
@chunk += 1
@file.pos = @last_chunk * @buffer_size
@file.write(string)
@buffer.string = "".force_encoding(@encoding)
end
def string
@buffer.string
end
def buffered
@buffer.string.length
end
def close
@file&.close
end
end
class Reader
attr_reader :package
def initialize(file_path:, ignore_crc_mismatches: false, metadata_only: false, buffer_size: DEFAULT_BUFFER_SIZE)
@package = Package.new
@buffer = MemoryBuffer.new(file_path: file_path, mode: :read, buffer_size: buffer_size)
@buffer.pos = 0
@encrypted = false
# Valid header
if (mime = read_i32) && (mime == MIX1_HEADER || mime == MIX2_HEADER)
@encrypted = mime == MIX2_HEADER
file_data_offset = read_i32
file_names_offset = read_i32
@buffer.pos = file_names_offset
file_count = read_i32
file_count.times do
@package.files << Package::File.new(name: read_string)
end
@buffer.pos = file_data_offset
@buffer.cache_file_data_chunk!
_file_count = read_i32
file_count.times do |i|
file = @package.files[i]
file.mix_crc = read_u32.to_s(16).rjust(8, "0")
file.content_offset = read_u32
file.content_length = read_u32
if !ignore_crc_mismatches && file.mix_crc != file.file_crc
raise MixParserException, "CRC mismatch for #{file.name}. #{file.mix_crc.inspect} != #{file.file_crc.inspect}"
end
pos = @buffer.pos
@buffer.pos = file.content_offset
file.data = @buffer.read(file.content_length) unless metadata_only
@buffer.pos = pos
end
else
raise MixParserException, "Invalid MIX file: Expected \"#{MIX1_HEADER}\" or \"#{MIX2_HEADER}\", got \"0x#{mime.to_s(16).upcase}\"\n(#{file_path})"
end
ensure
@buffer&.close
@buffer = nil # let GC collect
end
def read_i32
@buffer.read(4).unpack1("l")
end
def read_u32
@buffer.read(4).unpack1("L")
end
def read_string
buffer = ""
length = @buffer.readbyte
length.times do
buffer << @buffer.readbyte
end
buffer.strip
end
def encrypted?
@encrypted
end
end
class Writer
attr_reader :package
def initialize(file_path:, package:, memory_buffer: false, buffer_size: DEFAULT_BUFFER_SIZE, encrypted: false)
@package = package
@buffer = MemoryBuffer.new(file_path: file_path, mode: :write, buffer_size: buffer_size)
@buffer.pos = 0
@encrypted = encrypted
@buffer.write(encrypted? ? "MIX2" : "MIX1")
files = @package.files.sort { |a, b| a.file_crc <=> b.file_crc }
@buffer.pos = 16
files.each do |file|
file.content_offset = @buffer.pos
file.content_length = file.data.length
@buffer.write(file.data)
@buffer.pos += -@buffer.pos & 7
end
file_data_offset = @buffer.pos
write_i32(files.count)
files.each do |file|
write_u32(file.file_crc.to_i(16))
write_u32(file.content_offset)
write_u32(file.content_length)
end
file_name_offset = @buffer.pos
write_i32(files.count)
files.each do |file|
write_byte(file.name.length + 1)
@buffer.write("#{file.name}\0")
end
@buffer.write_header(data_offset: file_data_offset, name_offset: file_name_offset)
ensure
@buffer&.close
end
def write_i32(int)
@buffer.write([int].pack("l"))
end
def write_u32(uint)
@buffer.write([uint].pack("L"))
end
def write_byte(byte)
@buffer.write([byte].pack("c"))
end
def encrypted?
@encrypted
end
end
# Eager loads patch file and streams target file metadata (doen't load target file data or generate CRCs)
# after target file metadata is loaded, create a temp file and merge patched files into list then
# build ordered file list and stream patched files and target file chunks into temp file,
# after that is done, replace target file with temp file
class Patcher
def initialize(patch_files:, target_file:, temp_file:, buffer_size: DEFAULT_BUFFER_SIZE)
@patch_files = patch_files.to_a.map { |f| Reader.new(file_path: f) }
@target_file = File.open(target_file)
@temp_file = File.open(temp_file, "a+b")
@buffer_size = buffer_size
end
end
class Package
attr_reader :files
def initialize(files: [])
@files = files
end
class File
attr_accessor :name, :mix_crc, :content_offset, :content_length, :data
def initialize(name:, mix_crc: nil, content_offset: nil, content_length: nil, data: nil)
@name = name
@mix_crc = mix_crc
@content_offset = content_offset
@content_length = content_length
@data = data
end
def file_crc
return "e6fe46b8" if @name.downcase == ".w3dhub.patch"
Digest::CRC32.hexdigest(@name.upcase)
end
def data_crc
Digest::CRC32.hexdigest(@data)
end
end
end
end
end

92
lib/network_manager.rb Normal file
View File

@@ -0,0 +1,92 @@
class W3DHub
# all http(s) requests for API calls and downloading images run through here
class NetworkManager
NetworkEvent = Data.define(:context, :result)
Request = Struct.new(:active, :context, :async, :callback)
Context = Data.define(
:request_id,
:method,
:url,
:headers,
:body
)
def initialize
@requests = []
@running = true
@thread = Thread.new do
@http_client = HttpClient.new
Sync do
while @running
request = @requests.find { |r| !r.active }
# goto sleep for an second if there is no work to be doing
unless request
sleep 1
next
end
request.active = true
Async do |task|
assigned_request = request
result = if assigned_request.context.url.empty?
assigned_request.callback.call(nil)
else
@http_client.handle(task, assigned_request)
end
@requests.delete(assigned_request)
# callback for this is already handled!
unless assigned_request.context.url.empty?
Store.main_thread_queue << -> { assigned_request.callback.call(result) }
end
end
end
end
end
end
def request(method, url, headers, body, async, &block)
request_id = SecureRandom.hex
request = Request.new(
false,
Context.new(
request_id,
method,
url,
headers,
body
),
async,
block
)
@requests << request
if async
request_id
else # Not async, process immediately.
raise "WTF? This should NOT happen!" unless Async::Task.current?
Sync do |task|
assigned_request = request
result = @http_client.handle(task, assigned_request)
@requests.delete(assigned_request)
# "return" callback "value"
assigned_request.callback.call(result)
end
end
end
def busy?
@requests.any?(&:active)
end
end
end

View File

@@ -0,0 +1,57 @@
class W3DHub
class NetworkManager
# non-blocking, http requests.
class HttpClient
def initialize
@http_clients = {}
end
def handle(task, request)
result = CyberarmEngine::Result.new
context = request.context
task.with_timeout(W3DHub::Api::API_TIMEOUT) do
uri = URI(context.url)
response = provision_http_client(uri.origin).send(
context.method,
uri.request_uri,
context.headers,
context.body
)
if response.success?
result.data = response.read
else
result.error = response
end
rescue Async::TimeoutError => e
result.error = e
rescue StandardError => e
result.error = e
ensure
response&.close
end
result
end
def provision_http_client(hostname)
return @http_clients[hostname.downcase] if @http_clients[hostname.downcase]
ssl_context = W3DHub.ca_bundle_path ? OpenSSL::SSL::SSLContext.new : nil
ssl_context&.set_params(
ca_file: W3DHub.ca_bundle_path,
verify_mode: OpenSSL::SSL::VERIFY_PEER
)
endpoint = Async::HTTP::Endpoint.parse(hostname, ssl_context: ssl_context)
@http_clients[hostname.downcase] = Async::HTTP::Client.new(endpoint)
end
def wrapped_error(error)
WrappedError.new(error.class, error.message.to_s, error.backtrace)
end
end
end
end

View File

@@ -65,15 +65,7 @@ class W3DHub
para I18n.t(:"games.fetching_news"), padding: 8 para I18n.t(:"games.fetching_news"), padding: 8
end end
BackgroundWorker.foreground_job( fetch_w3dhub_news
-> { fetch_w3dhub_news },
lambda do |result|
if result
populate_w3dhub_news
Cache.release_net_lock(result)
end
end
)
end end
end end
@@ -89,15 +81,7 @@ class W3DHub
title I18n.t(:"games.fetching_news"), padding: 8 title I18n.t(:"games.fetching_news"), padding: 8
end end
BackgroundWorker.foreground_job( fetch_w3dhub_news
-> { fetch_w3dhub_news },
lambda do |result|
if result
populate_w3dhub_news
Cache.release_net_lock(result)
end
end
)
end end
end end
@@ -105,19 +89,24 @@ class W3DHub
lock = Cache.acquire_net_lock("w3dhub_news") lock = Cache.acquire_net_lock("w3dhub_news")
return false unless lock return false unless lock
news = Api.news("launcher-home") Api.news("launcher-home") do |result|
Cache.release_net_lock("w3dhub_news") unless news news = result.data
return unless news Cache.release_net_lock("w3dhub_news") unless news
news.items[0..15].each do |item| next false unless news
Cache.fetch(uri: item.image, async: false, backend: :w3dhub)
news.items[0..15].each do |item|
Cache.fetch(uri: item.image, backend: :w3dhub)
end
@w3dhub_news = news
@w3dhub_news_expires = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
populate_w3dhub_news
ensure
Cache.release_net_lock("w3dhub_news")
end end
@w3dhub_news = news
@w3dhub_news_expires = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
"w3dhub_news"
end end
def populate_w3dhub_news def populate_w3dhub_news
@@ -125,37 +114,7 @@ class W3DHub
if (feed = @w3dhub_news) if (feed = @w3dhub_news)
@wd3hub_news_container.clear do @wd3hub_news_container.clear do
# feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item| feed.items.sort_by(&:timestamp).reverse[0..9].each do |item|
# flow(width: 0.5, max_width: 312, height: 128, margin: 4) do
# # background 0x88_000000
# path = Cache.path(item.image)
# if File.exist?(path)
# image path, height: 1.0, padding: 4
# else
# image BLACK_IMAGE, height: 1.0, padding: 4
# end
# stack(width: 0.6, height: 1.0) do
# stack(width: 1.0, height: 112) do
# link "<b>#{item.title}</b>", text_size: 22 do
# W3DHub.url(item.uri)
# end
# para item.blurb.gsub(/\n+/, "\n").strip[0..180]
# end
# flow(width: 1.0) do
# para item.timestamp.strftime("%Y-%m-%d"), width: 0.499
# link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 22 do
# W3DHub.url(item.uri)
# end
# end
# end
# end
# end
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
image_path = Cache.path(item.image) image_path = Cache.path(item.image)
flow(width: 1.0, max_width: 1230, height: 200, margin: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(0xff_252525))) do flow(width: 1.0, max_width: 1230, height: 200, margin: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(0xff_252525))) do

View File

@@ -31,30 +31,16 @@ class W3DHub
def update def update
super super
@game_news.each do |key, value| @game_news.each do |key, value|
next if key.end_with?("_expires") next unless key.end_with?("_expires")
if Gosu.milliseconds >= @game_news["#{key}_expires"] next unless Gosu.milliseconds >= value
@game_news.delete(key)
@game_news["#{key}_expires"] = Gosu.milliseconds + 30_000 # seconds
if @focused_game && @focused_game.id == key # try to refresh game news after last data 'expired', every 30 seconds until success
@game_news_container.clear do @game_news[key] = Gosu.milliseconds + 30_000 # seconds
title I18n.t(:"games.fetching_news"), padding: 8
end
BackgroundWorker.foreground_job( game = Store.applications.games.find { |g| g.id == key.split("_").first }
-> { fetch_game_news(@focused_game) }, fetch_game_news(game)
lambda do |result|
if result
populate_game_news(@focused_game)
Cache.release_net_lock(result)
end
end
)
end
end
end end
end end
@@ -141,6 +127,8 @@ class W3DHub
stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
if Store.application_manager.installed?(game.id, channel.id) if Store.application_manager.installed?(game.id, channel.id)
para "v#{Store.application_manager.installed?(game.id, channel.id)[:installed_version]}"
Hash.new.tap { |hash| Hash.new.tap { |hash|
# hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } } # hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
# hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix? # hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
@@ -276,7 +264,7 @@ class W3DHub
end end
# Game Events # Game Events
@game_events_container = flow(width: 1.0, height: 128, padding: 8, visible: false) do @game_events_container = stack(width: 1.0, height: 128, padding: 8, scroll: true, visible: false) do
end end
# Game News # Game News
@@ -290,22 +278,6 @@ class W3DHub
return if Store.offline_mode return if Store.offline_mode
unless Cache.net_lock?("game_news_#{game.id}") unless Cache.net_lock?("game_news_#{game.id}")
if @game_events[game.id]
populate_game_events(game)
else
BackgroundWorker.foreground_job(
-> { fetch_game_events(game) },
lambda do |result|
if result
populate_game_events(game)
Cache.release_net_lock(result)
end
end
)
end
end
unless Cache.net_lock?("game_events_#{game.id}")
if @game_news[game.id] if @game_news[game.id]
populate_game_news(game) populate_game_news(game)
else else
@@ -313,15 +285,15 @@ class W3DHub
title I18n.t(:"games.fetching_news"), padding: 8 title I18n.t(:"games.fetching_news"), padding: 8
end end
BackgroundWorker.foreground_job( fetch_game_news(game)
-> { fetch_game_news(game) }, end
lambda do |result| end
if result
populate_game_news(game) unless Cache.net_lock?("game_events_#{game.id}")
Cache.release_net_lock(result) if @game_events[game.id]
end populate_game_events(game)
end else
) fetch_game_events(game)
end end
end end
end end
@@ -367,7 +339,7 @@ class W3DHub
flow(width: 1.0, height: 28, padding: 8) do flow(width: 1.0, height: 28, padding: 8) do
para "Favorite", fill: true para "Favorite", fill: true
toggle_button checked: Store.application_manager.favorite?(game.id), height: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn| toggle_button checked: Store.application_manager.favorite?(game.id), height: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn|
Store.application_manager.favorive(game.id, btn.value) Store.application_manager.favorite(game.id, btn.value)
Store.settings.save_settings Store.settings.save_settings
populate_games_list populate_games_list
@@ -411,19 +383,25 @@ class W3DHub
lock = Cache.acquire_net_lock("game_news_#{game.id}") lock = Cache.acquire_net_lock("game_news_#{game.id}")
return false unless lock return false unless lock
news = Api.news(game.id) Api.news(game.id) do |result|
Cache.release_net_lock("game_news_#{game.id}") unless news news = result.data
return false unless news unless news
@game_news["#{game.id}_expires"] = Gosu.milliseconds + 30_000 # retry in 30 seconds
next false
end
news.items[0..15].each do |item| news.items[0..15].each do |item|
Cache.fetch(uri: item.image, async: false, backend: :w3dhub) Cache.fetch(uri: item.image, backend: :w3dhub)
end
@game_news[game.id] = news
@game_news["#{game.id}_expires"] = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
populate_game_news(@focused_game)
ensure
Cache.release_net_lock("game_news_#{game.id}")
end end
@game_news[game.id] = news
@game_news["#{game.id}_expires"] = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
"game_news_#{game.id}"
end end
def populate_game_news(game) def populate_game_news(game)
@@ -434,38 +412,11 @@ class W3DHub
game_color.alpha = 0xaa game_color.alpha = 0xaa
@game_news_container.clear do @game_news_container.clear do
# Patch Notes feed.items.sort_by(&:timestamp).reverse[0..9].each do |item|
if false # Patch notes
flow(width: 1.0, max_width: 346 * 3 + (8 * 4), height: 346, margin: 8, margin_right: 32, border_thickness: 1, border_color: darken(Gosu::Color.new(game.color))) do
background darken(Gosu::Color.new(game.color), 10)
stack(width: 346, height: 1.0, padding: 8) do
background 0xff_181d22
para "Patch Notes"
tagline "<b>Patch 2.0 is now out!</b>"
para "words go here " * 20
flow(fill: true)
button "Read More", width: 1.0
end
flow(fill: true)
title "Eye Candy Banner Goes Here."
end
end
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
image_path = Cache.path(item.image) image_path = Cache.path(item.image)
flow(width: 1.0, max_width: 869, height: 200, margin: 8, background: game_color, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do flow(width: 1.0, max_width: 869, height: 200, margin: 8, background: game_color, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
if File.file?(image_path) image image_path, height: 1.0 if File.file?(image_path)
image image_path, height: 1.0
end
stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(game.color))) do stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(game.color))) do
tagline "<b>#{item.title}</b>", width: 1.0 tagline "<b>#{item.title}</b>", width: 1.0
@@ -492,14 +443,14 @@ class W3DHub
lock = Cache.acquire_net_lock("game_events_#{game.id}") lock = Cache.acquire_net_lock("game_events_#{game.id}")
return false unless lock return false unless lock
events = Api.events(game.id) Api.events(game.id) do |result|
Cache.release_net_lock("game_events_#{game.id}") unless events next unless result.okay?
return false unless events @game_events[game.id] = result.data
populate_game_events(game)
@game_events[game.id] = events ensure
Cache.release_net_lock("game_events_#{game.id}")
"game_events_#{game.id}" end
end end
def populate_game_events(game) def populate_game_events(game)
@@ -511,15 +462,15 @@ class W3DHub
@game_events_container.show unless events.empty? @game_events_container.show unless events.empty?
@game_events_container.hide if events.empty? @game_events_container.hide if events.empty?
@game_events_container.clear do return unless (event = events.flatten.first)
events.flatten.each do |event|
stack(fill: true, height: 1.0, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
background 0x44_000000
title event.title, width: 1.0, text_align: :center @game_events_container.clear do
title event.start_time.strftime("%A"), width: 1.0, text_align: :center stack(width: 1.0, fill: true, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center background 0x44_000000
end
title event.title, width: 1.0, text_align: :center
title event.start_time.strftime("%A"), width: 1.0, text_align: :center
caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center
end end
end end
end end

View File

@@ -34,9 +34,8 @@ class W3DHub
# Do network stuff # Do network stuff
BackgroundWorker.foreground_job( Api.user_login(@username.value, @password.value) do |result|
lambda do if result.okay?
account = Api.user_login(@username.value, @password.value)
applications = nil applications = nil
if account if account
@@ -45,14 +44,15 @@ class W3DHub
Store.settings.save_settings Store.settings.save_settings
if account if account
Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false, backend: :w3dhub) Cache.fetch(uri: account.avatar_uri, force_fetch: true, backend: :w3dhub) {}
applications = Api._applications Api._applications do |r|
applications = r.result if r.okay?
end
end end
end end
[account, applications] [account, applications]
end, else
lambda do |result|
account, applications = result account, applications = result
if account if account
@@ -70,7 +70,7 @@ class W3DHub
@error_label.value = "Incorrect username or password.\nOr too many failed login attempts, try again in a few minutes." @error_label.value = "Incorrect username or password.\nOr too many failed login attempts, try again in a few minutes."
end end
end end
) end
end end
@error_label = caption "", width: 1.0, text_align: :center, color: 0xff_800000 @error_label = caption "", width: 1.0, text_align: :center, color: 0xff_800000
@@ -80,13 +80,10 @@ class W3DHub
end end
if Store.account if Store.account
BackgroundWorker.foreground_job( Cache.fetch(uri: Store.account.avatar_uri, backend: :w3dhub) do |result|
-> { Cache.fetch(uri: Store.account.avatar_uri, async: false, backend: :w3dhub) }, populate_account_info
->(result) { page(W3DHub::Pages::Games)
populate_account_info end
page(W3DHub::Pages::Games)
}
)
end end
end end
@@ -153,29 +150,26 @@ class W3DHub
Store.settings.save_settings Store.settings.save_settings
Store.account = nil Store.account = nil
BackgroundWorker.foreground_job( Api._applications do |result|
-> { Api._applications }, if result.okay?
lambda do |applications| Store.applications = result.data
if applications page(W3DHub::Pages::Games) if @host.current_page.is_a?(W3DHub::Pages::Games)
Store.applications = applications page(W3DHub::Pages::ServerBrowser) if @host.current_page.is_a?(W3DHub::Pages::ServerBrowser)
page(W3DHub::Pages::Games) if @host.current_page.is_a?(W3DHub::Pages::Games) end
page(W3DHub::Pages::ServerBrowser) if @host.current_page.is_a?(W3DHub::Pages::ServerBrowser)
end
@host.instance_variable_get(:"@account_container").clear do @host.instance_variable_get(:"@account_container").clear do
stack(width: 1.0, height: 1.0) do stack(width: 1.0, height: 1.0) do
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do flow(width: 1.0) do
link(I18n.t(:"interface.log_in"), text_size: 22, width: 0.5) { page(W3DHub::Pages::Login) } link(I18n.t(:"interface.log_in"), text_size: 22, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 22, width: 0.49 do link I18n.t(:"interface.register"), text_size: 22, width: 0.49 do
W3DHub.url("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register") W3DHub.url("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end
end end
end end
end end
end end
) end
end end
end end
end end

View File

@@ -3,7 +3,7 @@ class W3DHub
class ServerBrowser < Page class ServerBrowser < Page
def setup def setup
@server_locked_icons = {} @server_locked_icons = {}
@refresh_server_list = false @refresh_server_list_at_ms = nil
refresh_server = false refresh_server = false
@selected_server ||= nil @selected_server ||= nil
@@ -138,22 +138,14 @@ class W3DHub
def update def update
super super
if @refresh_server_list && Gosu.milliseconds >= @refresh_server_list if @refresh_server_list_at_ms && Gosu.milliseconds >= @refresh_server_list_at_ms
@refresh_server_list = nil @refresh_server_list_at_ms = nil
# populate_server_list # populate_server_list
reorder_server_list reorder_server_list
if @selected_server&.id == @refresh_server&.id if @selected_server&.id == @refresh_server&.id
if @refresh_server fetch_server_details(@refresh_server) if @refresh_server
BackgroundWorker.foreground_job(
-> { fetch_server_details(@refresh_server) },
->(result) {
populate_server_info(@refresh_server) if @refresh_server == @selected_server
@refresh_server = nil
}
)
end
end end
end end
end end
@@ -196,13 +188,13 @@ class W3DHub
def ping_icon(server) def ping_icon(server)
case server.ping case server.ping
when 0..150 when 0..50
@ping_icons[:good] @ping_icons[:good]
when 151..200 when 51..150
@ping_icons[:fair] @ping_icons[:fair]
when 201..1_000 when 151..200
@ping_icons[:poor] @ping_icons[:poor]
when 1_001..5_000 when 201..1_000
@ping_icons[:bad] @ping_icons[:bad]
else else
@ping_icons[:unknown] @ping_icons[:unknown]
@@ -213,25 +205,13 @@ class W3DHub
server.ping == W3DHub::Api::ServerListServer::NO_OR_BAD_PING ? "Ping failed" : "Ping #{server.ping}ms" server.ping == W3DHub::Api::ServerListServer::NO_OR_BAD_PING ? "Ping failed" : "Ping #{server.ping}ms"
end end
def find_element_by_tag(container, tag, list = [])
return unless container
container.children.each do |child|
list << child if child.style.tag == tag
find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
end
return list.first
end
def refresh_server_list(server, mode = :update) # :remove, :refresh_all def refresh_server_list(server, mode = :update) # :remove, :refresh_all
if mode == :refresh_all if mode == :refresh_all
populate_server_list populate_server_list
return return
end end
@refresh_server_list = Gosu.milliseconds + 3_000 @refresh_server_list_at_ms = Gosu.milliseconds + 3_000
@refresh_server = server if @selected_server&.id == server.id @refresh_server = server if @selected_server&.id == server.id
server_container = find_element_by_tag(@server_list_container, server.id) server_container = find_element_by_tag(@server_list_container, server.id)
@@ -333,7 +313,8 @@ class W3DHub
para server&.status&.name, tag: :server_name, font: BOLD_FONT, text_wrap: :none para server&.status&.name, tag: :server_name, font: BOLD_FONT, text_wrap: :none
flow(width: 1.0, height: 1.0) do flow(width: 1.0, height: 1.0) do
para Store.application_manager.channel_name(server.game, server.channel).to_s, width: 172, margin_right: 8, tag: :server_channel para server.version, margin_right: 8, tag: :server_version
para Store.application_manager.channel_name(server.game, server.channel).to_s, width: 148, margin_right: 8, tag: :server_channel
para server.region, tag: :server_region para server.region, tag: :server_region
end end
end end
@@ -364,10 +345,7 @@ class W3DHub
reorder_server_list if @selected_server_container reorder_server_list if @selected_server_container
BackgroundWorker.foreground_job( fetch_server_details(server)
-> { fetch_server_details(server) },
->(result) { populate_server_info(server) if server == @selected_server }
)
end end
stylize_selected_server(server_container) if server.id == @selected_server&.id stylize_selected_server(server_container) if server.id == @selected_server&.id
@@ -389,11 +367,12 @@ class W3DHub
flow(width: 1.0, height: 46, margin_top: 16, margin_bottom: 16) do flow(width: 1.0, height: 46, margin_top: 16, margin_bottom: 16) do
game_installed = Store.application_manager.installed?(server.game, server.channel) game_installed = Store.application_manager.installed?(server.game, server.channel)
game_updatable = Store.application_manager.updateable?(server.game, server.channel) game_updatable = Store.application_manager.updateable?(server.game, server.channel)
matching_version = (game_installed && game_installed[:installed_version] == server.version) || server.version == Api::ServerListServer::NO_OR_DEFAULT_VERSION
channel = Store.application_manager.channel(server.game, server.channel) channel = Store.application_manager.channel(server.game, server.channel)
style = ((channel && channel.user_level.downcase.strip == "public") || server.channel == "release") ? {} : TESTING_BUTTON style = ((channel && channel.user_level.downcase.strip == "public") || server.channel == "release") ? {} : TESTING_BUTTON
flow(fill: true) flow(fill: true)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable && matching_version), **style do
# Check for nickname # Check for nickname
# prompt for nickname # prompt for nickname
# !abort unless nickname set # !abort unless nickname set
@@ -533,10 +512,13 @@ class W3DHub
end end
def fetch_server_details(server) def fetch_server_details(server)
BackgroundWorker.foreground_job( Api.server_details(server.id, 2) do |result|
-> { Api.server_details(server.id, 2) }, if result.okay?
->(server_data) { server.update(server_data) if server_data } server.update(result.data)
) populate_server_info(server) if server == @selected_server
@refresh_server = nil
end
end
end end
def game_icon(server) def game_icon(server)

View File

@@ -7,54 +7,88 @@ class W3DHub
background 0xaa_252525 background 0xaa_252525
stack(width: 1.0, fill: true, max_width: 720, h_align: :center, scroll: true) do stack(width: 1.0, fill: true, max_width: 720, h_align: :center, scroll: true) do
stack(width: 1.0, height: 112) do tagline "Launcher Language"
tagline "Launcher Language" @language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0, margin_left: 16
@language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0, margin_left: 16 para "Select the UI language you'd like to use in the W3D Hub Launcher.", margin_left: 16
para "Select the UI language you'd like to use in the W3D Hub Launcher.", margin_left: 16
tagline "Launcher Directories", margin_top: 16
caption "Applications Install Directory", margin_left: 16
flow(width: 1.0, margin_left: 16) do
@app_install_dir_input = edit_line Store.settings[:app_install_dir], fill: true
button "Browse...", width: 128, tip: "Browse for applications install directory" do
path = W3DHub.ask_folder
@app_install_dir_input.value = path unless path.empty?
end
end end
caption "Package Cache Directory", margin_left: 16, margin_top: 16
stack(width: 1.0, height: 200, margin_top: 16) do flow(width: 1.0, margin_left: 16) do
tagline "Launcher Directories" @package_cache_dir_input = edit_line Store.settings[:package_cache_dir], fill: true
caption "Applications Install Directory", margin_left: 16 button "Browse...", width: 128, tip: "Browse for package cache directory" do
flow(width: 1.0, fill: true, margin_left: 16) do path = W3DHub.ask_folder
@app_install_dir_input = edit_line Store.settings[:app_install_dir], fill: true @package_cache_dir_input.value = path unless path.empty?
button "Browse...", width: 128, tip: "Browse for applications install directory" do
path = W3DHub.ask_folder
@app_install_dir_input.value = path unless path.empty?
end
end
caption "Package Cache Directory", margin_left: 16, margin_top: 16
flow(width: 1.0, fill: true, margin_left: 16) do
@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], fill: true
button "Browse...", width: 128, tip: "Browse for package cache directory" do
path = W3DHub.ask_folder
@package_cache_dir_input.value = path unless path.empty?
end
end end
end end
if W3DHub.unix? if W3DHub.unix?
stack(width: 1.0, height: 224, margin_top: 16) do tagline "Wine - Windows compatibility layer", margin_top: 16
tagline "Wine - Windows compatibility layer" caption "Wine Command", margin_left: 16
caption "Wine Command", margin_left: 16 flow(width: 1.0, margin_left: 16) do
@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0, margin_left: 16 @wine_command_input = edit_line Store.settings[:wine_command], fill: true
para "Command to use to for Windows compatiblity layer.", margin_left: 16 button "Browse...", width: 128, tip: "Browse for wine executable" do
path = W3DHub.ask_file(filters: %w[wine proton])
caption "Wine Prefix", margin_left: 16, margin_top: 16 @wine_command_input.value = path unless path.empty?
flow(width: 1.0, height: 48, margin_left: 16) do
@wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix], enabled: false
para "Whether each game gets its own prefix. Uses global/default prefix by default."
end end
end end
para "Command to use to for Windows compatiblity layer.", margin_left: 16
caption "Wine Prefix", margin_left: 16, margin_top: 16
flow(width: 1.0, margin_left: 16) do
@wine_prefix_input = edit_line Store.settings[:wine_prefix], fill: true
button "Browse...", width: 128, tip: "Browse for wine prefix directory" do
path = W3DHub.ask_folder
@wine_prefix_input.value = path unless path.empty?
end
end
para "Leave empty to use default global prefix.", margin_left: 16
link "Wiki: Getting Started With Wine", tip: "https://github.com/cyberarm/w3d_hub_linux_launcher/wiki/Getting-Started-With-Wine", margin_top: 16, margin_left: 16, border_color_bottom: 0xff_777777 do
W3DHub.url("https://github.com/cyberarm/w3d_hub_linux_launcher/wiki/Getting-Started-With-Wine")
end
# TODO: support winetricks stuff
# tagline "Winetricks", margin_top: 16
# caption "Winetricks Command", margin_left: 16
# flow(width: 1.0, margin_left: 16) do
# @winetricks_command_input = edit_line Store.settings[:winetricks_command], fill: true, enabled: false
# button "Browse...", width: 128, tip: "Browse for winetricks executable", enabled: false do
# path = W3DHub.ask_file(filters: %w[winetricks protontricks])
# @winetricks_command_input.value = path unless path.empty?
# end
# end
# caption "Fixups", margin_left: 16, margin_top: 16
# button "Install d3dcompiler_47", margin_left: 16, enabled: false
# para "Fixes games instantly crashing at startup due to not being able to compile shaders.", margin_left: 16
# button "Install DXVK", margin_left: 16, margin_top: 16, enabled: false
# para "Use Vulkan-based DirectX translation layers.", margin_left: 16
# para "WARNING: Games will stop working if your hardware does not support Vulkan!", margin_left: 16
end end
end end
stack(width: 128, max_height: 256, h_align: :center, margin_top: 16, fill: true) do flow(width: 256, height: 64, h_align: :center, margin_top: 16) do
button "Save", width: 1.0 do button "Save", width: 1.0 do
save_settings! save_settings!
end end
flow(fill: true)
end
button("Clear package cache: #{W3DHub.format_size(Dir.glob("#{Store.settings[:package_cache_dir]}/**/**").map { |f| File.file?(f) ? File.size(f) : 0}.sum)}", tip: "Purge #{Store.settings[:package_cache_dir]}", **DANGEROUS_BUTTON) do |btn|
logger.info(LOG_TAG) { "Purging cache (#{Store.settings[:package_cache_dir]})..." }
FileUtils.remove_dir(Store.settings[:package_cache_dir], force: true)
btn.value = "Clear package cache: #{W3DHub.format_size(Dir.glob("#{Store.settings[:package_cache_dir]}/**/**").map { |f| File.file?(f) ? File.size(f) : 0}.sum)}"
end end
end end
end end
@@ -98,7 +132,9 @@ class W3DHub
Store.settings[:package_cache_dir] = @package_cache_dir_input.value Store.settings[:package_cache_dir] = @package_cache_dir_input.value
Store.settings[:wine_command] = @wine_command_input.value Store.settings[:wine_command] = @wine_command_input.value
Store.settings[:wine_prefix] = @wine_prefix_toggle.value Store.settings[:wine_prefix] = @wine_prefix_input.value
Store.settings[:winetricks_command] = @winetricks_command_input.value if @winetricks_command_input
Store.settings.save_settings Store.settings.save_settings

166
lib/ping.rb Normal file
View File

@@ -0,0 +1,166 @@
require "async"
require "socket"
require "securerandom"
class W3DHub
class Ping
ICMPHeader = Data.define(:type, :code, :checksum, :_ping_id, :_sequence_id, :data)
EchoRequest = Struct.new(:ping_id, :sequence_id, :data, :time, :timed_out)
ICMP_ECHOREPLY = 0
ICMP_ECHO = 8
ICMP_SUBCODE = 0
BIT_PACKER = "C2 n3 A*".freeze
MINIMUM_INTERVAL = 250 # ms # intervals below 200ms are considered rude and may be dropped due to flooding.
ECHO_REQUEST_HISTORY = 30 # 100 # keep the last n requests
attr_reader :address
def initialize(address:, count: 10, ttl: 120, interval: 1_000, data: nil)
@address = address
@count = count
@ttl = ttl
@interval = interval.to_i < MINIMUM_INTERVAL ? MINIMUM_INTERVAL : interval # ms
@data = data
# circular buffer
@echo_requests = Array.new(ECHO_REQUEST_HISTORY) { EchoRequest.new(-1, -1, "", nil, false) }
@echo_requests_index = 0
# NOTE: The PING_ID _might_ be overruled by the kernel and should not be used
# to check that any received echo replies are ours.
#
# Sequence ID and Data appear to be unmodified.
@ping_id = SecureRandom.hex.to_i(16) & 0xffff
@sequence_id = SecureRandom.hex.to_i(16) & 0xffff
addresses = Addrinfo.getaddrinfo(@address, nil, Socket::AF_INET, :DGRAM)
raise "NO ADDRESSES!" if addresses.empty?
@socket_address = addresses.sample.to_sockaddr
@socket = Socket.new(Socket::AF_INET, Socket::SOCK_DGRAM, Socket::IPPROTO_ICMP)
@socket.setsockopt(Socket::SOL_SOCKET, Socket::IP_TTL, @ttl)
end
# Perform a checksum on the message. This is the sum of all the short
# words and it folds the high order bits into the low order bits.
def message_checksum(message)
length = message.length
num_short = length / 2
check = 0
message.unpack("n#{num_short}").each do |short|
check += short
end
check += message[length - 1, 1].unpack1("C") << 8 if (length % 2).positive?
check = (check >> 16) + (check & 0xffff)
~((check >> 16) + check) & 0xffff
end
def random_data
SecureRandom.hex
end
def monotonic_time
Process.clock_gettime(:CLOCK_MONOTONIC, :millisecond)
end
def verified?(message)
data = message.unpack(BIT_PACKER)
checksum = data[2]
# set checksum in message to 0
data[2] = 0
checksum == message_checksum(data.pack(BIT_PACKER))
end
def request_complete?(request)
request.timed_out || !request.time.nil?
end
def packet_loss
completed_requests = @echo_requests.select { |r| request_complete?(r) }
failed_requests = completed_requests.select(&:timed_out)
# 0% packet loss 😎
return 0.0 if failed_requests.empty?
# 100% packet loss
return 1.0 if failed_requests.size == completed_requests.size
failed_requests.size / completed_requests.size.to_f
end
def average_ping
times = @echo_requests.select { |r| request_complete?(r) && !r.timed_out }.map(&:time)
return -1 unless times.size.positive?
times.sum.to_f / times.size
end
# returns true if any echo requests have completed (reply received or timed out) and packet loss is less than 30%
def okay?
completed_requests = @echo_requests.select { |r| request_complete?(r) }.size
completed_requests.positive? && packet_loss < 0.3
end
def ping(count = @count)
return if count <= 0
Async do |task|
@count.times do
task.Async do |subtask|
@sequence_id = (@sequence_id + 1) % 0xffff
data = @data || random_data
checksum = 0
message = [ICMP_ECHO, ICMP_SUBCODE, checksum, @ping_id, @sequence_id, data].pack(BIT_PACKER)
checksum = message_checksum(message)
message = [ICMP_ECHO, ICMP_SUBCODE, checksum, @ping_id, @sequence_id, data].pack(BIT_PACKER)
@socket.send(message, 0, @socket_address)
s = monotonic_time
request = @echo_requests[@echo_requests_index]
request.ping_id = @ping_id
request.sequence_id = @sequence_id
request.data = data
request.time = nil
request.timed_out = false
@echo_requests_index = (@echo_requests_index + 1) % ECHO_REQUEST_HISTORY
subtask.with_timeout(2) do
loop do
data, _addrinfo = @socket.recvfrom(1500)
# ignore corruption
next unless verified?(data)
header = ICMPHeader.new(*data.unpack(BIT_PACKER))
if header.type == ICMP_ECHOREPLY && header._sequence_id == request.sequence_id && header.data == request.data
duration = monotonic_time - s
request.time = duration
break
end
end
rescue Async::TimeoutError
request.timed_out = true
end
end
# Don't send out pings in a flood, it's considered rude.
sleep @interval / 1000.0
end
end
end
end
end

54
lib/ping_manager.rb Normal file
View File

@@ -0,0 +1,54 @@
class W3DHub
class PingManager
Container = Struct.new(:pinger, :last_ping_time_ms)
PING_INTERVAL = 60_000
def initialize
@containers = {}
@addresses = []
end
def monitor(task)
task.async do |subtask|
while BackgroundWorker.alive?
# activate new addresses
@addresses.each do |address|
@containers[address] ||= Container.new(Ping.new(address: address), -PING_INTERVAL * 2)
end
# cleanup old addresses
@containers.each_key do |key|
@containers.delete(key) unless @addresses.find { |a| a == key }
end
# ping the pingers
@containers.each_value do |container|
next unless Gosu.milliseconds - container.last_ping_time_ms >= PING_INTERVAL
container.last_ping_time_ms = Gosu.milliseconds
subtask.async do
container.pinger.ping
# pp [container.pinger.address, container.pinger.average_ping]
end
end
sleep 0.001
end
end
end
def add_address(address)
@addresses << address
@addresses.uniq!
end
def ping_for(address)
@containers[address]&.pinger&.average_ping&.round || -1
end
def remove_address(address)
@addresses.delete(address)
end
end
end

View File

@@ -2,12 +2,13 @@ class W3DHub
class Settings class Settings
def self.defaults def self.defaults
{ {
language: Gosu.user_languages.first.split("_").first, language: Gosu.user_languages.first&.split("_")&.first || "en",
app_install_dir: default_app_install_dir, app_install_dir: default_app_install_dir,
package_cache_dir: default_package_cache_dir, package_cache_dir: default_package_cache_dir,
parallel_downloads: 4, parallel_downloads: 4,
wine_command: "wine", wine_command: "wine",
create_wine_prefixes: true, wine_prefix: "",
winetricks_command: "winetricks",
allow_diagnostic_reports: false, allow_diagnostic_reports: false,
server_list_username: "", server_list_username: "",
server_list_filters: {}, server_list_filters: {},
@@ -66,6 +67,14 @@ class W3DHub
def load_settings def load_settings
@settings = JSON.parse(File.read(SETTINGS_FILE_PATH), symbolize_names: true) @settings = JSON.parse(File.read(SETTINGS_FILE_PATH), symbolize_names: true)
# FIXUPS
# FOR: v0.9.0
@settings.delete(:create_wine_prefixes)
@settings[:wine_prefix] ||= ""
@settings[:winetricks_command] ||= "winetricks"
@settings
end end
def save_settings def save_settings

View File

@@ -11,7 +11,7 @@ class W3DHub
@fraction = 0.0 @fraction = 0.0
@w3dhub_logo = get_image("#{GAME_ROOT_PATH}/media/icons/app.png") @w3dhub_logo = get_image("#{GAME_ROOT_PATH}/media/icons/app.png")
@tasks = { @tasks = {
# connectivity_check: { started: false, complete: false }, # HEAD connectivity-check.ubuntu.com or HEAD secure.w3dhub.com? connectivity_check: { started: false, complete: false }, # HEAD connectivity-check.ubuntu.com or HEAD secure.w3dhub.com?
# launcher_updater: { started: false, complete: false }, # launcher_updater: { started: false, complete: false },
server_list: { started: false, complete: false }, server_list: { started: false, complete: false },
refresh_user_token: { started: false, complete: false }, refresh_user_token: { started: false, complete: false },
@@ -25,7 +25,8 @@ class W3DHub
@task_index = 0 @task_index = 0
stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR, background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR,
background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do
stack(width: 1.0, fill: true) do stack(width: 1.0, fill: true) do
end end
@@ -41,7 +42,8 @@ class W3DHub
end end
def draw def draw
Gosu.draw_circle(window.width / 2, window.height / 2, @w3dhub_logo.width * (0.6 + Math.cos(Gosu.milliseconds / 1000.0 * Math::PI).abs * 0.05), 128, 0xaa_353535, 32) Gosu.draw_circle(window.width / 2, window.height / 2,
@w3dhub_logo.width * (0.6 + Math.cos(Gosu.milliseconds / 1000.0 * Math::PI).abs * 0.05), 128, 0xaa_353535, 32)
@w3dhub_logo.draw_rot(window.width / 2, window.height / 2, 32) @w3dhub_logo.draw_rot(window.width / 2, window.height / 2, 32)
super super
@@ -113,9 +115,8 @@ class W3DHub
Api.on_thread(:refresh_user_login, account.refresh_token) do |refreshed_account| Api.on_thread(:refresh_user_login, account.refresh_token) do |refreshed_account|
update_account_data(refreshed_account) update_account_data(refreshed_account)
end end
else else
BackgroundWorker.foreground_job(-> { update_account_data(account) }, ->(_) {}) Store.main_thread_queue << -> { update_account_data(account) }
end end
else else
@@ -129,7 +130,7 @@ class W3DHub
Store.settings[:account][:data] = account Store.settings[:account][:data] = account
Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false, backend: :w3dhub) Cache.fetch(uri: account.avatar_uri, force_fetch: true, backend: :w3dhub)
else else
Store.settings[:account] = {} Store.settings[:account] = {}
end end
@@ -139,9 +140,44 @@ class W3DHub
@tasks[:refresh_user_token][:complete] = true @tasks[:refresh_user_token][:complete] = true
end end
def connectivity_check
domains = {
"w3dhub-api.w3d.cyberarm.dev": false,
"s3.w3d.cyberarm.dev": false,
"secure.w3dhub.com": false
}
@status_label.value = "Checking uplink..."
domains.each do |key, _value|
Resolv.getaddress(key.to_s)
rescue StandardError => e
logger.error(LOG_TAG) { "Failed to resolve hostname: #{key}" }
logger.error(LOG_TAG) { e }
push_state(
ConfirmDialog,
title: "DNS Resolution Failure",
message: "Failed to resolve: #{key}\n\nTry disabling VPN or proxy if in use.\n\n\nContinue offline?",
cancel_callback: -> { window.close },
accept_callback: lambda {
@offline_mode = true
Store.offline_mode = true
@tasks[:connectivity_check][:complete] = true
}
)
# Prevent task from being marked as completed
return false
end
@tasks[:connectivity_check][:complete] = true
end
def service_status def service_status
Api.on_thread(:service_status) do |service_status| @status_label.value = "Checking service status..." #I18n.t(:"server_browser.fetching_server_list")
@service_status = service_status
Api.on_thread(:service_status) do |result|
@service_status = result.okay? ? result.data : nil
if @service_status if @service_status
Store.service_status = @service_status Store.service_status = @service_status
@@ -152,7 +188,7 @@ class W3DHub
@tasks[:service_status][:complete] = true @tasks[:service_status][:complete] = true
else else
BackgroundWorker.foreground_job(-> {}, ->(_) { @status_label.value = I18n.t(:"boot.w3dhub_service_is_down") }) Store.main_thread_queue << -> { @status_label.value = I18n.t(:"boot.w3dhub_service_is_down") }
@tasks[:service_status][:complete] = true @tasks[:service_status][:complete] = true
@offline_mode = true @offline_mode = true
@@ -164,9 +200,9 @@ class W3DHub
def launcher_updater def launcher_updater
@status_label.value = "Checking for Launcher updates..." # I18n.t(:"boot.checking_for_updates") @status_label.value = "Checking for Launcher updates..." # I18n.t(:"boot.checking_for_updates")
Api.on_thread(:fetch, "https://api.github.com/repos/Inq8/CAmod/releases/latest") do |response| Api.on_thread(:fetch, "https://api.github.com/repos/cyberarm/w3d_hub_linux_launcher/releases/latest") do |result|
if response.status == 200 if result.okay?
hash = JSON.parse(response.body, symbolize_names: true) hash = JSON.parse(result.data, symbolize_names: true)
available_version = hash[:tag_name].downcase.sub("v", "") available_version = hash[:tag_name].downcase.sub("v", "")
pp Gem::Version.new(available_version) > Gem::Version.new(W3DHub::VERSION) pp Gem::Version.new(available_version) > Gem::Version.new(W3DHub::VERSION)
@@ -190,14 +226,13 @@ class W3DHub
def applications def applications
@status_label.value = I18n.t(:"boot.checking_for_updates") @status_label.value = I18n.t(:"boot.checking_for_updates")
Api.on_thread(:_applications) do |applications| Api.on_thread(:_applications) do |result|
if applications if result.okay?
Store.applications = applications Store.applications = result.data
Store.settings.save_application_cache(applications.data.to_json) Store.settings.save_application_cache(Store.applications.data.to_json)
@tasks[:applications][:complete] = true @tasks[:applications][:complete] = true
else else
# FIXME: Failed to retreive! @status_label.value = "FAILED TO RETRIEVE APPS LIST"
BackgroundWorker.foreground_job(-> {}, ->(_){ @status_label.value = "FAILED TO RETREIVE APPS LIST" })
@offline_mode = true @offline_mode = true
Store.offline_mode = true Store.offline_mode = true
@@ -211,36 +246,47 @@ class W3DHub
@status_label.value = "Retrieving application icons, this might take a moment..." # I18n.t(:"boot.checking_for_updates") @status_label.value = "Retrieving application icons, this might take a moment..." # I18n.t(:"boot.checking_for_updates")
packages = [] packages = []
failure = false
Store.applications.games.each do |app| Store.applications.games.each do |app|
packages << { category: app.category, subcategory: app.id, name: "#{app.id}.ico", version: "" } packages << { category: app.category, subcategory: app.id, name: "#{app.id}.ico", version: "" }
end end
Api.on_thread(:package_details, packages, :alt_w3dhub) do |package_details| Api.on_thread(:package_details, packages, :alt_w3dhub) do |result|
package_details ||= nil if result.okay?
result.data.each do |package|
next if package.error?
package_details&.each do |package| path = Cache.package_path(package.category, package.subcategory, package.name, package.version)
next if package.error? generated_icon_path = "#{CACHE_PATH}/#{package.subcategory}.png"
path = Cache.package_path(package.category, package.subcategory, package.name, package.version) regenerate = false
generated_icon_path = "#{CACHE_PATH}/#{package.subcategory}.png"
regenerate = false if File.exist?(path)
broken_or_out_dated_icon = Digest::SHA256.new.hexdigest(File.binread(path)).upcase != package.checksum.upcase
end
broken_or_out_dated_icon = Digest::SHA256.new.hexdigest(File.binread(path)).upcase != package.checksum.upcase if File.exist?(path) if File.exist?(path) && !broken_or_out_dated_icon
regenerate = !File.exist?(generated_icon_path)
else
begin
Cache.fetch_package(package, proc {})
regenerate = true
rescue Errno::EACCES => e
failure = true
push_state(MessageDialog, title: "Fatal Error",
message: "Directory Permission Error (#{e.class}):\n#{e}.\n\nIs the required drive mounted?",
accept_callback: -> { window.close })
end
end
if File.exist?(path) && !broken_or_out_dated_icon next unless regenerate
regenerate = !File.exist?(generated_icon_path)
else
Cache.fetch_package(package, proc {})
regenerate = true
end
if regenerate icon = ICO.new(file: path)
BackgroundWorker.foreground_job(-> { ICO.new(file: path) }, ->(result) { result.save(result.images.max_by(&:width), generated_icon_path) }) icon.save(icon.images.max_by(&:width), generated_icon_path)
end end
end end
@tasks[:app_icons][:complete] = true @tasks[:app_icons][:complete] = true unless failure
end end
end end
@@ -255,17 +301,18 @@ class W3DHub
packages << { category: app.category, subcategory: app.id, name: "background.png", version: "" } packages << { category: app.category, subcategory: app.id, name: "background.png", version: "" }
end end
Api.on_thread(:package_details, packages, :alt_w3dhub) do |package_details| Api.on_thread(:package_details, packages, :alt_w3dhub) do |result|
package_details ||= nil if result.okay?
result.data.each do |package|
next if package.error?
package_details&.each do |package| package_cache_path = Cache.package_path(package.category, package.subcategory, package.name,
next if package.error? package.version)
package_cache_path = Cache.package_path(package.category, package.subcategory, package.name, package.version) missing_or_broken_image = File.exist?(package_cache_path) ? Digest::SHA256.new.hexdigest(File.binread(package_cache_path)).upcase != package.checksum.upcase : true
missing_or_broken_image = File.exist?(package_cache_path) ? Digest::SHA256.new.hexdigest(File.binread(package_cache_path)).upcase != package.checksum.upcase : true Cache.fetch_package(package, proc {}) if missing_or_broken_image
end
Cache.fetch_package(package, proc {}) if missing_or_broken_image
end end
@tasks[:app_logos_and_backgrounds][:complete] = true @tasks[:app_logos_and_backgrounds][:complete] = true
@@ -275,15 +322,15 @@ class W3DHub
def server_list def server_list
@status_label.value = I18n.t(:"server_browser.fetching_server_list") @status_label.value = I18n.t(:"server_browser.fetching_server_list")
Api.on_thread(:server_list, 2) do |list| Api.on_thread(:server_list, 2) do |result|
if list if result.okay?
Store.server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse Store.server_list = result.data.sort_by! { |s| s&.status&.players&.size }.reverse
Store.server_list_last_fetch = Gosu.milliseconds Store.server_list_last_fetch = Gosu.milliseconds
Api::ServerListUpdater.instance Api::ServerListUpdater.instance
list.each do |server| Store.server_list.each do |server|
server.send_ping(true) server.send_ping(true)
end end
else else
@@ -321,7 +368,7 @@ class W3DHub
"web-links": [], "web-links": [],
"extended-data": [ "extended-data": [
{ name: "colour", value: game[:colour] }, { name: "colour", value: game[:colour] },
{ name: "usesEngineCfg", value: game[:uses_engine_cfg] }, { name: "usesEngineCfg", value: game[:uses_engine_cfg] }
] ]
} }

View File

@@ -24,6 +24,7 @@ class W3DHub
stack(width: 1.0, height: 46, padding: 8) do stack(width: 1.0, height: 46, padding: 8) do
button "Okay", width: 1.0 do button "Okay", width: 1.0 do
pop_state pop_state
@options[:accept_callback]&.call
end end
end end
end end

View File

@@ -164,15 +164,15 @@ class W3DHub
if Gosu.milliseconds >= @server_list_expire if Gosu.milliseconds >= @server_list_expire
@server_list_expire = Gosu.milliseconds + 30_000 @server_list_expire = Gosu.milliseconds + 30_000
Api.on_thread(:server_list, 2) do |list| Api.on_thread(:server_list, 2) do |result|
if list if result.okay?
@server_list_expire = Gosu.milliseconds + SERVER_LIST_UPDATE_INTERVAL # five minutes @server_list_expire = Gosu.milliseconds + SERVER_LIST_UPDATE_INTERVAL # five minutes
Store.server_list_last_fetch = Gosu.milliseconds Store.server_list_last_fetch = Gosu.milliseconds
Api::ServerListUpdater.instance.refresh_server_list(list) Api::ServerListUpdater.instance.refresh_server_list(result.data)
BackgroundWorker.foreground_job(-> {}, ->(_) { States::Interface.instance&.update_server_browser(nil, :refresh_all) }) Store.main_thread_queue << -> { States::Interface.instance&.update_server_browser(nil, :refresh_all) }
end end
end end
end end

View File

@@ -10,7 +10,7 @@ class W3DHub
flow(width: 1.0, height: 1.0, background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do flow(width: 1.0, height: 1.0, background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do
flow(fill: true) flow(fill: true)
@card_container = stack(width: 1.0, max_width: MAX_PAGE_WIDTH, height: 1.0, max_height: 720, margin: 128, padding: 16) do @card_container = stack(width: 1.0, max_width: MAX_PAGE_WIDTH, height: 1.0, max_height: 720, margin: 64, v_align: :center, h_align: :center, padding: 16) do
background 0xaa_353535 background 0xaa_353535
end end
@@ -24,9 +24,12 @@ class W3DHub
def card_welcome def card_welcome
stack(width: 1.0, fill: true) do stack(width: 1.0, fill: true) do
banner "Welcome", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_000000 banner "Welcome", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_0074e0
title "Welcome to the #{I18n.t(:app_name_simple)}" title "Welcome to the #{I18n.t(:app_name_simple)}"
caption "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options.", width: 1.0, margin_left: 32 caption "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, "\
"automatic updating, an integrated server browser, and centralized management of in-game options.", width: 1.0, margin_left: 32
image "#{GAME_ROOT_PATH}/media/icons/app.png", height: 256
end end
flow(width: 1.0, height: 46) do flow(width: 1.0, height: 46) do
@@ -44,14 +47,25 @@ class W3DHub
def card_getting_started def card_getting_started
stack(width: 1.0, fill: true) do stack(width: 1.0, fill: true) do
banner "Getting Started", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_000000 banner "Getting Started", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_0074e0
title "Import C&C Renegade" title "Import Command & Conquer: Renegade"
caption "You can import your installed copy of Renegade if it wasn't automatically imported from the Games tab. If you need to procure a copy of Renegade, EA's Origin Store has the Command & Conquer The Ultimate Collection available. We cannot provide Renegade for installation.", width: 1.0, margin_left: 32 caption "You can import your installed copy of Renegade if it wasn't automatically imported from the Games tab.\n"\
"If you need to procure a copy of Renegade, Both Steam and the EA App have the Command & Conquer The Ultimate Collection available for purchase. "\
"We cannot provide Renegade for installation.", width: 1.0, margin_left: 32
stack(width: 1.0, height: 2, background: 0x88_ffffff) stack(width: 1.0, height: 2, background: 0xff_0074e0, margin_top: 16, margin_bottom: 16)
title "Install one of our standalone games" title "Install one of our standalone games"
caption "Browse our selection of games from the left panel of the Games tab.\n• Interim Apex - Renegade but with hundreds of vehicles and characters.\n• Red Alert: A Path Beyond - DESCRIPTION\n• Tiberian Sun: Reborn - DESCRIPTION\n\nAnd more... Check out the left panel on the Games tab.", width: 1.0, margin_left: 32 stack(width: 1.0, fill: true, margin_left: 32) do
tagline "Interim Apex"
caption "An expanded boots on the ground conflict set after the advent of Tiberian Dawn and the inter-war period between Tiberian Dawn and Tiberian Sun.", margin_left: 16
tagline "Red Alert 2: Apocalypse Rising"
caption "A multiplayer first-and-third-person shooter set in the vibrant universe of Command & Conquer: Red Alert 2. ", margin_left: 16
tagline "Tiberian Sun: Reborn"
caption "A standalone first-person shooter set in the Tiberian Sun universe.", margin_left: 16
para ""
caption "And more games! See them all on the Games tab."
end
end end
flow(width: 1.0, height: 46) do flow(width: 1.0, height: 46) do
@@ -66,25 +80,22 @@ class W3DHub
end end
button "Next >" do button "Next >" do
@card_container.clear { card_communitiy } @card_container.clear { W3DHub.unix? ? card_wine : card_community }
end end
end end
end end
def card_communitiy def card_wine
stack(width: 1.0, fill: true) do stack(width: 1.0, fill: true) do
banner "W3D Hub Community", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_000000 banner "Wine - Windows compatibility layer", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_0074e0
title "Forums" stack(width: 1.0, fill: true, margin_left: 32) do
caption "Join our forum community", margin_left: 32 title "Got Wine?"
caption "The launcher requires a windows compatibility tool like wine in order to run the games.", margin_left: 32
title "Facebook" caption "Install wine and winetricks through your distribution's package manager or use a wine manager like Bottles.", margin_left: 32
caption "Like us on Facebook", margin_left: 32 link "See most up to date instructions on the wiki.", tip: "https://github.com/cyberarm/w3d_hub_linux_launcher/wiki/Getting-Started-With-Wine", margin_top: 16, margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://github.com/cyberarm/w3d_hub_linux_launcher/wiki/Getting-Started-With-Wine")
title "Discord" end
caption "Join our Discord community server", margin_left: 32 end
title "YouTube"
caption "Subscribe to our YouTube channel", margin_left: 32
end end
flow(width: 1.0, height: 46) do flow(width: 1.0, height: 46) do
@@ -92,6 +103,52 @@ class W3DHub
button "< Back" do button "< Back" do
@card_container.clear { card_getting_started } @card_container.clear { card_getting_started }
end end
link "Skip", border_color_bottom: 0xff_777777, margin_left: 16 do
pop_state
end
end
button "Next >" do
@card_container.clear { card_community }
end
end
end
def card_community
stack(width: 1.0, fill: true) do
banner "W3D Hub Community", width: 1.0, border_thickness_bottom: 4, border_color_bottom: 0xff_0074e0
title "W3D Hub"
link "Visit website", tip: "https://w3dhub.com", margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://w3dhub.com")
end
title "Forum"
link "Join our forum community", tip: "https://w3dhub.com/forum", margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://w3dhub.com/forum")
end
title "Facebook"
link "Like us on Facebook", tip: "https://www.facebook.com/w3dhub/", margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://www.facebook.com/w3dhub/")
end
title "Discord"
link "Join our Discord community server", tip: "https://discord.gg/jMmmRa2", margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://discord.gg/jMmmRa2")
end
title "YouTube"
link "Subscribe to our YouTube channel", tip: "https://www.youtube.com/@w3dhub-official", margin_left: 32, border_color_bottom: 0xff_777777 do
W3DHub.url("https://www.youtube.com/@w3dhub-official")
end
end
flow(width: 1.0, height: 46) do
flow(fill: true, height: 1.0) do
button "< Back" do
@card_container.clear { W3DHub.unix? ? card_wine : card_getting_started }
end
end end
button "Done" do button "Done" do

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@@ -1,4 +1,4 @@
class W3DHub class W3DHub
DIR_NAME = "W3DHubAlt" DIR_NAME = "W3DHubAlt".freeze
VERSION = "0.8.0" VERSION = "0.9.1".freeze
end end

75
lib/websocket_client.rb Normal file
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@@ -0,0 +1,75 @@
class W3DHub
class WebSocketClient
def initialize
@errored = nil
@connection = nil
@events = {
open: nil,
message: nil,
close: nil,
error: nil
}
end
def connect(endpoint, headers: nil, &block)
yield(self)
Sync do |task|
ssl_context = W3DHub.ca_bundle_path ? OpenSSL::SSL::SSLContext.new : nil
ssl_context&.alpn_protocols = Async::HTTP::Protocol::HTTP11.names
ssl_context&.set_params(
ca_file: W3DHub.ca_bundle_path,
verify_mode: OpenSSL::SSL::VERIFY_PEER
)
endpoint = Async::HTTP::Endpoint.parse(endpoint, alpn_protocols: Async::HTTP::Protocol::HTTP11.names, ssl_context: ssl_context)
Async::WebSocket::Client.connect(endpoint, headers: headers) do |connection|
@connection = connection
@events[:open]&.call
while message = connection.read
@events[:message].call(message)
end
# FIXME: Don't rescue for all ta errors?
rescue => error
@errored = true
@events[:error]&.call(error)
ensure
@events[:close]&.call unless @errored
@connection = nil
@errored = false
end
end
self
end
def on(event, &block)
raise "Event must be a symbol" unless event.is_a?(Symbol)
raise "Unknown event: #{event.inspect}" unless @events.keys.include?(event)
raise "No block given for #{event.inspect}" unless block_given?
@events[event] = block
end
def send(data, type: :text)
@connection&.write(data)
@connection&.flush
end
def close
@connection&.close
end
def open?
!closed?
end
def closed?
@connection&.closed?
end
end
end

View File

@@ -2,11 +2,16 @@ class W3DHub
class Window < CyberarmEngine::Window class Window < CyberarmEngine::Window
def setup def setup
self.show_stats_plotter = false self.show_stats_plotter = false
self.caption = I18n.t(:app_name) self.caption = "#{I18n.t(:app_name)} v#{VERSION}"
Store[:server_list] = [] Store[:server_list] = []
Store[:settings] = Settings.new Store[:settings] = Settings.new
Store[:network_manager] = NetworkManager.new
Store[:application_manager] = ApplicationManager.new Store[:application_manager] = ApplicationManager.new
Store[:ping_manager] = PingManager.new
# FIXME
# BackgroundWorker.parallel_job(-> { Async { |task| Store.ping_manager.monitor(task) } }, nil)
Store[:main_thread_queue] = [] Store[:main_thread_queue] = []
@@ -17,8 +22,8 @@ class W3DHub
end end
# push_state(W3DHub::States::DemoInputDelay) # push_state(W3DHub::States::DemoInputDelay)
# push_state(W3DHub::States::Welcome)
push_state(W3DHub::States::Boot) push_state(W3DHub::States::Boot)
push_state(W3DHub::States::Welcome) unless File.exist?(SETTINGS_FILE_PATH)
# push_state(W3DHub::States::DirectConnectDialog) # push_state(W3DHub::States::DirectConnectDialog)
# push_state(W3DHub::Asterisk::States::IRCProfileForm) # push_state(W3DHub::Asterisk::States::IRCProfileForm)
end end
@@ -32,8 +37,7 @@ class W3DHub
block&.call block&.call
end end
# Manually sleep main thread so that the BackgroundWorker thread can be scheduled sleep(update_interval / 1000.0) if Store.application_manager.busy? || Store.network_manager.busy?
sleep(update_interval / 1000.0) if W3DHub::BackgroundWorker.busy? || Store.application_manager.busy?
end end
def needs_redraw? def needs_redraw?

287
lib/ww_mix.rb Normal file
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@@ -0,0 +1,287 @@
require "digest"
require "stringio"
class W3DHub
# Reimplementating MIX1 reader/writer with years more
# experience working with these formats and having then
# advantage of being able to reference the renegade source
# code :)
class WWMix
MIX1_HEADER = 0x3158494D
MIX2_HEADER = 0x3258494D
MixHeader = Struct.new(
:mime_type, # int32
:file_data_offset, # int32
:file_names_offset, # int32
:_reserved # int32
)
EntryInfoHeader = Struct.new(
:crc32, # uint32
:content_offset, # uint32
:content_length # uint32
)
class Entry
attr_accessor :path, :name, :info, :blob, :is_blob
def initialize(name:, path:, info:, blob: nil)
@name = name
@path = path
@info = info
@blob = blob
@info.content_length = blob.size if blob?
end
def blob?
@blob
end
def calculate_crc32
Digest::CRC32.hexdigest(@name.upcase).upcase.to_i(16)
end
# Write entry's data to stream.
# Caller is responsible for ensuring stream is valid for writing
def copy_to(stream)
if blob?
return false if @blob.size.zero?
stream.write(blob)
return true
else
if read
stream.write(@blob)
@blob = nil
return true
end
end
false
end
def read
return false unless File.exist?(@path)
return false if File.directory?(@path)
return false if File.size(@path) < @info.content_offset + @info.content_length
@blob = File.binread(@path, @info.content_length, @info.content_offset)
true
end
end
attr_reader :path, :encrypted, :entries, :error_reason
def initialize(path:, encrypted: false)
@path = path
@encrypted = encrypted
@entries = []
@error_reason = ""
end
# Load entries from MIX file. Entry data is NOT loaded.
# @return true on success or false on failure. Check m_error_reason for why.
def load
unless File.exist?(@path)
@error_reason = format("Path does not exist: %s", @path)
return false
end
if File.directory?(@path)
@error_reason = format("Path is a directory: %s", @path)
return false
end
File.open(@path, "rb") do |f|
header = MixHeader.new(0, 0, 0, 0)
header.mime_type = read_i32(f)
header.file_data_offset = read_i32(f)
header.file_names_offset = read_i32(f)
header._reserved = read_i32(f)
unless header.mime_type == MIX1_HEADER || header.mime_type == MIX2_HEADER
@error_reason = format("Invalid mime type: %d", header.mime_type)
return false
end
@encrypted = header.mime_type == MIX2_HEADER
# Read entry info
f.pos = header.file_data_offset
file_count = read_i32(f)
file_count.times do |i|
entry_info = EntryInfoHeader.new(0, 0, 0)
entry_info.crc32 = read_u32(f)
entry_info.content_offset = read_u32(f)
entry_info.content_length = read_u32(f)
@entries << Entry.new(name: "", path: @path, info: entry_info)
end
# Read entry names
f.pos = header.file_names_offset
file_count = read_i32(f)
file_count.times do |i|
@entries[i].name = read_string(f)
end
end
true
end
def save
unless @entries.size.positive?
@error_reason = "No entries to write."
return false
end
if File.directory?(@path)
@error_reason = format("Path is a directory: %s", @path)
return false
end
File.open(@path, "wb") do |f|
header = MixHeader.new(encrypted? ? MIX2_HEADER : MIX1_HEADER, 0, 0, 0)
# write mime type
write_i32(f, header.mime_type)
f.pos = 16
# sort entries by crc32 of their name
sort_entries
# write file blobs
@entries.each do |entry|
# store current io position
pos = f.pos
# copy entry to stream
entry.copy_to(f)
# update entry with new offset
entry.info.content_offset = pos
# add alignment padding
padding = (-f.pos & 7)
padding.times do |i|
write_u8(f, 0)
end
end
# Save file data offset
header.file_data_offset = f.pos
# write number of entries
write_i32(f, @entries.size)
# write entries file data
@entries.each do |entry|
write_u32(f, entry.info.crc32)
write_u32(f, entry.info.content_offset)
write_u32(f, entry.info.content_length)
end
# save file names offset
header.file_names_offset = f.pos
# write number of entries
write_i32(f, @entries.size)
# write entry names
@entries.each do |entry|
write_string(f, entry.name)
end
# jump to io_position 4
f.pos = 4
# write rest of header
write_i32(f, header.file_data_offset)
write_i32(f, header.file_names_offset)
write_i32(f, header._reserved)
end
true
end
def valid?
# ALL entries MUST have unique case-insensitive names
@entries.each do |a|
@entries.each do |b|
next if a == b
return false if a.name.upcase == b.name.upcase
end
end
true
end
def encrypted?
@encrypted
end
def add_file(path:, replace: false)
return false unless File.exist?(path)
return false if File.directory?(path)
entry = Entry.new(name: File.basename(path), path: path, info: EntryInfoHeader.new(0, 0, File.size(path)))
add_entry(entry: entry, replace: replace)
end
def add_blob(path:, blob:, replace: false)
info = EntryInfoHeader.new(0, 0, blob.size)
entry = Entry.new(name: File.basename(path), path: path, info: info, blob: blob)
into.crc32 = @entries.last.calculate_crc32
add_entry(entry: entry, replace: replace)
end
def add_entry(entry:, replace: false)
duplicate = @entries.find { |e| e.name.upcase == entry.name.upcase }
if duplicate
if replace
@entries.delete(duplicate)
else
return false
end
end
@entries << entry
true
end
def sort_entries
return false if @entries.any? { |e| e.info.crc32 == 0 }
@entries.sort! { |a, b| a.info.crc32 <=> b.info.crc32 }
true
end
def read_i32(f) = f.read(4).unpack1("l")
def read_u32(f) = f.read(4).unpack1("L")
def read_u8(f) = f.read(1).unpack1("c")
def read_string(f)
f.read(read_u8(f)).strip
end
def write_i32(f, value) = f.write([value].pack("l"))
def write_u32(f, value) = f.write([value].pack("L"))
def write_u8(f, value) = f.write([value].pack("c"))
def write_string(f, string)
length = string.size + 1 # include null byte
write_u8(f, length)
f.write(string)
write_u8(f, 0) # null byte
end
end
end

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@@ -14,7 +14,10 @@ require "logger"
require "time" require "time"
require "base64" require "base64"
require "zip" require "zip"
require "excon" require "async"
require "async/http/endpoint"
require "async/websocket/client"
require "async/http/internet/instance"
class W3DHub class W3DHub
W3DHUB_DEBUG = ARGV.join.include?("--debug") W3DHUB_DEBUG = ARGV.join.include?("--debug")
@@ -32,7 +35,7 @@ class W3DHub
FileUtils.mkdir_p(CACHE_PATH) unless Dir.exist?(CACHE_PATH) FileUtils.mkdir_p(CACHE_PATH) unless Dir.exist?(CACHE_PATH)
FileUtils.mkdir_p(LOGS_PATH) unless Dir.exist?(LOGS_PATH) FileUtils.mkdir_p(LOGS_PATH) unless Dir.exist?(LOGS_PATH)
LOGGER = Logger.new("#{LOGS_PATH}/w3d_hub_linux_launcher.log", "daily") LOGGER = W3DHUB_DEBUG ? Logger.new(STDOUT) : Logger.new("#{LOGS_PATH}/w3d_hub_linux_launcher.log", "daily")
LOGGER.level = Logger::Severity::DEBUG # W3DHUB_DEBUG ? Logger::Severity::DEBUG : Logger::Severity::WARN LOGGER.level = Logger::Severity::DEBUG # W3DHUB_DEBUG ? Logger::Severity::DEBUG : Logger::Severity::WARN
LOG_TAG = "W3DHubLinuxLauncher" LOG_TAG = "W3DHubLinuxLauncher"
@@ -84,11 +87,10 @@ class W3DHub
BLACK_IMAGE = Gosu::Image.from_blob(1, 1, "\x00\x00\x00\xff") BLACK_IMAGE = Gosu::Image.from_blob(1, 1, "\x00\x00\x00\xff")
end end
require "i18n"
require "websocket-client-simple"
require "English" require "English"
require "sdl2" require "sdl2"
require_relative "lib/i18n"
I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"] I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"]
I18n.default_locale = :en I18n.default_locale = :en
@@ -102,12 +104,16 @@ require_relative "lib/store"
require_relative "lib/window" require_relative "lib/window"
require_relative "lib/cache" require_relative "lib/cache"
require_relative "lib/settings" require_relative "lib/settings"
require_relative "lib/mixer" require_relative "lib/ww_mix"
require_relative "lib/ico" require_relative "lib/ico"
require_relative "lib/multicast_server" require_relative "lib/ping"
require_relative "lib/ping_manager"
require_relative "lib/broadcast_server"
require_relative "lib/hardware_survey" require_relative "lib/hardware_survey"
require_relative "lib/game_settings" require_relative "lib/game_settings"
require_relative "lib/background_worker" require_relative "lib/websocket_client"
require_relative "lib/network_manager"
require_relative "lib/network_manager/http_client"
require_relative "lib/application_manager" require_relative "lib/application_manager"
require_relative "lib/application_manager/manifest" require_relative "lib/application_manager/manifest"
require_relative "lib/application_manager/status" require_relative "lib/application_manager/status"
@@ -173,27 +179,18 @@ end
logger.info(W3DHub::LOG_TAG) { "W3D Hub Linux Launcher v#{W3DHub::VERSION}" } logger.info(W3DHub::LOG_TAG) { "W3D Hub Linux Launcher v#{W3DHub::VERSION}" }
Thread.new do
W3DHub::BackgroundWorker.create
end
until W3DHub::BackgroundWorker.alive?
sleep 0.1
end
logger.info(W3DHub::LOG_TAG) { "Launching window..." } logger.info(W3DHub::LOG_TAG) { "Launching window..." }
# W3DHub::Window.new(width: 980, height: 720, borderless: false, resizable: true).show unless defined?(Ocra) # W3DHub::Window.new(width: 980, height: 720, borderless: false, resizable: true).show unless defined?(Ocra)
W3DHub::Window.new(width: 1280, height: 800, borderless: false, resizable: true).show unless defined?(Ocra) W3DHub::Window.new(width: 1280, height: 800, borderless: false, resizable: true).show unless defined?(Ocra)
# W3DHub::Window.new(width: 1920, height: 1080, borderless: false, resizable: true).show unless defined?(Ocra) # W3DHub::Window.new(width: 1920, height: 1080, borderless: false, resizable: true).show unless defined?(Ocra)
W3DHub::BackgroundWorker.shutdown!
worker_soft_halt = Gosu.milliseconds # worker_soft_halt = Gosu.milliseconds
# Wait for BackgroundWorker to return # # Wait for BackgroundWorker to return
while W3DHub::BackgroundWorker.alive? # while W3DHub::BackgroundWorker.alive?
W3DHub::BackgroundWorker.kill! if Gosu.milliseconds - worker_soft_halt >= 1_000 # W3DHub::BackgroundWorker.kill! if Gosu.milliseconds - worker_soft_halt >= 1_000
sleep 0.1 # sleep 0.1
end # end
W3DHub::LOGGER&.close W3DHub::LOGGER&.close