module W3DHubLauncher class States class Interface < W3DHubLauncher::State attr_reader :application_task_status_bar_container def setup super # root container - background image stack(width: 1.0, height: 1.0, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill) do # root container - background image tint stack(width: 1.0, height: 1.0, background: ALPHA_BLACK) do # content container stack(width: 1.0, fill: true, margin: PADDING) do # header bar container flow(width: 1.0, height: 100, margin_bottom: PADDING) do |c| # logo + menu button button(safe_get_image("#{ROOT_PATH}/media/logo.png"), image_height: 1.0, background: 0, border_color: 0, hover: { background: 0 }, active: { background: 0, color: 0xff_ffffff }) do |btn| menu(parent: btn) do menu_item("Settings") menu_item("About") do dialog(Dialog::About) end menu_item("Exit") do window.close end end.show end # navigation bar container stack(fill: true, height: 1.0) do # stack(fill: true) # navigation container flow(width: 1.0, fill: true) do link("GAMES",height: 1.0, text_v_align: :center, font: FONT_BLACK, margin_left: PADDING) { page(Page::Games) } link("SERVERS",height: 1.0, text_v_align: :center, font: FONT_BLACK, margin_left: PADDING) { page(Page::ServerBrowser) } stack(fill: true) image safe_get_image("#{ROOT_PATH}/media/icons/import.png"), height: 40, color: 0xff_bbbbbb, tip: "Downloads" do |img| dialog(Dialog::Downloads) end image safe_get_image("#{ROOT_PATH}/media/icons/information.png"), height: 40, color: 0xff_bbbbbb, tip: "Notifications" end # application task status bar container @application_task_status_bar_container = stack(width: 1.0, fill: true, margin_left: PADDING, visible: false) do flow(width: 1.0) do para "Updating Red Alert: A Path Beyond (Release)", tag: :status_bar_title stack(fill: true) para "Fetching manifests...", tag: :status_bar_label end progress(width: 1.0, fraction: 0.0, tag: :status_bar_progress) end end # self account container @account_container = flow(width: 400, height: 80, margin_left: LARGE_PADDING) do # self avatar container stack(width: 80, height: 1.0, background_image: rounded_avatar(safe_get_image("#{ROOT_PATH}/media/default.png")), tag: :account_avatar) do |i| i.subscribe(:clicked_left_mouse_button) do dialog(Dialog::Account) end # self online state container stack(width: 20, height: 20, v_align: :bottom, h_align: :right, background_image: safe_get_image("#{ROOT_PATH}/media/ui/circle_small.png"), background_image_color: 0xff_26a269, tag: :account_online_state) end stack(fill: true, height: 1.0, margin_left: HALF_PADDING) do flow(fill: true) # self name caption "cyberarm", font: FONT_BLACK, text_wrap: :none, width: 1.0, tag: :account_name # self set online state link "Online ▼", text_size: 18 do |l| menu(parent: l) do menu_item("Online") menu_item("Do Not Disturb") menu_item("Away") menu_item("Invisible") menu_item("Sign Out") end.show end flow(fill: true) end end end # layout container flow(width: 1.0, fill: true) do # page host container @page_host = stack(fill: true, height: 1.0) do end # server details container @server_details_container = stack(width: 400, height: 1.0, margin_left: LARGE_PADDING, padding: PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do end # battleview/friends container @battleview_container = stack(width: 400, height: 1.0, margin_left: LARGE_PADDING) do # friend management container flow(width: 1.0, height: 60) do flow(width: 1.0, v_align: :center) do button safe_get_image("#{ROOT_PATH}/media/icons/singleplayer.png"), image_height: 1.0 button safe_get_image("#{ROOT_PATH}/media/icons/gear.png"), image_height: 1.0, margin_left: HALF_PADDING edit_line "", margin_left: HALF_PADDING, fill: true, height: 1.0 end end # friends/clanmates list container stack(width: 1.0, fill: true, margin_top: LARGE_PADDING, scroll: true) do 50.times do |i| # friend container widget(width: 1.0, height: 68, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, hover: { background_nine_slice_color: ALPHA_GRAY }, active: { background_nine_slice_color: ALPHA_BLACK }) do |w| w.subscribe(:clicked_left_mouse_button) do puts "HELLO THERE" end # friend avatar container stack(width: 48 + HALF_PADDING, height: 1.0, margin_left: HALF_PADDING, background_image: rounded_avatar(safe_get_image("#{ROOT_PATH}/media/default.png")), background_image_mode: :fill) do stack(width: 12, height: 12, v_align: :bottom, h_align: :right, background_image: safe_get_image("#{ROOT_PATH}/media/ui/circle_small.png"), background_image_color: 0xff_26a269) end # friend name and status container stack(fill: true, height: 1.0, margin_left: HALF_PADDING, margin_right: HALF_PADDING) do stack(width: 1.0, v_align: :center) do caption ["Silverlight", "PXD2000", "Alstar", "SteelGhost", "FRAYDO"].sample, text_wrap: :none inscription "RA_Under • 13:52", text_wrap: :none, margin_top: -HALF_PADDING end end # friend active application container stack(width: 48, height: 1.0, margin_right: HALF_PADDING, background_image: safe_get_image("#{ROOT_PATH}/media/logo.png"), background_image_mode: :fill) end end end end end end end end hide_server_details_panel page(Page::Games) end def hide_battleview_panel @battleview_container.hide end def show_battleview_panel @battleview_container.show end def hide_server_details_panel @server_details_container.hide end def show_server_details_panel @server_details_container.show end def populate_server_information(server) return unless @server_details_container.visible? # FIXME: check server channel against application channel's `server_channel` application = MemCache[:settings].applications.find { |app| app.id == server.game && app.channel == server.channel } # channel = MemCache[:applications].find { |appl| appl.id == application&.id }&.channels&.find { |c| c.id == application&.channel } @server_details_container.clear do tagline server.name, width: 1.0, text_wrap: :none, tip: server.name image safe_get_image("#{ROOT_PATH}/media/default_map_preview.png"), width: 1.0, aspect_ratio: 16 / 9.0, tip: server.current_map, margin_bottom: PADDING flow(width: 1.0) do button "JOIN SERVER", **CTA_BUTTON_THEME, width: 1.0, enabled: !application.nil?, tip: application.nil? ? "Application not installed" : "" do ApplicationHelper.join_server(application, server) end end stack(width: 1.0, fill: true, scroll: true, margin_top: PADDING) do # misc. server details stack(width: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do flow(width: 1.0) do stack(width: 1.0 / 3) do caption "Map", text_wrap: :none, tip: "Map", width: 1.0 inscription server.current_map, text_wrap: :none, width: 1.0, tip: server.current_map end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do display_ping = server.ping == Worker::Api::GameServer::BAD_OR_UNKNOWN_PING ? "?" : format("%dms", server.ping) caption "Ping", text_wrap: :none, tip: "Ping", width: 1.0 inscription display_ping, text_wrap: :none, width: 1.0, tip: display_ping end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do caption "Players", text_wrap: :none, tip: "Players", width: 1.0 inscription format("%d/%d", server.player_count, server.max_players), text_wrap: :none, width: 1.0, tip: format("%d/%d", server.player_count, server.max_players) end end flow(width: 1.0) do stack(width: 1.0 / 3) do caption "Next Map", text_wrap: :none, tip: "Next Map", width: 1.0 inscription server.next_map, text_wrap: :none, width: 1.0, tip: server.next_map end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do caption "Time", text_wrap: :none, tip: "Time", width: 1.0 inscription "00:00:00", text_wrap: :none, width: 1.0, tip: "00:00:00" end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do caption "Time Left", text_wrap: :none, tip: "Time Left", width: 1.0 inscription server.match_remaining_time, text_wrap: :none, width: 1.0, tip: server.match_remaining_time end end flow(width: 1.0) do stack(width: 1.0 / 3) do caption "Region", text_wrap: :none, tip: "Region", width: 1.0 inscription server.region, text_wrap: :none, width: 1.0, tip: server.region end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do caption "Channel", text_wrap: :none, tip: "Channel", width: 1.0 inscription server.channel, text_wrap: :none, width: 1.0, tip: server.channel end stack(width: 1.0 / 3, margin_left: HALF_PADDING) do caption "Version", text_wrap: :none, tip: "Version", width: 1.0 inscription server.version, text_wrap: :none, width: 1.0, tip: server.version end end end # team data server.teams.each do |team| # ignore empty, non-standard teams next if !team.id.between?(0, 1) && team.players.empty? stack(width: 1.0, margin_top: PADDING, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do tagline team.name, text_wrap: :none, tip: team.name flow(width: 1.0) do stack(width: 1 / 4.0) do caption "Score", text_wrap: :none, tip: "Score" inscription team.score, text_wrap: :none, tip: team.score end stack(width: 1 / 4.0, margin_left: HALF_PADDING) do caption "Kills", text_wrap: :none, tip: "Kills" inscription team.kills, text_wrap: :none, tip: team.kills end stack(width: 1 / 4.0, margin_left: HALF_PADDING) do caption "Deaths", text_wrap: :none, tip: "Deaths" inscription team.deaths, text_wrap: :none, tip: team.deaths end stack(width: 1 / 4.0, margin_left: HALF_PADDING) do caption "Players", text_wrap: :none, tip: "Players" inscription format("%d/%d", team.players.size, server.max_players), text_wrap: :none, tip: format("%d/%d", team.players.size, server.max_players) end end next if team.players.empty? flow(width: 1.0, height: 2, background: 0xaa_000000) flow(width: 1.0) do stack(fill: true, margin_right: HALF_PADDING) do inscription "Name", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Name" end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription "Score", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Score" end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription "Kills", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Kills" end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription "Deaths", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Deaths" end # stack(width: 1 / 8.0, margin_right: HALF_PADDING) do # inscription "Ping", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Ping" # end # stack(width: 1 / 6.0) do # inscription "Time", width: 1.0, text_wrap: :none, font: FONT_BOLD, tip: "Time" # end end team.players.sort_by(&:score).reverse.each_with_index do |player, i| flow(width: 1.0, background: i.odd? ? 0 : 0xaa_000000) do stack(fill: true, margin_right: HALF_PADDING) do inscription player.name, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.name end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription player.score, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.score end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription player.kills, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.kills end stack(width: 1 / 5.0, margin_right: HALF_PADDING) do inscription player.deaths, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.deaths end # stack(width: 1 / 8.0, margin_right: HALF_PADDING) do # inscription player.ping, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.ping # end # stack(width: 1 / 5.0) do # inscription player.time, font: FONT_MONO, width: 1.0, text_wrap: :none, tip: player.time # end end end end end end end end def button_up(id) super @battleview_container.toggle if id == Gosu::KB_F8 end end end end